I am a huge heroes fan, back from heroes 2.
Some more info about the game that i got from HC:
- they only have money for 6 factions
- the two loosing faction won't come as dlc (but if the game sells good, they can come in full expansions)
- Townscreens will be animated 2D, every building will be shown
- 7 ressources (the new ressources won't be named sulfur, gems and quicksilver because those don't fit Ashan)
- you won't be able to change a town to another faction after you conquered it (no town conversion)
- no global growth
- caravans are back
- warmachines are back (ballista, first aid tent and catapult are mentioned)
- 7 nonlinear campaigns with 4-6 maps each
- you can do the last campaign of the game whenever you will, but this will result in an increased difficulty because you missed things from the other campaigns
- the skillsystem is a skillwheel as in H5
- you have to choose which of the two champion creatures you want to build (similar to H4)
- the current interface is a prototype and not final
- there will be more objects (especially obstacles) on the battlefield
- the game uses the Unreal Engine 3
- an editor will be shipped with the game
- Destroyable objects on the Adventure Map like bridges etc
- Skirmish and Duel modes are already in, and Hot Seat support is confirmed.
- 6 schools of magic
- Heroes 7 Haven is based on the brutal Wolf Dutchy, not on the holy Griffin one from Heroes 6.
- Campaign-only creatures will be available for Ivan, and possibly, someone named Sheymus. One of those creatures will be the Griffin.
- Bosses are confirmed.
- Reputation system most likely will NOT return.
- Dynasty weapons most likely will NOT return.
- Necromancy and healing will be like in previous games, not Heroes 6. Healing will NOT resurrect.
- Some creatures and races will be updated from the Heroes 6, others, like Sylvan, Academy or Fortress - are from the scratch. Expansions are feasible due to the existing audience and some existing designs.
- you have to register your game in Uplay once, after that you can play it offline
- the sector control system with its forts as in H6 will return although there will be some changes to the system
- permanent changes to the adventure map will be possible (they mention an avalanche from a mountain that can block a path and they mention destroying a statue in the underworld to drain a sea in the world above which then results in a new explorable area where the sea was before)
- there will be a new flanking system for the battle system, attacks from the side and from behind will do more damage to a creature
- spells are no longer permanently learned as skills as in H6, you have to buy them in a town or find them on the adventure map (it's not worded that clear in the article but to my understanding they simply return to the old spellsystem)
Looks good, and more closer to heroes 5/3, so I have some hope. Also I have good impression from developers as they did might and magic 10 legacy.
Units for two factions that are revealed: