The Racketeer (Grisham Thriller),
LoGH (Space Opera),
War Thunder (PvP Warplane Simulator)So we have shrewd exploitation of laws, an Inter-Galactic War between two and a half factions, and fly One-Man Space Fighter Crafts.
Huh. I.. can work with this. Let me present you with;
Die Galaktische Landsknecht SquadronPlotSettingHaving explored and colonized much of their home galaxy, the human race finds themselves to be the lone sentient species therein, and still very much plagued by their own infighting. Fleeing from the tyranny of The Galactic Empire, the Free Planet Alliance is established on the other side of the milky way. A good hundred years thereafter, they are rediscovered by the unprepared empire, and war is started. 150 years later, the forces are at a standstill, the two bottlenecks between them held by an empirial planetary fort, and a neutral dominion of the empire - Phezzan. Only the former is contested, with the later dominion war mongering and indebting both sides to further their own goals. As they can travel freely within both domains, most of their economy is based on trade, while their politicans make full use of gaining from the war with scrupellous trading of favours, military secrets and funding. Using this diplomatic ambiguity, the Landsknecht Squadron is a phezzani mercenary band. Both factions use them in warfare, removing or protecting corruption within their ranks, and more.. sensitive matters. Their payment ranges from vast sums of money, to state of the art technology and military secrets.
Factions Proper:The Galactic EmpireThe people are pressured into a prussian-esque autocratic caste system. King, High Courtiers, Lower Nobility, Military Nobility, Peasants, Slavery, you name it. Laws are draconic, and very much in favour of anybody but the commoners. While bigger and stronger than the Free Planet Alliance, corruption runs rampant, as incompetent nobles are placed in high military positions due to lineage alone.
The Free Planet AllianceGoverned by populistic politicians, the people are either swept up in politics, or disillusioned by them. The economy is hanging by a tight string, as the troops are forced into a defensive position. Politicans are more interested in lining their own pockets, than helping the war effort, while the people are often only supportive of it because the other choice would be slavery under the empire, instead of lofty ideals preached by those who stay far off from the front lines.
The Dominion of PhezzanBy most standards, the most free and sophisticated human society. Somehwat devoid of morals, most value coin and contract as superior, but are not above faulting either side for their own gain. The Landsherr governing it all, is a minor imperial noble, and non hereditary to boot. No one expects true loyalty of him towards the king, albeit anything more than scheming is bound to have consequences.
GameplayMission PhaseThe Players choose the next task they are willing to undertake, which armaments to take, and their plans for the mission.
Combat PhaseThe Players control their fighters on the field of battle, over the course of multiple turns the outcome is decided.
Reward PhaseBased on the previous result, the players are rewarded. Should they fail, favour, or anger one of the factions too much, they also might get repercussions.
Downkeep PhaseThe Fighters are repaired, upgraded and similiar. The Player Characters are given time to rp, and a wide variety of possible actions.
Game SystemD20, with various boni given by equipment and upgrades of the fighters. The Combat Operations are the most roll-heavy part of the game, and quite intrinicately crafted to boot. The other phases are - in contrast - far rp heavier, but also partly decisive for said combat phase.
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Well now, planning a game is always fun. Still, I... actually might run such a thing, were I not busy with my actuall games already. I once did something similiar, albeit it was far more open world, and single character suggestion, and had my fun with it. Untill I lost the data for it, that is.