"Ah, say, does anybody have 100 En, perchance? We should probably purchase a Warp Wire, friends, so that we are never without an ultimate exit, yes?"
Zertch once again mysteriously materialises beside the Arbalist.
"...I do, yes. I suppose we should buy some warp wire."
"That would be very desirable, Mr. Nihsa."
(("I think we should buy a warp wire." "Yea" "Indeed" :| ))
Dahne was rather interested in the social contrast. Life in a community didn't have any of these peculiarities; the hierarchy was mostly based in the difference of achievement, honor and tradition back there.
Try to discover the source of poverty. Is it mostly a lack of opportunity for work resulting in unemployment or are we talking low wages? Then back the Plaza to wait on the rest of the team for dungeon-delving.
You walk around the outer edge of town for a while and talk to those living there. Really, for the most part they just seem like really old, really sick, or really lazy people. One kind old lady tells you that the Radha sponsors some programs to help those in need. There's some food available to the hungry, and donations of clothing or medicine are distributed as well. All things considered, the people are in a stable situation. With your exploration done, you head back to the plaza.
Bianca looked on, wide eyed in surprise. "That's incredible... You'd think that you couldn't make wings into a sword but then..." She gave a small shrug. Noticing that the shop did indeed have a selection of possibly useful items, her eyes wandered over to the warp wire. After counting out some of the money in her satchel, she exchanged the amount needed for a warp wire, and said her goodbyes.
Buy a warp wire, then return to the plaza.
"Ah, a well practiced hand and a solid anvil can do anything if you know how." Heading inside, you pick out a warp wire and buy it for 100en. It looks like a regular coil of wire, although you can only see one end of it. Apparently the other end is magically tied to Verde plaza, so that when you unravel the coil, it warps you back to the other end. You head back to the plaza to meet up with everyone.
Shiloh makes note of any landmarks in the city, then heads back to the plaza.
The most notable landmarks are found in the center of town, the Verde plaza, the Explorer's guild, and the Radha. Further out, there is the market and a clinic for your soon-to-be-dead and recently-dead. The barracks is found on the side nearest the Labyrinth right by the gate. With your exploration complete you meet up with everyone else in the plaza. With all of your errands done, it's about mid morning. The air is already starting to warm up to the Summer heat, and Etria is alive with activity.