Nope, it's not for me. At least until they balance it a little.
I've managed to get to Warband Level 2, almost 3. All my Fighters are Rank 2 or 3. I've bought upgrades, learned skills and spells. Got better gear. But it's jsut not enough.
After the first story mission (Which went fine, but only because it stays at a 700 rating and I waited until I was well above) I cant win. It just doesnt work. I can comfortably get a Warband past the first Story mission now, did it with Skaven and Possessed. But afterwards it's just moronic. I've seen weddings in Game of Thrones that went better than this.
Get this. I've played 3 missions, 1 with Possessed and 2 with Skaven, after the first Story mission. Just to compare general stats and the like. And I swear, Sisters, Possessed and Humans all have almost double the health I have. The sisters leader hat 210 hp! Mine sits at 135. How am I supposed to do ANYTHING against this? Even the lowest rag tag Henchman almost kills my heroes. They only win because they get 2 attacks. And even then a unlucky dodge can turn the tide right away. You remember those scenes from Dynasty Warriors, where all the regular Soldiers are just screamy globs for the main cast to smash? I honestly feel I'm playing as them, while trying to sneak past Lu Bu, who is only momentarily stopped by this chest high chair, before he absolutely tears you apart.
And it just ends in a roadblock. I start loosing once the enemy Warbands retardedly go almost 100 rating points above mine, which leads to deaths and wounds. Which eventually leads to reserves not being able to keep up, or having to take Rank 0 scrubs to the battle. And then I might as well just concede right away. There's no sense of victory or achievement either. If you win, it's due to abusing the dumb AI.
Upgrading also seems pointless at the moment. The only things worth upgrading are your chance to hit and damage. Initiative is worthless, since the enemy soldiers will ALLWAYS just be faster than your equivalent. More wounds is also moot, since you get a whooping 2 PERCENT. Oh yes, those two extra wounds will help tremendously when my gutter runner meets his forgotten brother, who magically has almost two times the life he has. (Et tu, Skritt?) The same goes for dodge and parry. I cant check the enemy numbers on that, obviously. But once I've reached that point after Story mission 1, suddenly my guys couldnt hit, dodge or parry for the life of them. How can it be, that one enemy hero goes up against two of yours, and frequently downs 1 of them before OOA himself?
The AI actually goes for Wyrdstones and looting. I would normally give credit for that. But this also means they will strip your dudes naked the moment they hit the floor (Compliments to Sister Saskia, who had a confident smile on her face, as she looted my hero, who she gutted moments before) and the shop restocks so infrequently. I just dont know. I want to like it. The basic gameplay is cool. Progression is fun. But the game seems HELLBENT on denying you all of it.
There are many ways to make a game challenging. But imagine playing Call of Duty with a slingshot. That's what it feels like. The moment they balance this out a little, I'm gonna be all over this again. But until then, I need some tea.