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Author Topic: Etrian Odyssey RTD: The Labyrinth of Dreams  (Read 38624 times)

SeriousConcentrate

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Re: Etrian Odyssey RTD: The Labyrinth of Dreams
« Reply #375 on: October 09, 2014, 06:45:36 am »

(I hope you get well soon, Tir.)
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BlitzDungeoneer

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Re: Etrian Odyssey RTD: The Labyrinth of Dreams
« Reply #376 on: October 09, 2014, 08:57:40 am »

Zertch attack one of the claw moles at random.
Back row, go!
« Last Edit: October 12, 2014, 07:10:05 am by BlitzDungeoneer »
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Slayer1557

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Re: Etrian Odyssey RTD: The Labyrinth of Dreams
« Reply #377 on: October 09, 2014, 06:35:53 pm »

Zeroth attack one of the claw moles at random.
Back row, go!
No sooner had the enemies appeared than you sprang into action, attacking the nearest clawmole.  [7]You flick a trio of shuriken at it, and they slice across the mole's side.  Clawmole 1 takes 12 damage
Shiloh shook his head and, again, banged his sword against his shield as he hissed. "Come get me, monssstersss! I'm right here!"

Front row, provoke!
[10]You do everything you can to draw the ire of the enemies, and it seems to be effective.  Shiloh threat up.  Expires end of turn 4.
Bianca gasped as the new threat came into play, her previously crippling fear of owls ignored as she came to the front of the lines, ready to fight. "Right! Nobody Dare fall to these things!"

Guard order, front line!
Realizing the danger the monsters of this labyrinth pose, you focus on protecting the party first, before eliminating the foes.  [7]Your sword glows for a moment, before Shiloh, Dahne, and yourself glow in the same manner.  It only lasts a moment, but you can feel the magic in your very skin, ready to deflect incoming blows.  Defense increased for the Shiloh, Dahne, and Bianca.  Expires end of turn 4

[7]The uninjured clawmole leaped at Shiloh, slashing across his chest.  With his armor and deflecting with a shield, the worst was held off.  A shimmer of blue flickered across the cut, a hint of Bianca's protective magic.  Shiloh takes 12 damage

The familiar flow of adrenaline came, as did the elation that he always felt when a good opportunity for combat presented itself. "Ready your weapons and look sharp!"

Attack a Clawmole!
Taking your opportunity to attack, you focus on bringing down the injured clawmole.  [2]You flub the strike completely, you thrust only hitting air.  Even worse, your guard was wide open.  [10]The clawmole wastes no time turning towards you and piercing a gap in your armor.  Dahne takes 31 damage.  You hack up a little blood, before jumping back and clutching the wound in your side.

[10]One woodfly lets out a strange buzzing sound, as it's wings vibrate rapidly.  To most of the party, nothing seemed unusual, but to Cyra, it was loud and rang in her ears.  She had a hard time focusing, and realized with a shock that she couldn't cast magic like this!  Cyra's head is bound.

[5]The other woodfly divebombs Zertch from behind.  It doesn't quite get a clean hit though.  Zertch takes 12 damage

Back row, shoot the strongest available Clawmole (or a Woodfly, if all Clawmoles are dead) when my turn has been politely awaited for sufficiently long!
Casually, you take out your arbalest and lay out the tripod.  The battle is raging on in front of you, but nothing will make you rush.  [6]You pull back the lever and fire at the uninjured mole.  Solid hit!  Clawmole 2 takes 17 damage.

Everyone is healed 7HP from Bianca's radiance.
Cyra's head is still bound.


Spoiler: Bindings (click to show/hide)

Turn 2
Enemies: Clawmole x 2 (Both wounded), Woodfly x 2
Spoiler: Character Info (click to show/hide)

SeriousConcentrate

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Re: Etrian Odyssey RTD: The Labyrinth of Dreams
« Reply #378 on: October 09, 2014, 06:40:01 pm »

Finish off a clawmole if possible!
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Caellath

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Re: Etrian Odyssey RTD: The Labyrinth of Dreams
« Reply #379 on: October 09, 2014, 07:44:41 pm »

Internal bleeding judging by the fact people didn't usually hack blood. He had already been worse off. Probably.

