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Author Topic: Mordheim - City of the Damned. Team-based looting and murder simulator.  (Read 60880 times)

nenjin

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That's the closest I can describe my feels right now. I have been waiting, mostly patiently, for GWS to realize this is a title that should be on PC, for probably a decade now. And finally, my faith has been rewarded.



http://www.rockpapershotgun.com/2014/08/18/games-workshop-pc-mordheim-xcom/#comment-1655623
http://www.mordheim-cityofthedamned.com/



In a nutshell, Mordheim is a table top Games Workshop (Warhammer & Warhammer 40,0000) game, where you assemble a warband to hunt through the ruins of Mordheim for treasure and Warpstone. Each warband is persistent, and you can play them in future matches. Basically it's Bloodbowl, minus the sports, plus more straight up violence. Humans, Orks, Skaven, Chaos, Dwarves....Chaos Dwarves...all the races pile into the city, greedily fighting over the scraps left behind in the ruins. For the victors, that means money to buy more gear, experience for their warband to improve and fame are their just rewards. For the losers, mutations, permanent disfiguring injuries and less xp for their warband await.



And that's the table top version. The PC version will be using some 3rd person view, rather than the expected overhead/isometric view. Turns are real time but cycle through your warband in order of initiative, so only 1 character per warband is active at once. If that sounds confusing and weird to you, you're not alone.



Not a ton of details to go on, but I don't need them at the moment. I'm just happy that a game I wished existed might now actually have a shot at it. RPS dug it when they had a look at it, invariably calling it something stupid like "Mordheim meets X-COM." Whatever. Not even that silly bit of game-mashing could ruin my good mood at this news. There will be 4 playable races at launch: Humans, Skaven, Cult of the Possessed and the Sisters of Sigmar. Player vs. AI, Player vs. Player campaigns. Color and gear customization, mixing and matching, ect...The works. Promises, promises.



It's being made by a studio named "Rogue Factor." They're a Canadian bunch made up of "industry veterans", but so far the dev studio has no games to its name. Mordheim will be its first product.



So here's to hoping it's not a total pile of shit. The determination on whether the game is said pile of shit or not comes later this year, when they expect to hit some form of early access.

I feel Yeats is ironically appropriate here:

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« Last Edit: November 19, 2015, 11:05:33 am by nenjin »
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Biowraith

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Re: Mordheim - City of the Damned. It's about fucking time GWS!
« Reply #1 on: August 18, 2014, 01:56:45 pm »

This thread is relevant to my interests.
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Sirus

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Re: Mordheim - City of the Damned. It's about fucking time GWS!
« Reply #2 on: August 18, 2014, 02:19:51 pm »

The world needs more Warhammer Fantasy action. Posting to watch.
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Neonivek

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Re: Mordheim - City of the Damned. It's about fucking time GWS!
« Reply #3 on: August 18, 2014, 02:26:10 pm »

Quote
So here's to hoping it's not a total pile shit.

It is sad that we basically have to do that for every single interesting but non-standard premise for a game now...

But I hope it doesn't stink as well.
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gigaraptor487

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Re: Mordheim - City of the Damned. It's about fucking time GWS!
« Reply #4 on: August 18, 2014, 02:38:01 pm »

PTW
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Re: Mordheim - City of the Damned. It's about fucking time GWS!
« Reply #5 on: August 18, 2014, 03:27:48 pm »

Game will suck. There is no hope.

I base all this on the fact that you can see the sky in every one of the screen shots. Didn't Mordheim take place completely under ground?

lijacote

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Re: Mordheim - City of the Damned. It's about fucking time GWS!
« Reply #6 on: August 18, 2014, 03:32:38 pm »

Nah. Mordheim's a city/town. With a sky, and a brilliantly terrifying moon.
Spoiler (click to show/hide)
Also really digging how those undead look.

