Spring 111: Protect the quern!Spring is soon upon us, and now the disastrous year of 110 is behind us. Our biggest problem (aside from like, ever-lasting bloodshed) is the lack of wood, and as such charcoal and fertiliser. The second has to be the total lack of manpower, resulting in suboptimal job management and many tasks being half-assed. The kitchen, for example, is full of miasma and mushroom trees and spores, and the butcher shops are filled with rotting carcasses, and spoiled leather.
We don't seem to have much free barrels, so i order a few of them, as well as new orders of ash and charcoal. By new, I mean, the same ones that havent been cleared yet. Another very terrible management issue is the training of animals. Many animals are brough from the cage traps, and the trainers are inexperienced, as well as very sporadic in the practice of their task. the result is, obviously, a fuckton of animals reverting to the wild. Thankfully, spring is the season of life and blooming, and things are up for a great start:
Altho those two cubs are not born tame, but rather trained, that's still two more lions that will eventually become war lion. with 2 new trapped adults as well, our war lion total is going to reach 8 soon, and 11 when the cubs mature. Lions are very important to our survival, and not only because I've been injuring our workforce for the last two years building a fucking colliseum. No, lions are great bodyguards, and in time, I want the woodcutters and plant mecanics to be accompanied by them, as protection. Our military is spread too thin now that we are exploring the caverns, manning the battlements, and traveling outside.
Some dogs are also born in early spring, and altho their population will never go back to what it was prior to the battle of Dogshatter, every little canine that dies for his master helps. We have about a dozen dogs now, altho most were claimed as pets before they could be war-trained.
In addition to dogs and lions, we get a dingo pup! This is the culmination of a long (and primarily disastrous) endeavor, as this is the first dingo to be born tame, meaning this one probably won't try to eat our children... much. In time, we may have a manageable population of the little assholes, and they make for far more effective pets than cats when danger is every friggin where.
More important than animals, tho, is the adulthood of our first teenager, erith. He may have spent his early years working the fields, but what we truly need are more miners and woodcutters, so he shall learn those trades.... Hum what's that? He CANNOT do both? I guess axes and pickaxes are like pig and elephant DnA: you just cannot mix them. so be it, Erith shall be a miner, and give a hand with the furnaces. If he cant gather wood, he can at least burn it into charcoal.
Birds hatch, and a flow of chicks and goslings join the eagle hatchlings. The little birds are adorable, altho they also remind me that their birth was only made possible by the negligence of egg gatherers. I don't complain much about it tho, as the reason I wanted the food tower built was to have an enclosed and locked tower for the eagles to mate and breed, but the idea was scratched when I realised I had no idea if birds could survive on quartzite blocks alone. After that, the tower was repurposed into a food storage.
The forth is rejocing from all this influx of life, as death is common in Whisperwhip but birth and renewal are rare and hearthwarming guests. Things are about to change tho, as the cycle of life states that for each new life, another has to be brutally stabbed by goblin ambushers. Or something close to that.
This month, it's the Squeezing Walls' job to be, well, squeezed on the wall. However, military duties have grown very lax in the last months, and none of the squad members join the call to arms to save the child outside the fort, even tho the snatcher is basically 7 meters away from them in plain sight. Are they on strike? this kid is about to DIE, people!
ever vigilant (and somewhat, always two steps away from the snatchers) the Bronze General Muthkat charges the trade depot, and bash the intruder to death, while his underlings watch from atop the walls.
The goblin managed to stab the youngling right in the feet, severing an artery, but aside from that the kid is unarmed, and he shall live. As a result of his severed artery, the kid's foot has lost a lot of blood, and is now thirsty.
The last silver statues are brought in. Some are modest and plain, but a few attract my attention. I decide to have those 4 installed in the corners of the main dining hall, to increase the value, and impress the party-goers. Maintaining the morale of the secluded workers in time of war is primordial, and beside food variety, dwarven artwork is how it's done. We have a statue of dwarves, and a statue of the mineral god, looking disapointed at something. I place this second one so that it stares at the Tun statue, eating a faceful of prickle berries. The last statue is that of an elf getting killed. that should cheer people up.
