-----VERSION 1.3 IS COMPLETE-----
I personally really like the Inheritance Cycle (Eragon book series) and, after being absoluteley murdered by a dragon for the fifth time, had the idea to make a sapient humanoid dragon race. Soon after I did that, I had another idea. AN ERAGON MOD. I personally kind of suck at modding DF right now, so I would like some help in doing this. To the uninitiated,
Eragon is about a kid, suprisingly named Eragon, finding a stone in the forest, then that stone hatches and becomes a dragon, and he finds out that stories of dragon riders were true, then stuff goes down.
So of course this would fit PERFECTLY to dwarf fortress, if we go at this the right way. But enough foreplay! ON TO THE FEATURES!
IF I can get enough experience and/or support for this, the feature list (This is probably in no way full) will look something like this:
-A MISLEADING TITLE| As mounts for player controlled characters currently do not exist, you wont be a literal dragon rider.
-A DRAGON COMPANION| In case you didn't already notice, this mod will mostly affect adventure mode. Maybe there is a way to spawn a dragon companion from an egg?
-NEW ENEMIES| Of course we can't forget about the beloved Shades (Maybe make a non-transmitable vampire-like syndrome, but stronger?), or the fabulously adorned Urgals. The beautiful Lethrblaka and their talented children the Ra'zac are also rather important.
-NEW STATUS| Dragon riders get more powerful as time goes along, so I think we could work that on somehow. Maybe when you get the syndrome from the aforementioned eggs, it behaves somewhat like the vampire interaction to give you a title and boost your stats, then somehow give those stats more boosts as time goes along.
-NEW WEAPONS| Ascûdgamln, pronounced ASK-KULD-GAM-il-LIN, pretty much spikes drilled into the knuckes of the user (Dwarf only), Hûthvír, Imagine a bo staff with short swords coming out of either side, and you have a Hûthvír, Rider swords, and One-Handed Hammers.
-NEW SAPIENT RACES| Urgals, and Werecats
(NOTE:somehow make it possible for werecats to transform into large feral cats at will).-MAGIC| Magic is so central to the series that it is impossible to not include here. Due to the depth of the magic system, only a few, more iconic spells can be included. These are: Brisingir (Summons fire), Jierda (Throws an enemy, breaks their bones, or both), Skolir (Creates a magic shield, or ward), and Waise Heill (Healing spell). Maybe learn spells by reading books? Elves will naturally be able to use all spells.
-NEW MATERIAL| Brightsteel, used in the construction of Rider swords.
Version 1.3 brings: Bugfixes, mostly. There are now fewer errors in the errorlog.
Finished features highlighted in blue
In-Progress features are highlighted yellow.