Name: Ahrian
Appearance: Adolescent Female White-haired kitsune, 9 tails.
Class: Magi
How you got here: IRIS was experimenting with summoning spells and one of the Class D personnel did something wrong at an angle the cameras couldn't see... and the spell ?worked? anyway, just summoning the wrong thing and without leaving a way to send it back home. Ahrian is not amused, but is trying to make the best of her being (in her mind) kidnapped and now they're trying to enslave her and she's stuck in this foreign land and its weird technology with all these crazy people and...
Stats: One hundred points total
HP: 7 (21) Ahrian isn't very durable
Mana: 25 (100) However, Ahrian is a magical being, and has a large magic reserve and high potential power.
Speed: 11 Ahrian's speed is nothing to write home about.
Skill: 21 her skill however, is.
M Attack: 25 30 - Ahrian takes pride in her skill with her magic, and uses it for active defenses and attacks instead of worrying about passive shields or the like.
Strength: 0 - Ahrian isn't used to manual labor
M defense: 6 Although she knows the theory behind magical defenses, she's never had to really use them much and is out of practice making them.
Defense: 0 - Ahrian isn't used to getting hurt
Magic type: three different kinds:
She has self-targeted gravity manipulation allowing her to fall very slowly (1 foot/5 seconds aka 6.1cm/sec) without any effort, as well as letting her retain her balance no matter how off-balance she would seem to be according to physics, jump impossibly high (not super fast, she just doesn't let gravity pull her back down to the ground until she wants it too), and let her leave no footprints nor activate pressure plates (none of these require mana - they're effortless to her). This can be extended to stuff she is wearing/holding up to an additional 1/3 of her body mass (and she doesn't have a lot of mass in the first place), additional mass beyond that drags her down and prevents this from working properly.
she also has a self-targeted spatial manipulation ability that enables her to dash up to 3 meters in a straight line in any direction including up and down over a 1/16th of a second period with a 1 second delay between repeated dashes. This ability does work while she is in the air and doesn't require her to touch anything or even be able to physically move normally at all, but the range limitations still apply and the motion doesn't generate momentum she could use afterwards. She uses this to dodge and maneuver, but unlike normal dodging this is an active spell (though it merely requires her to want it to happen - no words, gestures, casting delay, etc) and drains a very small amount of mana as she uses it. (use M Atk/skill to boost dodge rate but not turn order, only works vs things she is alert too, only works vs 1 atk per second, drains a very small amount of mana.) This is not an actual teleport, she is blocked by walls or other objects if she runs into them mid-dash. if she runs into an object it and she are both impacted as if she had slammed into them while running normally - not at the speed she was actually moving at (107mi/h), but there is still an impact.
she is also capable of generating small (6-inch radius, 1-foot diameter, temperature is effectively triple that of a normal fire of matching size) spheres of blue flame at locations within 1 foot of any of her tails and controling their movement in order to use them to attack (max movespeed of 100km/hr aka 62mi/hr, doesn't require any time to accelerate or change direction) maximum of one flame being managed at a time per tail, which tail a given flame is assigned to is fixed upon generation, flame spheres dissipate if left unmanaged but anything they ignite stays burning (s just a normal fire), flame spheres themselves do not burn Ahrian nor anything else she wants them not too, but things they ignite can burn her.)