Fire Emblem: Twin King
A continent of the plains and the desert winds. Across the sands trudge nomads, of the tribes of the east and of the west, united by a colossal and sacred city, spanning across the width of the entire continent, that wields great power over the whole of the land. Their home is a wall of such pure and unbridled might, it commands the respect of all who look upon it. Just what is needed to unite a world.
A continent of forests and snow, where nobles have their lands and their intrigue... yet nearly all have come together under the banner of the Pays D'Or. Possessed of massive wealth and military strength, the Pays D'Or is an unquestioned power, their enemies having been crushed long ago and their coffers overflowing with riches greater than the wildest dreams of many.
These two lands are paragons of power, pinnacles of prosperity, in their golden age and their prime. They are at the zenith of their civilization...
Just like the rising sun, every age of gold must one day set. Soon, the night will fall on these two worlds. Their fates inexorably linked, it's denizens will be privy to a calamitous event that will change their lives, irreversibly and forever. Ultimately, by the measure of your success and the color of your heart, you Heroes will shape the fate of the worlds.
This is the
OOC thread for
FEF:TK! This will be Powder Miner and I's first FEF game, so shit's gon be ossum, yo! Shout outs to
swordstar who already made us a mug to help us out, and everyone in the #feftalk IRC who'll have to put up with PM and I asking questions all the time.
I'm the in-game mapmaker, and Powder is the man with the balance plan. And we're both GMs! But all the fluff is split evenly between us. We both went to our corners and hammered out two very special worlds for you guys to play in.
Player's Handbook v1.20 Terrain rules are the same as in the GBA games. (Unless Powder wants to change it.)
There will be
two threads, one hosted by me (Selesht) and the other by Powder Miner (Maisoh) so do some reading to see which place you like best. We'll be accepting a total of 8 for both threads, so that's
16 players total. It's a pretty high number for a FEF, so if it comes down to it PM and I will accept players who have already applied to one thread who wish to apply to the other as well in order to fill out parties.
The players themselves are junior retainers to the Twelfth Reincarnated Holy Prophet Zanarkin (GUNIN's game) and members of High King Pirre III's royal mercenaries (PM's game), respectively, depending on which thread you're in. When you make your sheet,
make sure you say which game you want to be in. You'll be starting as trainees.
Name:
Portrait:
Bio:
Trainee Class:
Affinity:
Character Specific Skill:
Personal Skill:
Personal Fault:
Preferred Stats:
Weapon Profs:
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Name Type () RNG MT WT CR Hit QL
Level: 1 (0/100)
Total Level: 1
Progression spent: 0/330%
HP: 0 (0%)
STR: 0 (0%)
MAG: 0 (0%)
SKL: 0 (0%)
CON: 0
AID: 0
LCK: 0 (0%)
DEF: 0 (0%)
RES: 0 (0%)
SPD: 0 (0%)
MOV: 0
S E L E S H THoly Fortress Zanarkin
A massive city home to millions. Built by the prophet Zanarkin who's father was from Thraysh, and his mother of Koennal. He led a great migration across the entire continent and collected many peoples from every single tribe, united in their faith to him. Together they built a great throne in the center of the world and a glittering palace to surround it. More and more people of all trades and denominations flocked to the palace, and a magnificent city soon came up to surround it, stretching from one shore to the next. It became known as Zanarkin, after the prophet, and as it was back then, it is to this day a place where people of all kinds can come to live in harmony. The prophet Zanarkin, an angel who lives eternally in the bodies of mortal men, has been murdered twice to date, and sometime during his Fourth Coming, those who wished to protect the prophet from the tribe-less troublemakers who wandered both West and East continents constructed two massive walls to protect the Great City from the invaders that had plagued it for so long, and the Eastern tribe known as Geruda took up permanent residence there inside the great walls to watch over him for eternity. And so the Holy City became known as Fortress.
West Wind Tribe
The tribe of the West live mostly in jungle and plain, but the heartland of Thraysh is made of sand like most of the continent. Each ethnic region is governed by a democratically elected family, whose head (either male or female) wears the title of sultan(a). Most decisions of government are handled in council by the entire family, the position of sultan is usually only a formal one, and they serve chiefly as a figurehead, though it's not uncommon for them to be very much in charge, sometimes to the point of despotism. The governing family cycles every decade, or when they have fewer than five adult members capable of council.
Wyr
Home of the horse. The plainsmen are renowned riders and hunters.
Bulrake
The land of fire. The rolling hills and occasional small peak are home to some of the largest mineral reserves on the continent. The metal artisans that hail from here are in constant demand.
