I don't know about laptops, but I used to play tabletop in late nineties/early 2000s.
Compared to the TT, two weapons aren't that great. There is a stacking penalty where every extra attack you make requires more "attack points", meaning the return diminishes quickly. Two-handed weapons have the same effect, making 1-handed weapon and shield the best combinations. Of course, there are exceptions, like the dagger combo for crit chance and two-handers for charging attacks.
Instead of wounds, we just get HP and once it runs out, the guy is out of action. I'd prefer the TT wound system but oh well, HP is a passable system, even though the wound system is more unpredictable and thus more fun.
Armor isn't that great to be honest; armor detracts heavily from your initiative, movement and dodge chances. It just reduces some incoming damage, but instead of blocking it completely like in table top, it just redacts a third or so (for heavy armor).
Regarding equipment, there is a chronic shortage of even basic equipment, so you might not even get a spear and a sword for a looong time. This of course encourages looting inside the missions, so it is not a bad mechanic as such. Incidentally, I've seen a huge shortage of spears, I don't think I've ever seen one for sale, only looted them. Sword still allows you to parry, don't remember if spear does too.
Parry works differently though; at the end of the turn you can take several "stances", including ambush, dodge or parry. In ambush the guy prepares to charge unsuspecting enemy coming to his range which negates defensive options. In dodge he tries to dodge attacks, in parry to parry. You can't parry all attacks, mainly monsters. So parry is not additional level of defense, but an optional thing to dodge. You mainly use it for guys who are slow and wearing heavy armor so their dodge chance falls to 0, but parry can still stay high. Dodge is just better than parry since parry doesn't work against monsters. If a dodge/parry succeeds, no damage it incurred, at all.
In general, although I don't agree with some design choices, I think Mordheim can be a great game once they get rid of the HP buffs for AI which are just plain ridiculous. Yeah to give you an idea about the HP levels, a boosted AI henchman will have around 250 hitpoints. Attacks do usually about 30 points of damage per hit, 50 points for two-handed weapons. There is usually some armor reduction etc.