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Author Topic: Mordheim - City of the Damned. Team-based looting and murder simulator.  (Read 60920 times)

nenjin

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Re: Mordheim - City of the Damned. Team-based looting and murder simulator.
« Reply #210 on: November 19, 2015, 11:13:23 am »

I played both Mordheim and Necromunda back in the day.

It's not that I don't like the game or that it doesn't jive with my expectations of Mordheim. It's just badly designed in a lot of places. When I'm winning, it's a fairly easy if awkward game to enjoy. But when I'm losing, it's not even remotely fun.

Like my game last night. Me Skaven, then Skaven, deploying around our wagons. I move up my team except for my Gutter Runner, who goes to loot some wydrstone.

Turn 2, their gutter runner comes out of nowhere and bum rushes my team. Great, free kill, I think. Then he dodges 3 of 4 attacks and deals about half damage to one of my fighters. No bigige, can still recover. My whole team is there.

And then the rest of their team arrives that turn. My one fighter loses even more HP, my Assassin gets critted for more than half his life. So at the start of turn 3, my leader is almost dead, another fighter is almost dead, my Gutter Runner hasn't reached the fight yet, and the rest of my lower level dudes are patently outnumbered. I'd lost the match by turn 3 without even downing a fighter.

That's just one example where the game just becomes a clusterfuck and there's almost no way to predict when it's going to happen or really avoid it. In circumstances like this I'd just save scum....and this is where the devs "we so hardcore" come in. If you make a game this random, punishing, buggy and with difficulty weighted against the player, doubling down on save game restrictions just strikes me as being an asshole to the player because "that's what hardcore games are like."
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Cautivo del Milagro seamos, Penitente.
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When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
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ndkid

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Re: Mordheim - City of the Damned. Team-based looting and murder simulator.
« Reply #211 on: November 19, 2015, 12:08:17 pm »

The capriciousness of the RNG isn't even the part of the switch from tabletop to computerized that bothers me the most. It's really the introduction of hit points. In tabletop, most of your dudes were under threat of going out from every attack... heroes might have multiple wounds, but then there were weapons that did multiple wounds, so that threat could still be there. Once you go to a hit-point system, where, especially at higher levels, the majority of single attacks no longer carry the threat of death, I feel like the game loses a lot of verisimilitude.
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nenjin

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Re: Mordheim - City of the Damned. Team-based looting and murder simulator.
« Reply #212 on: November 19, 2015, 12:28:18 pm »

I dunno. Guys can only generally take two to three hits from opponents (well, heroes) of their own level.

In some ways, CotD is even more lethal than the table top. True, you can get a guy taken down in literally 1 attack in table top. My memory though is more like constantly rolling stuns on your wound roll and fights taking forever in table top because of it. (Also armor saves.) In the video game, you're pretty much guaranteed to either go down or take a guy out in X attacks. The only thing that changes it are  crits, dodges and parries which, frankly, I wouldn't count on. So unlike tabletop, I can basically tell how a fight is going to go as soon as combatants are engaged.

Which is why I find this game so frustrating sometimes. Mathematically you're outclassed unless you take pains not to be so. So when your whole team is fighting, you've got the positioning and you STILL can't win without OOAs.....that's where I start to get annoyed with the game. If it was fair across the board, it'd be one thing. But either the AIs incompetence makes the game too easy, or its buffs combined with its directness deals you OOAs you can't really prevent. And I hate that. It's not like XCOM where you can generally blame yourself for losing guys. Between deployments designed to put your guys in immediate danger, the buffs they get and the deterministic nature of combat, games shift wildly from you curbstomping the AI to you getting curbstomped.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Mephansteras

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Re: Mordheim - City of the Damned. Team-based looting and murder simulator.
« Reply #213 on: November 19, 2015, 01:05:28 pm »

Sounds like the big problem they are having with the AI is that it is supposed to be a level playing field, by the rules. Much as I love XCOM, I have to admit that it gets away with a lot simply because the fight is asymmetrical. The AI gets to play by different rules than the player, and it works well.

Mordheim is more like Blood Bowl, except with a much more challenging situation to write AI for.

So while I sympathize with the challenge they have, it sounds like they're trying to solve the problem the wrong way.

Actually...a lot of the problem stems from their view that Single Player is tied to Multiplayer, from the sounds of it. They really should decouple the two entirely. Stop thinking about it as training for MP (It's not, if you're abusing the AI to win) and prevent SP warbands from carrying over to MP. Then you can allow Save/Load and save scumming and get rid of the Hardcore nonsense they're trying to cram down everyone's throat.
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nenjin

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Re: Mordheim - City of the Damned. Team-based looting and murder simulator.
« Reply #214 on: November 19, 2015, 01:25:28 pm »

Quote
Actually...a lot of the problem stems from their view that Single Player is tied to Multiplayer, from the sounds of it. They really should decouple the two entirely. Stop thinking about it as training for MP (It's not, if you're abusing the AI to win) and prevent SP warbands from carrying over to MP. Then you can allow Save/Load and save scumming and get rid of the Hardcore nonsense they're trying to cram down everyone's throat.

