So basically this is a Space Station 13 RTD.
I don't like beating around the bush,so here we go;
edit:shit i accidentally posted,hold on
The first thing you do is pick a job. Depending on it's availability,I may let you have it,have you roll to see if you can have it etc etc.
Civilian
Assistant
Bartender
Chef
Chaplain
Librarian
Medical and Research
Doctor
Scientist
Virologist
Geneticist
Roboticist
Maintenance and Supply
Station Engineer
Janitor
Quartermaster
Cargo Technician
Miner
Botanist
Law and Order
Security Officer
Warden
Detective
Heads of Staff
Captain
Head of Personnel
Chief Engineer
Head of Security
Research Director
Chief Medical Officer
Non-Human
AI
Cyborg
Every round I will message someone letting them know they are the traitor. The could be a syndicate,a changeling,a wizard,part of a Nuclear Agent Team or they could be one of many Spies. Maybe even a Vampire. Sometimes there will be more than one traitor.
NOTE:EVEN IF YOU KNOW THEY ARE A TRAITOR THROUGH THEIR ACTIONS,UNLESS YOU WOULD BE ABLE TO SEE IT IN CHARACTER,
YOU DO NOT KNOW. You may,however be suspicious of people and have every right to do so. This does not apply if it is obvious,like if they are a changeling in horror form or a wizard or nuclear agent in their armor.
Since a proper game of SS13 requires more than about 4-5 people(my best guess at how many will sign up for this) I will be all the jobs that are not taken.
Standard RTD rules apply. 1 is crit fail,2 is fail,3 is reroll,4 is partial success,5 is success and 6 is overshot.