Use a Medica on myself.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

Ochita

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Re: Etrian Odyssey RTD: The Labyrinth of Dreams
« Reply #380 on: October 10, 2014, 12:19:45 am »

Bianca looked at Dahne, at the wound in his side before turning back to look at the clawmole that did it, before soundlessly raising her weapon and preparing to strike.

Attack Clawmole 1!
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Tiruin

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Re: Etrian Odyssey RTD: The Labyrinth of Dreams
« Reply #381 on: October 10, 2014, 01:06:20 am »

HEAL UP ZERTCH!

Cyra looked at Zertch, then at the wound at his side, before carefully prodding it with the tip of her staff, pulling it back to whack him in the side to cause concussive intervention.

-- It's like secondary intervention; only with more magic and healing!
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Harry Baldman

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Re: Etrian Odyssey RTD: The Labyrinth of Dreams
« Reply #382 on: October 10, 2014, 01:07:31 am »

Shoot up one of them clawmoles with a Heavy Shot - if no clawmoles remain, shoot a woodfly normally!
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Ochita

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Re: Etrian Odyssey RTD: The Labyrinth of Dreams
« Reply #383 on: October 10, 2014, 02:22:32 am »

((Ah, Tiruin? Due to your head being bound, you can't do any magic such as healing.))
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Slayer1557

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Re: Etrian Odyssey RTD: The Labyrinth of Dreams
« Reply #384 on: October 18, 2014, 11:06:10 pm »

Alright, I'm gonna be frank.  It's really hard for me to keep this up.  Its a big time commitment, and its mentally draining, trying to manage all facets of the game.  I tried to keep it as simple as possible, but maybe I failed.  To top it off, I was, am, always worrying if you guys are enjoying it or not.  I hate to drop this, but it just doesn't seem sustainable.  I really appreciate your support and encouragement and just giving me a chance.  If you want a synopsis of what I had in store for you, I can do that.  Its just at the rate I was going at, the game would have taken forever, and I just don't know how to remedy that while keeping to the spirit of what I hoped to accomplish.

Forgive me T.T

SeriousConcentrate

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Re: Etrian Odyssey RTD: The Labyrinth of Dreams
« Reply #385 on: October 18, 2014, 11:07:36 pm »

Eh, don't worry about it. It happens. I ended up killing my first RTD for the same reasons, really, so I've been in the exact same boat you're in down to the sentiments. At least you gave GMing a shot, right? ^^^

* SC pats you on the back.
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BlitzDungeoneer

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Re: Etrian Odyssey RTD: The Labyrinth of Dreams
« Reply #386 on: October 19, 2014, 01:00:12 am »

Oh. Well, I genuinely liked this game, if that means anything to you. Still, stuff happens, so I can't really say I blame you for dropping this game. I would like a synopsis, though.
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Tiruin

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Re: Etrian Odyssey RTD: The Labyrinth of Dreams
« Reply #387 on: October 19, 2014, 01:46:24 am »

Alright, I'm gonna be frank.  It's really hard for me to keep this up.  Its a big time commitment, and its mentally draining, trying to manage all facets of the game.  I tried to keep it as simple as possible, but maybe I failed.  To top it off, I was, am, always worrying if you guys are enjoying it or not.  I hate to drop this, but it just doesn't seem sustainable.  I really appreciate your support and encouragement and just giving me a chance.  If you want a synopsis of what I had in store for you, I can do that.  Its just at the rate I was going at, the game would have taken forever, and I just don't know how to remedy that while keeping to the spirit of what I hoped to accomplish.

Forgive me T.T
* Tiruin grabs Slayer 1557 by the shoulders.
People. Enjoy. It.
That's like the worries I had with my RtD on a near similar scale D:
Believe they enjoy it x_x statistics (from personal observation) show death of some games to have the general cause of uncertainty from the GM, when no player disappointment is mentioned D:

The thing is you put your heart into it O:
You did gooooood.
Believe you me there.
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Slayer1557

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Re: Etrian Odyssey RTD: The Labyrinth of Dreams
« Reply #388 on: October 19, 2014, 04:08:49 am »

Ok, lets see... you were going to soon find FOE's, especially in the room ahead you saw the crocodile thingy.  FOE is Foedus Obrepit Errebundus or something like that.  Meaning "The Vile One Sneaks Up Behind"  They are supposed to be very powerful enemies that you are more meant to avoid than fight.  As opposed to random battles that just kind of pop up.  The crocodile would have been asleep at night so you can sneak past, but it would have been very hard to get past in the day, and very easily could have bitten some of you in half.  The healing spring thing is where you thought it was, but it also is only magical at night.

