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Author Topic: Cities: Skylines, The Sim City we all wanted! New Industry DLC!  (Read 116772 times)

Rose

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #525 on: March 28, 2015, 09:39:13 am »

Which feature is that? I don't see anything in the list in the description that stands out.
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Neyvn

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #526 on: March 28, 2015, 09:42:03 am »

Which feature is that? I don't see anything in the list in the description that stands out.
Pedestrian paths. What they were spos to talk about were the Zoneable path Mod "Traffic++ (Zoneable Pedestrian Paths)" but in the end he just talked about the paths that you find in the buildmenu thinking they were the same. I guess because not everyone uses those paths ingame...
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Quote from: Ubiq
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forsaken1111

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #527 on: March 28, 2015, 10:28:15 am »

I used that zonable pedestrian paths mod to make a nice outdoor pedestrian mall area in my city
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Djohaal

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #528 on: March 28, 2015, 11:09:34 am »

Can trucks move into pedmalls? I noticed my commerce started dying because of no shipping.

For the train-clog problem it'd be nice if we could have local-only rail stations that don't accept inter-city trains.
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

Rose

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #529 on: March 28, 2015, 11:13:15 am »

People complain that my modded station doesn't take inter-city trains, so you could try that.
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Rose

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Putnam

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #532 on: March 28, 2015, 03:54:32 pm »

Can trucks move into pedmalls? I noticed my commerce started dying because of no shipping.

It's a setting in the mod options.

Rose

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Salmeuk

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #534 on: March 29, 2015, 02:38:01 am »

Have some shots of my city.

I like the last shot, the city looks so smooth and contained.

What mod did you use to record your train video, japa? That was superbly relaxing to watch.
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PTTG??

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #535 on: March 29, 2015, 02:46:01 am »

I think that video convinced my brother to get the game.
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Rose

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #536 on: March 29, 2015, 03:01:30 am »

What mod did you use to record your train video, japa? That was superbly relaxing to watch.
http://steamcommunity.com/sharedfiles/filedetails/?id=406255342
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sneakey pete

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #537 on: March 29, 2015, 03:28:48 am »

What map is that?
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Neyvn

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #538 on: March 29, 2015, 04:02:03 am »

Can trucks move into pedmalls? I noticed my commerce started dying because of no shipping.

For the train-clog problem it'd be nice if we could have local-only rail stations that don't accept inter-city trains.
There is an option in the modmenu section (assets I think) where you can choose to have Trucks able to access them, BUT, its was glitched a while ago and all the options compiled into one line making it difficult to fix...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

majikero

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #539 on: March 29, 2015, 07:30:53 am »

Do you play with unlock everything or do you go with the normal progression?
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