Indeed, as I mentionned once briefly, many of the dwarves who settled in whisperwip were once part of the elven wars, taking place in the Dune of dignity. Wether they came here because the queen wanted some toughened peasants to colonise this continent, or they volunteered to retire from the war is uncertain, but the fact is that all our elf-slayers are farmers. indeed, even the food-growers have had their share of battle in the days. While browsing the records, I get curious and decide to check which soldier made the highest contributions to our war effort. One guy has only 1 goblin kill under his belt, but the average soldier has killed about 6 or seven goblins. Two soldiers are particularly awe-inspiring, albeit for different reasons:
Milicia captain Asmel is a paragon of battle. He is well respected by his soldiers, and has an impressive track record. Thirty nine besiegers were brought down by his crosbow, as well as 5 rampaging dwarves. He is by far our most accomplished warrior, worthy of the title of Champion, an idea the baron came up with. blah blah blah, we should name a super champion or something. altho Asmel deserves the title, i decide to postpone the nomination, as titled dwarves tend to request things, and the production of any work whatsoever is problematic at the moment.
Urist the administrator (when he isnt on duty) is another story. He has an average war record here in whisperwip, but rumors go that he murdered a hundred and a half other creatures. some are animals, but a staggering amount of them seem to include semi-civilised creatures. Only one of those kills took place in whisperwhip (yes it's a dingo). Why did you come here, Urist? Are you a serial killer?
It's worth nothing that altho being an administrator, Urist was not the one who commited genocide on the olm people. Boy, office work sure has a way to drive people to murder doesn't it?
My record-browsing is interupted by Tun the baron, barging in the dinning hall, his mouth still full of berries.
-Nice statue, very lifelike. Also, I wanted to tell you that the mandatory ban on quern export is now lifted. I think quern are glorious enough, that a people worldwide ought to be able to admire them.
The lead miner also join us for dinner, insisting that I hear his great news. the miners have struck various ores during their work, and we are increidbly rich now! However, miners are like fisherman, they like to exagerate and embelish things little. this i learned after they started to refer to concrete dust as ''boiling clouds of magma''. I look at the reports, and it seem that by ''we have struck rare minerals'', the miners actually mean ''so we assume there may be a lake with some like, different rock at the bottom, altho we can't be sure as it's dark, blocked by 7 layers of granite, 20 feet underwater and we learned all this by deciphering a dingo's excited skips''
Wait wait wait...
-Hey you, that guy at the last tabe, what did you just say while we were talking?
-there is nothing to fish in the northwestern cavern.
-no, not you, that guy!
-Oh, I said we have stuck hrnblende and splaredine and
-no not you, the guy with the beard
-Oh me, i was also talking about the fishing situation and...
-no, THAT guy, yes YOU
-Oh, me, I said, a child was kidnapped and is now gone forever.
Holy crap, by Kadol the godess of mountains and caves, how could this happen? Did nobody notice the kidnapping? If so, why was the child not supervised, and what were the army doing? As the news spread trough the hall, the citizens of the wilted sack go silent in unisson. They know what this means: war is on our doorstep once more, and a child has died... or worse. The army is clacking off, and goblins are trepassing on our land unseen. they could be about to enter the fort and we wouldn't even know it.
-This is terrible news, Tun says. I know what they came here for, but by Kadol, we won't let them have it!
-Oh please, tell me you are talking about the children and the food...
Nope. He isnt. We must search for those goblins, and kill them.
Sadly within the same day, a hyena and a lion revert to a wild state. The lion is still caged, but the hyena has to be slaughtered via impromptu decapitation. I swear, everything is going to shit in this base!
We hear panicked noises from the caverns. It could be nothing, but I'd rather check anyway. On my way down, the slack of our milicia is once more made apparent. The tomb of their fallen brothers is littered with rags of all sort.
As i reach BASE1, I notice that the scheduled squad for this month is NOT on duty. The place is empty of any military presence, but workers are rushing out of the cavern, screaming about a deadly crocodile, and how it came from the eastern river, fastern than anything they ever saw...
