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Author Topic: Mordheim - City of the Damned. Team-based looting and murder simulator.  (Read 60924 times)

TempAcc

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Re: Mordheim - City of the Damned on PC. Gameplay vidya!
« Reply #75 on: November 19, 2014, 11:21:27 am »

They could add a "classic" mode that uses the tabletop rules. Kinda like what got done with bloodbowl. That would probably capture more potential customers, since a large chunk of people who are interested in this game come from people who know the tabletop in a way or another.
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On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.
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lijacote

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Re: Mordheim - City of the Damned on PC. Gameplay vidya!
« Reply #76 on: November 20, 2014, 02:08:56 pm »

EA is up for grabs over at Steam.
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Me miserable! which way shall I fly
Infinite wrath, and infinite despair?
Which way I fly is Hell; myself am Hell;
And, in the lowest deep, a lower deep
Still threatening to devour me opens wide,
To which the Hell I suffer seems a Heaven.

timferius

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Re: Mordheim - City of the Damned on PC. Gameplay vidya!
« Reply #77 on: November 20, 2014, 02:13:11 pm »

I was very confused for a second as to why a studio was being sold via steam...
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lijacote

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Re: Mordheim - City of the Damned on PC. Gameplay vidya!
« Reply #78 on: November 20, 2014, 02:14:42 pm »

I was very confused for a second as to why a studio was being sold via steam...
I know, right. Giant sell-outs. Grandma's gonna be up there soon, too.
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Me miserable! which way shall I fly
Infinite wrath, and infinite despair?
Which way I fly is Hell; myself am Hell;
And, in the lowest deep, a lower deep
Still threatening to devour me opens wide,
To which the Hell I suffer seems a Heaven.

Anvilfolk

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Re: Mordheim - City of the Damned on PC. Gameplay vidya!
« Reply #79 on: November 20, 2014, 02:54:04 pm »

In all seriousness, looking forward to hearing Bay12's opinion on this. I've been itching for games with persistence between play sessions, but both Blood Bowl and Battletech sessions take a tad too long...

nenjin

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Re: Mordheim - City of the Damned on PC. Gameplay vidya!
« Reply #80 on: November 20, 2014, 05:47:55 pm »

I also eagerly await the review of some poor bastard brave soul on this. $40 feels a bit steep even though I'd put this game at AAA quality levels. And I guess I haven't actually thought about what price I'd like yet.
« Last Edit: November 20, 2014, 06:36:19 pm by nenjin »
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lijacote

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Re: Mordheim - City of the Damned on PC. Murder and pillage on Steam EA now.
« Reply #81 on: November 21, 2014, 02:16:09 am »

I've got the game, since I'm a fool. If someone wants to test the game against me, and maybe chat it up on Raidcall or something, I'm here for the next... 16 hours?

To write a short comment on what I discovered playing it last night: you move with WASD, and you've got a certain range within which to move freely, with some expanding or further-out circles reflecting sprinting. You then get to act within that circle. The map looks a bit hard to grasp: you're either bound to third person or you're looking at it top-down with no way of angling the camera. The game looks pretty and atmospheric, and I think it has the potential for interesting multiplayer campaigns.

EDIT: This is the third time the game's gotten stuck on waiting for the AI to do its turn. It's to be expected, bugs, and I'm sure it wouldn't be so terrible in MP (even at this phase).
« Last Edit: November 21, 2014, 03:15:14 am by lijacote »
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Me miserable! which way shall I fly
Infinite wrath, and infinite despair?
Which way I fly is Hell; myself am Hell;
And, in the lowest deep, a lower deep
Still threatening to devour me opens wide,
To which the Hell I suffer seems a Heaven.

Anvilfolk

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Re: Mordheim - City of the Damned on PC. Murder and pillage on Steam EA now.
« Reply #82 on: November 21, 2014, 10:22:18 am »

Yeah, I kind of got that from the gameplay video. I mean, sure, give the 3rd person view to people who want it, but I want to be able to figure the map out so I can strategise, and having to roam around at ground level really isn't conducive to that.

Hopefully they'll eventually implement some other controls! Top-down is a step in the right direction already.

nenjin

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Re: Mordheim - City of the Damned on PC. Murder and pillage on Steam EA now.
« Reply #83 on: November 21, 2014, 03:03:19 pm »

Can the camera free roam or is it locked to the active character?
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Retropunch

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Re: Mordheim - City of the Damned on PC. Murder and pillage on Steam EA now.
« Reply #84 on: November 22, 2014, 09:32:44 am »

Whilst this looks like the best implementation of 'real time in a turn based game'; it seems needlessly confusing, and I can imagine issues with wanting to be right on the edge of the circle and accidentally moving to the next one and similar issues.

I just don't see the need for it when a usual point-and-click turn based system would be better, the rest of the game looked great though.
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

Mech#4

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Re: Mordheim - City of the Damned on PC. Murder and pillage on Steam EA now.
« Reply #85 on: November 22, 2014, 09:36:10 am »

I did see in the gameplay video the empire player hugging the edges of walls to stay within the move circle.
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Retropunch

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Re: Mordheim - City of the Damned on PC. Murder and pillage on Steam EA now.
« Reply #86 on: November 22, 2014, 10:13:12 am »

I did see in the gameplay video the empire player hugging the edges of walls to stay within the move circle.

Yeah, I just think that kinda thing will become tedious after a while, especially if you're playing multiplayer and the other player is just edging around everywhere trying to get into the absolute optimum spot.. I just can't see it adding anything at all to gameplay, and just causes the player to mess about for ages.
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With enough work and polish, it could have been a forgettable flash game on Kongregate.

timferius

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Re: Mordheim - City of the Damned on PC. Murder and pillage on Steam EA now.
« Reply #87 on: November 22, 2014, 12:25:40 pm »

From what i saw moving back over the move circle gave you the move point back.
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Dostoevsky

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Re: Mordheim - City of the Damned on PC. Murder and pillage on Steam EA now.
« Reply #88 on: November 22, 2014, 04:02:53 pm »

From what i saw moving back over the move circle gave you the move point back.

Looked that way to me as well (0:40 to 0:48 of the gameplay video). If you take a special movement action like climbing a ladder, though, you can't 'go back'.
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TempAcc

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Re: Mordheim - City of the Damned on PC. Murder and pillage on Steam EA now.
« Reply #89 on: November 22, 2014, 05:03:21 pm »

You can get time back by moving closer to the circle's center, that is, were your character started the turn at.
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On normal internet forums, threads devolve from content into trolling. On Bay12, it's the other way around.
There is no God but TempAcc, and He is His own Prophet.
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