Mayoral engineering notes
Still looking for a way to weaponize things and destroy hell. The main issue is that once we have a thing connected to the demons, it may be hard to ''reset'' or make safe, which could have the fun effect of hum, I dunno, wiping the fortress. The main problem with a design such as the forgotten beast trap, is that they are long and complex to reload, and demons fly, and there's many of them. The only way we could use anything as amunition is if it was not dwarf-powered, renewed itself, and was easy to send plumetting down. Stone is fun, but it's hardly efficient.
Looking over the castle walls while improving the dragon project, I spotted our solution: Ol' Whisperhip, where I came once as an outpost liaison in the first year of this outpost. Twas before I got banished here and shit for sheer negligence. Ol' Whisperwhip was abandonned when a titan attacked, and the whole population moved into this mountainside where stone could be had, and a hole in the aquafier existed. The old fortress was never recovered because it was flooded by our poor understanding of aquafiers.
Water! Water falls down, it can be controlled by floodgates, and it's basically infinite. Maybe we can use that? I have a plan:
1-retake ol' Whisperwhip and punch a hole through the aquafier. Use fcking magma transport to obsidian a way into this if needed.
2-Build a long hole straight down to the DOOMCAVE. Install pathway to fortress to act as bait for demons.
3-Build evacuation shaft to empty water into third cavern layer. Disregard possible consequences.
If this works, then we can create a water flow going straight down a few dozen z-levels and crush the demons pathing to the fortress. Hopefully water has mass, I'm counting on that. For this project, we need 3 indestructible objects to avoid having demons break shit or venture where we dont want them. thankfully we have grates and floor hatches that are artefacts.
1-One grate protecting the bridge leading into the aquafier breach. dont want the demons to fly up somehow and disable this, creating infinite water leaks into the DOMCAVE (OR DO WE? KEEP THAT IN RESERVE AS PLAN B)
2-One floor hatch leading into the fortress so we can lur demons in, but seal it at the last second to stick them inside the trap. Can't have demons walk in the fortress. cant rely on lever manipulation to get timing right because this is a very tricky and dangerous bait we can't fuck up.
3-One grate leading into the third cavern for water flushing. Cant have demons break this, walk dosntairs and reach the fortress through a new cavern layern.
to finalize the plan, a pathway is built toward the aquafier. A bridge is made, then a grate placed. a dwarf digs straight into the aquafier, DIES HORRIBLY and we close the bridge to keep water there. finally, another dwarf goes downstairs, dig into the doomcave, and flees through the artefact grate. Hopefully demons walk toward the fortress, and the waterfall will send them plumetting to the bottom of the pit.
Wait, If we reclaim the spire and connect the flushing to fucking hell, we could technically dispose of water there, AN litterally crush demons against the floor of their own domicile. that's just so hilarious i have to risk this, fortress survival be damned.
YOLO