Dvrakm
A place of plebeians. There are many scattered homes and villages. They are a simple people that mostly cultivate light crops and herd animals, but in their simplicity there is a hidden beauty that has created not an inappreciable amount of artists.
Oinan
This region is dominated by several large bazaar towns that collect goods from all over the West. They've always had great relations with the market hosts in Zanarkin.
Thraysh
The largest and most influential presence on the West continent, and the only one that could be remotely described as a power.
Garlaon
A tropical region covered in thick jungle. Has abundant water compared to the rest of the continent in the form of rivers, as well as surprisingly vicious wildlife. The people here are at home in the waters and have recently begun experimenting with ocean craft, though traditionally no one has ever thought much of what lies beyond the horizon.
East Wind Tribe
The East wind is harsh, and the land beneath it's tribe is softened by it. They live entirely nomadic lives, constantly moving to avoid sandstorms. They live by the seasons. Parts of the east continent will be consumed by roiling storms while another will experience a miraculous growth of oases, which rise out of the ground in clusters. Only the natives know the patterns and can survive there. Their traditional ways dictate they each be governed by a triumvirate: a wise man, a powerful warrior, and a clever mage. They together decide while keeping the best interests of their people in mind. Succession occurs upon the death or banishment, and is determined by trials unique and guarded by each ethnicity.
Yroval
Have a nearly identical culture to the Koennans, but are slightly less numerous. They used to be a part of them, but split after some great dispute centuries ago, now forgotten, but it's effects lasting.
Koennul
The traditional wanderers, a culture focused on strength of oneself, of the mind, the body and the soul. Their people number in the tens of thousands and move in great trains across the desert. Ritualistically avoid Yrovans, and refuse to interact with them. The two sides are rarely hostile.
Dapp
A group of little known origin, it is only known that they came from the West. It is said that they tried to traverse the desert to reach the end of the world, and, having lost many of their number, after months of journey they stumbled across a great oasis, one that stayed year round and never sank or ran dry with the changing seasons. A civilization sprang up almost overnight. Little is known about them even today, though some say it's natives have become strange due to their lack of contact with the outside world.
I made this one!
M A I S O HThe Pays D'Or
The dominant power in Maisoh, the Pays D'Or is a collection of duchies, baronies, and other noble properties that is kept united by the exorbitant wealth and military power of the capital, Argenne (a city set in the exact center of the continent to symbolize D'Orsian dominance). It started as a merchant territory, but a relatively recent line of strong rulers has launched it to its position of strength. In recent years, the Pays D'Or has come to utterly dominate its enemies in war. The national color is red, religion is rather a non-issue, and it is ruled by King Pirre the Second.
The Confederacy
Part of the Pays D'Or, this particularly self-sufficient chunk of land and territories on the northeast side of the continentis capable of running its own kingdom and indeed the lands here have very strong political ties. It is the military power of the Pays D'Or and the many benefits provided by remaining in the kingdom that keeps the Confederacy there. Religions run the gamut here, and there is no official one. The biggest city of the area is Eisenstadt, and Duchess Alexandrine the Proud is typically seen as a leader.
Slantsy
This isolationist kingdom in the southeast has existed for time immemorial, though it's never been particularly influential. Keeping to itself and making sure that it's left alone (even if it lacks a large army to attack with), Slantsy is essentially a fortress kingdom, defenses carefully planned out to the mile over a thousand years of history. It has weathered trial after trial. The capital of Slantsy is Gratni, a walled city only twice entered by enemy armies, and never conquered. The national color is green, and the leader is Mikel Aksyonov.
Zhengfuzhe
An empire of plains conquerors, riding in swift and terribly, Zhengfuzhe was once the dominant power of Maisoh. But over time the Pays D'Or has gained to strength to soundly beat them back from their territories, and over 50 years has turned the once great nation into a mere empty shell of its former self, clinging to the western coast. Though they've been forced to turn to peace to keep themselves alive, the drums of war beats in their veins... Their national color is blue, their capital is Jiaa, and their ruler is Wu the Ancient.
The Aryo Islands
This chain of heavily mountainous islands has never really been of much importance. For a long time thought uninhabited, it was discovered about a century ago that there are peoples here living inside of the mountains. These peoples are NOT very unified, however, and though they have some manner of technology, they've never shown any inclination to leave the mountains. Very little is known about their rulers and capitals.
This fluff is by mine hand!
The two worlds above are in separate dimensions of time altogether. The players in either thread will probably never interact...
Selesht ICMaisoh IC