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Author Topic: Cities: Skylines, The Sim City we all wanted! New Industry DLC!  (Read 116843 times)

Sergius

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #450 on: March 19, 2015, 10:58:30 pm »

So it would appear telecommuting is a thing here?
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alway

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #451 on: March 19, 2015, 11:48:42 pm »

I've seen tourists come in by boat, take a metro, make 2 connections (staying on when they don't need to switch trains), then take a bus to the monument they wanted to so. So yeah, their pathfinding is pretty decent.

However, the whole jobs thing, I'm thinking they simply need a way to get to work, rather than actually going there. Mostly because getting across a city takes a lot of time. Not sure though.

It also appears that when you de-zone an area, it seems that the buildings don't actually disappear until after a (presumably) worker/resident enters. Again, uncertain.
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Rose

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #452 on: March 20, 2015, 12:51:21 am »

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Mephansteras

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #453 on: March 20, 2015, 09:48:20 am »

Looking good!
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forsaken1111

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #454 on: March 20, 2015, 01:40:14 pm »

Your station services two trains at once? What a slut.

I'm kidding. It looks awesome.
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Shooer

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #455 on: March 20, 2015, 01:41:57 pm »

Your station services two trains at once? What a slut.

I'm kidding. It looks awesome.
4, actually what with it having two double lines.  I would love to see a single lane version, and a lifted version.  So I could use it as a station for a L train.
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BigD145

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #456 on: March 20, 2015, 02:13:36 pm »

Your station services two trains at once? What a slut.

I'm kidding. It looks awesome.
4, actually what with it having two double lines.  I would love to see a single lane version, and a lifted version.  So I could use it as a station for a L train.

The existing lines on the map couldn't handle this sort of traffic. It'll still get backed up.

In case people don't know about it: http://community.simtropolis.com/files/category/24-cities-skylines/
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Djohaal

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #457 on: March 20, 2015, 08:06:46 pm »

Spoiler (click to show/hide)

Apparently I'm as skilled as a 5 year old in making cloverleafs;
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

ShoesandHats

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #459 on: March 20, 2015, 08:42:05 pm »

Has anyone figured out how to deal with deathcare? I swear, 90% of my abandoned buildings are like that because everyone in them died and the hearses refused to pick them up.
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Djohaal

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #460 on: March 20, 2015, 08:57:28 pm »

One crematorium on each block....
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I really want that one as a "when". I want "grubs", and "virgin woman" to turn into a dragon. and monkey children to suddenly sprout wings. And I want the Dwarven Mutant Academy to only gain their powers upon reaching puberty. I also have a whole host of odd creatures that only make sense if I divide them into children and adults.

Also, tadpoles.

Sensei

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #461 on: March 20, 2015, 09:18:45 pm »

One crematorium on each block....
"The smell's awful, but we have such great metal concerts..."
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Rose

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #462 on: March 21, 2015, 03:58:07 am »

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ThtblovesDF

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #463 on: March 21, 2015, 05:15:25 am »

Has anyone figured out how to deal with deathcare? I swear, 90% of my abandoned buildings are like that because everyone in them died and the hearses refused to pick them up.

You have to empty them, that was my error, everything worked smoothly then all died. It tends to spiral out of control;

Anything with pollution near population -> never fixed by hospitals[even right next to it]/many death -> Crematorium/deadpickup rapidly fills up -> needs manual emptying
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miauw62

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #464 on: March 21, 2015, 08:43:57 am »

Did that evolve gradually or did they show up at once?
Not sure, I didn't notice it until it that screenshot.  Seems like it's been gradual as it's currently moving very slowly - new ships are adding to it roughly as fast as they exit the map.

Spoiler (click to show/hide)
I know this is late, but that picture is absolutely hilarious.
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