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Author Topic: Cities: Skylines, The Sim City we all wanted! New Industry DLC!  (Read 118370 times)

da_nang

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #495 on: March 22, 2015, 03:56:55 pm »

I... I think the jam's gone. It's ugly as hell, but I don't see any jams on the train tracks.

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« Last Edit: March 22, 2015, 04:02:59 pm by da_nang »
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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #496 on: March 22, 2015, 04:08:39 pm »

Why do you have a train-truck airlock?
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da_nang

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #497 on: March 22, 2015, 04:23:52 pm »

Because I needed to split the jammed network into three disjunctive networks: International, local cargo, local passenger. Perhaps it's unnecessary, but dammit it works.
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Pajama Knight

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #498 on: March 23, 2015, 12:06:18 pm »

In-city cargo actually uses cargo trucks? That's nice to know. I've been trying to expand my public transport to include ships and trains but no one seems to use them. I figured that ships and trains were external transport only. If that's the case it's time to rethink my industrial districts.

My grid of highways is more than sufficient to keep traffic to a minimum with some tweaking for cargo routes, but I've only built on about a quarter of the land available to me right now. Things are going to get crowded if I don't find more ways to move freight around.
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Rose

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #499 on: March 23, 2015, 12:25:52 pm »

Yeah, in-city cargo will use both trucks and trains, often switching between the two, and will generate constant traffic between different types of industrial districts and to a lesser extent between industrial and commercial.

I have a harbor across the street from a station, and there's a near constant stream of trucks going between them, as goods are loaded from the ships to the trains, to be taken to my factories and to block all my passenger trains.
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BigD145

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #500 on: March 23, 2015, 02:09:35 pm »

If you make two forest zones apart from each other they will happily take the shortest route from forest to factory: the zone on the other side of the map. If that route is by rail and you're redoing your rail then by Dog they will all close down right next to working furniture factories. Are the streets full of trucks yet? Nope. It's gotta be truck to rail across the map or nothing. Shortest route by rail to another zone. It's pretty dumb.
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Vendayn

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #501 on: March 24, 2015, 12:46:32 am »

Check out this guy's map...it looks amazing and he must have put a lot of effort into it. Very pretty map!

http://steamcommunity.com/sharedfiles/filedetails/?id=410398272
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Skyrunner

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #502 on: March 24, 2015, 12:52:28 am »

What do the comments mean by "taming the river"?

Edit: Japa's Rural Train Station seems to be doing pretty well! 4 stars and 140 votes, plus included in a ton of collections.
« Last Edit: March 24, 2015, 12:56:05 am by Skyrunner »
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Vattic

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #503 on: March 24, 2015, 02:33:48 am »

My guess would be damming it without too much resulting unintuitive water behaviour or maybe just flooding.
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tompliss

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #504 on: March 24, 2015, 03:30:28 am »

I think that the waterfalls mean that you can't put your dams anywhere you want without flooding the plains :)
(<= this guy hasn't built any dam yet)
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Silfurdreki

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #505 on: March 24, 2015, 10:38:00 am »

I... I think the jam's gone. It's ugly as hell, but I don't see any jams on the train tracks.

Spoiler: Key to salvation (click to show/hide)
Spoiler: But the cost... (click to show/hide)

EDIT: Cue a zombie apocalypse. Ready the hearses!

Trains are a nightmare. I've found that what backs up trains the most are too many intersections, much like with roads. Also, always have bypasses for all stations, though it seems you're doing that already. My first cargo depot was hideously congested.

Also, it would help if the game stopped sending five tourist trains with ~10 people each and instead sent one with 50 passengers. It also seems like the game sends tourist trains dedicated to each available train station instead of one train that passes multiple stations. Same thing with cargo trains, which come in on top of your internal ones.
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BigD145

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #507 on: March 24, 2015, 12:42:40 pm »

Why just take your money offshore when you can take your roads too?
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Mephansteras

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #508 on: March 24, 2015, 12:43:39 pm »

Does anyone know if it is possible to have raised rail stations? If not, I wonder how hard that would be to mod in.

Just planning things out, and it'd be really nice if I could keep my elevated passenger rail station elevated at times rather than having to dip down to ground level.
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PTTG??

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Re: Cities: Skylines, The Sim City we all wanted! Out Now!
« Reply #509 on: March 24, 2015, 01:44:28 pm »

Not yet, but there will, no doubt, be mods.
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