We call for the army's intervention, but it's obvious that they'll never make it out in time. Quick as a demon, the reptilian beast charged at a woodcutter, and slaughtered him violently. It's onslaught was so terrible, that a second worker, a Hunter, was also caugh and slain before he could even draw his crossbow.
Many creatures seem to inhabit this deadly underground complex, including some pond grabbers, but none is so terrifying to the miners as this crocodile right now. As long as it is alive, working in the mines is a constant danger, for this foes is quick, strong, and patient. They call the monster Enamneshasht, or ''Purerisks''.
Outpost liason, you may be the most ill-timed individual on this planet...
the outpost liason distracts me for only a second, but when I turn my attention back to the caverns, Purerisks is gone, apparently lurking in the eastern river. As with bosda, this underground waterwork is filled with rocks and obstacles, and the milicia is unable to reach the monster with their weapon. they stand by for as long as they can, but empty backpacks force them to disband and return to BASE1. How long before Purerisks strike again? The beast is deadly, and clever, yet we cannot afford to spent 1/6 of our troops stationned alongside the river. The crocodile is smart, and patient, and this foe is much faster and deadly than bosda the blob. by navigating the river, it can attack from any angle while remaining undetected. The only way to strike at him would be to mine the stalagtites and rock formations around the river, but that would expose our workers to the sneaky maws of the reptile.
Apparently inspired by the unease emanating from the depths, a planter is taken by a fey mood. I usually try to keep track of what they take and what they,ll need, but this chap will have to take care of his own artifact, for our problems are not over yet...
remember when I said that the goblins could be assaulting our very frontdoor as we speak, and we wouldnt know about it? Well, turns out I was more spot on than I'd like to be. a goblin skirmisher is now entering the fort freely, unintimidated by the mighty statues of our bureaucrats admiring machinery while covered in vomit and troll juice. He is obviously followed by a dozen spearmen, all of which managed to walk to our porch unseen by the soldiers. Thank the gods, this dog was there to warn us...
This dog is injured while holding the door, but courageously buys time for the tropps to mobilise (even tho they should already be mobilised by default) His feline friend tries to be a hero as well, with unarguably poor results.
Meanwhile, the squad on duty has left the wall, because it apparently takes 10 elite marksdwarves to shoot down a pidgeon trying to fly way. Why would they abandonn their duty to shoot this fucking bird? Because they will be turned, or they will be destroyed.
The fighters finally take care of massacreing the invaders, and shortly after the elves show up, met by the customary sight of a dying dog on a pile of various goblin chunks. While I'm all super interested in suffering their mockeries and snobism, We still havent picked up the goods from the last caravan, nor have we actually finished moving the goods TO the trade depot from last season. I tell the elves we cannot be bthered to move stuff outside as our manpower is sorta mobilised by the concept of mismanagement, but they are free to pick up anything they like from the dead goblins lying around from the last skirmish. Or the last two sieges. We havent picked those up either.
While this diplomatic conversation is taking place, this mecanist and his son are busy repairing one of the cage trap, when they are ambushed by a goblin thief. Is it the same thief who kidnapped the last child6 Impossible to know, as nobody even noticed the previous rogue... but wether it be him or not, he is not running away with another child this time!
...because he fucking stabs the youngling on the spot and runs away while the crying father give chase...
The thief makes a run for it, and crosses about half the map before a guard catches up and slays the murderer, in front of a griefing father. justice has been done, but the damage cannot be undone, especially when it comes to a 10 years old's shattered brain.
As summer starts in the Tactical Hill, the dwarves of the wilted Sack are gathering in the great hall of whisperwhip to mourn the recent and tragic deaths of 4 compatriots. A murdered child, another vanished, as well as two workers. The cycle of life and death is cold and unforgiving here in the north. Animals are befriended and born, only to die defending their masters. Child are born and raised with love, yet they are taken away before their time. War is ever-present. all those people would leave, but... Whisperhip is their home, their pride, their life creation. The glory of a Dwarven fortress is measured not by the width of it's halls, or the content of it,s vaults, but by the willpower of it's inhabitants. For a fortress without dwarves is no real fortress, and so long as a single man stands in these bloody halls, the glory of whisperwhip shall remain bright!
Plus, Zuntir the planter just made a mug that's worth a kingdom?