And they patently refuse to do this, and I don't understand why. I think it's an example of a dev believing their game should be played this way, when that way only appeals to a small portion of players. I use XCOM as my example. When it started, they locked in the RNG to prevent save scumming. People hated it. They changed it. It was for the best.

And yet Rogue Factor seems to think it's bad that people can enjoy their game in isolation playing that way. I simply don't fucking get it. I was more than happy to eat OOAs and stuff in previous versions, only Alt+F4ing when shit really, really turned against me. Now? I barely have patience for even that.

It wouldn't be THAT bad if there was a save file I could copy out or something. But I'm getting bloody sick and tired of restarting a warband and having to redo all my customization, naming, equipping...all that shit, over and over again. It's killing the fun for me.
« Last Edit: November 19, 2015, 07:32:59 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Stuebi

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Re: Mordheim - City of the Damned. Team-based looting and murder simulator.
« Reply #215 on: November 20, 2015, 06:51:24 am »

I've put in a solid 40 hours now. It would feel dishonest to put a negative review down now that it came out. And believe me, it wouldnt change a thing at this point.
The dev made very clear that this is the way they wanna do it. And there are plenty people both in the discussion Forums and the Review section who just repeat the same endless drivel to anyone who disagrees.
The one hope I have is that we'll see modding for the game at some point. Since I don't give a fk about Multiplayer, I'd give a lot for a big Singleplayer Overhaul.

Also, somebody voiced dissapointment with them only implementing 4 Warbands as of now. To be honest, you should be happy about that. They couldnt balance 4 even half decently. Think about the kind of mess they would have made with even more. Possessed are by far the hardest to start out and manage, because of random mutations (which is still a terrible design decision) and the very unflexible early game. Skaven on the other hand can be laughably easy, since you can literally run circles around everything except other Skaven.
On the AI side, Possessed are often laughably easy to beat, especially early on, since they rely on Brethren which are useless early on. They also waste OP on casting useless Spells, more often then not boning themselves trough Tzeentch-Curses. Sisters and Skaven on the other hand can be the absolute Bane if you get unlucky with deployment, or get ambushed. Sisters often showcase Heroes and Leaders who just flat out have twice the hp any of your guys have, are stun and poison resistant, and THEN still deal a ton of melee damage.
And I think I dont even have to mention AI Skaven, because anyone who played this for a substantial amount of time had at least one match, where they killed 1-3 guys before you even get to move ONCE.

I've been trying to get a decent Possessed Warband going for ages. But it feels like the game is actively trying to just deny the possibility. Don't get me wrong. I easily got to the later parts of the game. But then you get a useless or even outright disadvantegous mutation on rank 5 or 10, and then you can kiss the guy goodbye. Can you imagine how absolutely, incredibly annoying it is, to build a guy for 2-h or Ranged, and then he get's an arm mutation on rank 5, or even 10? And ofc there's no stat reset, because that would not be "TEH HARDCOREZ".

I realize I'm ranting again.  But did you ever really, really tried to like a game, but it kept kicking you in the shins and calling you names? That's how it feels.
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Majestic7

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Re: Mordheim - City of the Damned. Team-based looting and murder simulator.
« Reply #216 on: November 20, 2015, 07:20:15 am »

Yeah, to quote someone from Paradox forums about Master of Orion 3: "the game is like an insanely hot girlfriend that is completely crazy and eats only gluten-free wallpaper paste and insists elves are real, and I just keep trying love it despite all its flaws". I think that describes my feelings about Mordheim very well.
« Last Edit: November 20, 2015, 07:35:31 am by Majestic7 »
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nenjin

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Re: Mordheim - City of the Damned. Team-based looting and murder simulator.
« Reply #217 on: November 20, 2015, 09:56:01 am »

Quote
It would feel dishonest to put a negative review down now that it came out.

I, on the other hand, feel it'd be dishonest to recommend it. You have to have a real love of Mordheim and the 3rd person RTS style gameplay to overlook the bugs, the poor balancing, the questionable design decisions and the frustrating RNG results. Like, the game is fine, until you roll _6_ Horror of Mordheim missions, and you get an introduction to what the game is like when it arbitrarily decides to put the screws to you. I can't see how I can recommend this to anyone who doesn't have an incredibly high tolerance for multiple kinds of bullshit.

Quote
On the AI side, Possessed are often laughably easy to beat, especially early on, since they rely on Brethren which are useless early on.

Uh, well, that depends. Playing Skaven just starting out, an entire warband of guys using two-handers and hitting for 60+ damage, or 40% of your starting HP, isn't nothing. It basically means anyone from the schlubs to the leaders can two shot your guys. I should know. I've restarted....5 times? in the last three days, and I owe one of those to a starting Possessed Warband.