PS. For those playing with the minis. The people behind Coreheim have a new fan product. It's Wyrd Wars, and I like how it looks.
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Re: Mordheim - City of the Damned. It's about fucking time GWS!
« Reply #7 on: August 18, 2014, 03:43:26 pm »

I LIKE THE ANGRY HYPE
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jhxmt

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Re: Mordheim - City of the Damned. It's about fucking time GWS!
« Reply #8 on: August 18, 2014, 03:45:19 pm »

Game will suck. There is no hope.

I base all this on the fact that you can see the sky in every one of the screen shots. Didn't Mordheim take place completely under ground?

You may be thinking of Necromunda.  Different tabletop game.
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Re: Mordheim - City of the Damned. It's about fucking time GWS!
« Reply #9 on: August 18, 2014, 03:47:29 pm »

Eeeh, on one hand I love Chaos.  On the other I don't like playing Big Bad Factions in games like this because they're always way overrepresented.  The only time I liked it was the Ram in Dogs of War, because Wolfen teams centered around the Predator of Blood (which was bullshit overpowered) were everywhere and my Ram team ate Preds alive.

I am hyped.
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nenjin

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Re: Mordheim - City of the Damned. It's about fucking time GWS!
« Reply #10 on: August 18, 2014, 03:51:53 pm »

To be fair, just about everyone is an asshole/bad guy in Warhammer. 40k moreso than fantasy, but still.
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Cautivo del Milagro seamos, Penitente.
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When we are no longer able to change a situation, we are challenged to change ourselves.
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Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

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Re: Mordheim - City of the Damned. It's about fucking time GWS!
« Reply #11 on: August 18, 2014, 04:26:32 pm »

Game will suck. There is no hope.

I base all this on the fact that you can see the sky in every one of the screen shots. Didn't Mordheim take place completely under ground?

You may be thinking of Necromunda.  Different tabletop game.

Oh yeah, that is it.

sambojin

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Re: Mordheim - City of the Damned. It's about fucking time GWS!
« Reply #12 on: August 18, 2014, 05:47:38 pm »

Oh Holy Jeebus, Yes!

The TT game was pretty fun, with all kinds of scenarios to play, although it lacked a tiny bit of balance for campagn play. Here's hoping they fix that, make a procedurally generated map creator (or at least have a tonne of maps, a few for each quarter) and generally make it great to play.

Nice game for a new dev studio to cut their teeth on, with plenty of established lore, but with enough openness that they can get away with a fair bit. They could even take it down the Darkest Dungeon road, with your warband getting freaked-out and corrupted as they face the horrors of Mordheim.

I'd almost forgive them for extra-warband DLCs if it was any good.

Here's a Warseer linky, that links to Googledocs, of someone's collection of pdfs for Mordheim. In case you're wondering what it's all about:
 http://www.warseer.com/forums/showthread.php?339889-Mordheim-PDFs

A large fan mod of the system:
 http://www.coreheim.com/

And a Mordheim info site:
 http://www.mordheimer.com/warbands/warbands.htm

I'd link to GW's site, but I'll be jiggered if I can find a Mordheim link on it. Maybe it went the way of the squats....
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nenjin

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Re: Mordheim - City of the Damned. It's about fucking time GWS!
« Reply #13 on: August 18, 2014, 07:09:28 pm »

Quote
I'd link to GW's site, but I'll be jiggered if I can find a Mordheim link on it. Maybe it went the way of the squats....

A year or two ago the site still had a section for specialist games and (to GWS's credit) downloadable PDFs of everything sans the core rulebook.

Now that all appears to be gone, fulfilling everyone's expectations of GWS. It appears every link to those pages has been obliterated. Thanks, dicks.

And IIRC from the RPS article, levels are indeed procedural (although maybe random is a fairer word there.)

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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

IronyOwl

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Re: Mordheim - City of the Damned. It's about fucking time GWS!
« Reply #14 on: August 18, 2014, 07:10:09 pm »

Quote
So here's to hoping it's not a total pile shit.

It is sad that we basically have to do that for every single interesting but non-standard premise for a game now...
I'm pretty sure we "have" to do that for interesting but standard games as well, and would for uninteresting but non-standard and uninteresting but standard games if we cared about them in the first place.
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