Zeroth attack one of the claw moles at random.
Back row, go!
No sooner had the enemies appeared than you sprang into action, attacking the nearest clawmole. [7]You flick a trio of shuriken at it, and they slice across the mole's side.
Clawmole 1 takes 12 damageShiloh shook his head and, again, banged his sword against his shield as he hissed. "Come get me, monssstersss! I'm right here!"
Front row, provoke!
[10]You do everything you can to draw the ire of the enemies, and it seems to be effective.
Shiloh threat up. Expires end of turn 4.Bianca gasped as the new threat came into play, her previously crippling fear of owls ignored as she came to the front of the lines, ready to fight. "Right! Nobody Dare fall to these things!"
Guard order, front line!
Realizing the danger the monsters of this labyrinth pose, you focus on protecting the party first, before eliminating the foes. [7]Your sword glows for a moment, before Shiloh, Dahne, and yourself glow in the same manner. It only lasts a moment, but you can feel the magic in your very skin, ready to deflect incoming blows.
Defense increased for the Shiloh, Dahne, and Bianca. Expires end of turn 4[7]The uninjured clawmole leaped at Shiloh, slashing across his chest. With his armor and deflecting with a shield, the worst was held off. A shimmer of blue flickered across the cut, a hint of Bianca's protective magic.
Shiloh takes 12 damageThe familiar flow of adrenaline came, as did the elation that he always felt when a good opportunity for combat presented itself. "Ready your weapons and look sharp!"
Attack a Clawmole!
Taking your opportunity to attack, you focus on bringing down the injured clawmole. [2]You flub the strike completely, you thrust only hitting air. Even worse, your guard was wide open. [10]The clawmole wastes no time turning towards you and piercing a gap in your armor.
Dahne takes 31 damage. You hack up a little blood, before jumping back and clutching the wound in your side.
[10]One woodfly lets out a strange buzzing sound, as it's wings vibrate rapidly. To most of the party, nothing seemed unusual, but to Cyra, it was loud and rang in her ears. She had a hard time focusing, and realized with a shock that she couldn't cast magic like this!
Cyra's head is bound.[5]The other woodfly divebombs Zertch from behind. It doesn't quite get a clean hit though.
Zertch takes 12 damageBack row, shoot the strongest available Clawmole (or a Woodfly, if all Clawmoles are dead) when my turn has been politely awaited for sufficiently long!
Casually, you take out your arbalest and lay out the tripod. The battle is raging on in front of you, but nothing will make you rush. [6]You pull back the lever and fire at the uninjured mole. Solid hit!
Clawmole 2 takes 17 damage.Everyone is healed 7HP from Bianca's radiance.
Cyra's head is still bound.Bindings are applied from a number of special abilities, items, and effects. They DO NOT count as status effects/ailments. They generally wear off after at most a few turns. They prevent the use of skills that use the bound body part. Head bindings block most spellcasting and lower accuracy. Leg bindings block skills that require movement, lower evasion, and prevent escape from the battle. Arm binding blocks arm skills and lowers physical attack power. When you or a monster is bound on a turn you were going to use a blocked skill, you lose that turn. These all of course apply to bound enemies as well.
Turn 2Enemies: Clawmole x 2 (Both wounded), Woodfly x 2