Yeah, to quote someone from Paradox forums about Master of Orion 3: "the game is like an insanely hot girlfriend that is completely crazy and eats only gluten-free wallpaper paste and insists elves are real, and I just keep trying love it despite all its flaws". I think that describes my feelings about Mordheim very well.

This describes my feelings too. I keep trying to stay in love with this game but it doesn't make it easy to do so. Sometimes I think the last set of bad fights were just a fluke, a series of bad decisions on my part that made things worse, that I've really got things figured out now.....and then it hands out a choice between scattered deployments and Brutal/Deadly missions and it's like "Game, why you do dis? Why do you actively try to hurt me and make me not want to play."

It's like wanting to play table top roleplaying and the only GM available is a super vindictive asshole who gets off on literally thinking of the best way to kill his players and make them quit playing.
« Last Edit: November 20, 2015, 10:06:01 am by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

nenjin

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Re: Mordheim - City of the Damned. Team-based looting and murder simulator.
« Reply #218 on: November 24, 2015, 02:34:56 pm »

Someone on the Mordheim Steam forums posted this:

Quote
C:\Program Files (x86)\Steam\userdata\your steam ID\276810

If you playing MP do it before or after every game. I had one good 1v1 MP compaign and it was ruined by decync. My opponent lost most of his dudes. =\ There is some very rare bugs. And turn off steam cloud for Mordheim.

Haven't had a chance to try it out yet, but, if it's the entire save file one should be able to savescum if necessary.

edit

Yep, it works. Hurrah, no more having to restart a warband every week.
« Last Edit: November 24, 2015, 11:17:17 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

nenjin

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Re: Mordheim - City of the Damned. Team-based looting and murder simulator.
« Reply #219 on: November 25, 2015, 05:40:23 pm »

The game is 33% off, for those that were waiting for a discount.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Majestic7

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Re: Mordheim - City of the Damned. Team-based looting and murder simulator.
« Reply #220 on: November 26, 2015, 01:47:11 am »

Heh, now that someone posted that savescum option, you can bet the devs will do some hamfisted over-the-top change to deter it while fucking over the 95% of people who didn't use it in the first place.
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SharpKris

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Re: Mordheim - City of the Damned. Team-based looting and murder simulator.
« Reply #221 on: November 27, 2015, 03:41:58 pm »

is the game dead? i just bought in and i dont see any open game rooms on conquest
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nenjin

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Re: Mordheim - City of the Damned. Team-based looting and murder simulator.
« Reply #222 on: November 27, 2015, 04:24:40 pm »

Can't say. I haven't done any MP. But I know there are some issues with MP connectivity atm.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

nenjin

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Re: Mordheim - City of the Damned. Team-based looting and murder simulator.
« Reply #223 on: November 28, 2015, 12:55:03 am »

I'm going to write this post here because it's WAY too long for the Steam forums. I'm not telling anyone familiar with the game anything they don't already know, but if you're interested, this is about the game's AI.

=========

I've been pretty routinely frustrated with the behavior of the AI. Here I'm going to try and lay out point for point what I think its current shortcomings and possible bugs are. Some of the these are my impressions of "how it feels" to play against. I've got somewhere around 100 hours with the game, maybe more.

This will be a long post, with occasional dips into ranting.

Spoiler (click to show/hide)

I really hope you guys are willing to put the dev time into bringing the AI closer to being both truly fun to play against and competent. Because there is only one true black mark I can give this game, and it is this:

The AI is objectively bad at its own game other than the simple fact it tries to kill you.
« Last Edit: November 28, 2015, 03:47:31 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

SharpKris

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Re: Mordheim - City of the Damned. Team-based looting and murder simulator.
« Reply #224 on: November 28, 2015, 02:17:08 am »

I'm going to write this post here because it's WAY too long for the Steam forums. I'm not telling anyone familiar with the game anything they don't already know, but if you're interested, this is about the game's AI.

=========

I've been pretty routinely frustrated with the behavior of the AI. Here I'm going to try and lay out point for point what I think its current shortcomings and possible bugs are. Some of the these are my impressions of "how it feels" to play against.

This will be a long post, with occasional dips into ranting.

Spoiler (click to show/hide)

I really hope you guys are willing to put the dev time into bringing the AI closer to being both truly fun to play against and competent. Because there is only one true black mark I can give this game, and it is this:

The AI is objectively bad at its own game other than the simple fact it tries to kill you.

I completely agree on the junkie AI though i have a feeling they were looking more to the pvp side of things when making the maps themselves.
the map has a pvp feel but the AI does not fit the map which either means they developed the two things AI and maps seperatly or they never meant for the campaign to be the main mode ppl are playing (still no excuse though)   
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