At some point in the first stratum (A stratum being 5 floors), you see evidence of striking the ground, like a small meteor, and something crawling away.  As you follow the trail through the forest it looks like things were burning, and the thing grew larger.  Ultimately it leads to the boss, a monster frog that mutated and is all on fire and shit.  The boss battle isnt straightforward, as many of them aren't.  You would have to kill off all these other frogs singing and doing bad things.

There are some gaps in what I had planned, but I would have gotten more as I went.

Somewhere in stratum 3 you get to select a sub-class, for maximum win.

Stratum 5 you reach the Lost Shinjuku, remnants of a lost age (Earth).  After going through the ruined city, you find the base of an enormous tree, Yggdrasil.  Much of it is dead, but it clings to life, supported by the final boss Alraune, who was leveraging the power of the tree to send out these crystal seeds, and corrupting creatures of the forest and maybe some adventurers.  Defeating her, she does the whole "Mock you, plans set in motion, yadayada".  You delve deeper.

Stratum 6 is where it gets weird.  The labyrinth at that point is made of flesh and bone, the walls pulsate and the whole place is alive.  Scary shit.  At some point you probably have to deal with the dragons.  They're pretty nasty.  And ultimately you reach the final floor, 30.  At the very end is the rotten core of the labyrinth.  Destroyed by the original guild to complete the labyrinth 100 years ago, it remains here, a husk of what it was.  Alraune's intervention can be seen as 5 enormous black flowers growing out of the corpse.  They open and drop humanoid figures bathed in a black aura and emanating power.  It's clones of the original guild!  With the power of the labyrinth, if they were to ever escape, they would be able to extend it's influence over the globe.  Monsters would reign, and it would be the end of humanity.

Would you have won?  We'll never know.

I'll think about making a different RTD, but much simpler.  I don't like the idea of a minimalist RTD, I definitely want a large story, and all the fun that goes with that.  I just need to figure out how to make it easier for the players and I to make posts.

Harry Baldman

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Re: Etrian Odyssey RTD: The Labyrinth of Dreams
« Reply #389 on: October 19, 2014, 04:28:36 am »

Alright, I'm gonna be frank.  It's really hard for me to keep this up.  Its a big time commitment, and its mentally draining, trying to manage all facets of the game.  I tried to keep it as simple as possible, but maybe I failed.  To top it off, I was, am, always worrying if you guys are enjoying it or not.  I hate to drop this, but it just doesn't seem sustainable.  I really appreciate your support and encouragement and just giving me a chance.  If you want a synopsis of what I had in store for you, I can do that.  Its just at the rate I was going at, the game would have taken forever, and I just don't know how to remedy that while keeping to the spirit of what I hoped to accomplish.

Forgive me T.T

Good effort, though! I suspected this was going to be the case with the game when the updates petered out, but still, a shame. Good game thus far, though it may have fallen prey to the classic trap of being designed as a tabletop (or video game) campaign rather than something realistically manageable in a play-by-post format, which I find to be the most common mistake of all GMs, to the point of being practically ubiquitous as well as the primary cause of death for games like these (actual progress falling very short of expected progress, resulting in disappointment for the GM, a feeling of things being a bit of a slog, that sort of thing). Heck, even I've done it for a majority of my games, and feel bad about it even now.

If you want to run a game like this (considering the rather vast-seeming plans you had for it) without running into all that many pacing issues, consider a greater degree of abstraction, doing away with a lot of the video-gamey parts of the game and similar things. PbP and micromanaging are bitter enemies in my experience. Imagine the leap from DnD to 13th Age, and take a few more big steps in that direction, if you will.
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