Bianca huffed under her breath, and pushed her way though to the front of the group. "We are adventurers, here to visit the labyrinth as a guild group."
The guard glances at your tiara briefly, then back to the clipboard and nods.
"Glad to have you. When you get into town, head towards the town center. Most of our lodgings and businesses are there. Visit the Explorer's Guild Hall first. You will need to register there if you want to be allowed in the labyrinth, or buy supplies. There should be a sign for it, right in Verda Plaza."Shiloh looked at the small woman who pushed her way to the front of the group and shrugged at her explanation, though he elected to stay near Cyra for the moment. "Cyra and I are here to sssearch for rare herbsss in particular," he said.
"Yea, a lot of powerful medicine is made here, and we haven't been able to grow everything found in the labyrinth ourselves. It just doesn't seem to take root anywhere else. The doctors appreciate anyone who takes the time to collect that stuff." Zertch suddenly appeared beside the guard.
"I'm just here because I have nothing else to do."
You decide you have nothing better to do than to scare the shit out of the guard, intentionally or not. The guard nearly jumps out of his boots, and shoves you towards the rest of the group. [6]You stumble a little, but otherwise stay on your feet.
"Geez! Don't sneak up on me like that. Just stay out of trouble!" He pats on his chest like his heart was pounding. He starts waving people through the gate, despite JUST pushing you out.
"Not so sure about the guild part, but I'll go ahead and believe her anyway!" says Mackay with elation. The scent of maximum kill was in the air. He dearly loved that scent.
You draw an odd look from the guard but are quickly waved through.
"Good noon. I'm here to explore the labyrinth." Dahne answered with the confident tone that's usual to him, one hand holding the spear upright and another resting on his hip.
"Hot Noon. In ya go." He wipes his face with his hand and sloughs off a layer of sweat. With nobody else waiting to get in, he limps over to the shade.
Funneled by the main street, and flanked by residences you are guided towards Verda plaza. It's quite beautiful and reminds you of
an old melody. The architecture is primarily out of good stone and well aged. Ivy grows tastefully in a few spots and looks well maintained. There's a small fountain in the center. A couple children play at the water's edge. Looking around the plaza you can see a number of shops, including an Apothecary, Blacksmith and supplies, and the all important
Alcohol Repository and Quest Board Tavern. The whole plaza is bustling with activity. It looks like mostly adventurers, considering their armor and weaponry.
Off to one side, there are a few larger buildings that don't really look like shops. One has the seal of Etria above it. Another has a large placard labeled "Explorer's Guild". That must be it.
((I kinda pushed you along into town for the sake of keeping the game going. Do you prefer it this way, or would you rather I let you control all actions, including going from place to place?))