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Author Topic: After a few sieges, and fortresses..  (Read 1661 times)

xXDzepniXx

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After a few sieges, and fortresses..
« on: August 14, 2014, 05:34:05 pm »

Well, after I had a few sieges, and a few abandoned fortresses, I wondered if I can make a sort of "bomb" for those pesky sieges and ambushes. So, now comes to question, is there anything that can be potentially explosive, like alcohol (rum, wine, etc) or something that can be throw to the ground and make a large cloud that will contain either toxic materials or shards or something from the material used to be thrown on the ground (or let off from a certain height) that will simply explode into small, dangerous material, for example shards. So, is there a potential material that can be toxic, or a material that can destroy itself from a height that will make a cloud of shards and kill or mortally wound anything in its vicinity.

!!SCIENCE!!
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Deboche

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Re: After a few sieges, and fortresses..
« Reply #1 on: August 14, 2014, 06:44:19 pm »

The closest things I can think of are:

1 - Have a bridge over the entrance where you dump everything you don't need and have that get dropped on the enemies. Make it a one square bridge for maximum load

2 - Put dozens of animals(when I first heard of this, it was either cats or kittens) in a cage and connect it to a lever or pressure plate. The cage should be in a narrow corridor. The animals will all attack the enemies all at once so even if they're kittens they're still hundreds of strikes in a short amount of time and likely to kill
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xXDzepniXx

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Re: After a few sieges, and fortresses..
« Reply #2 on: August 14, 2014, 08:02:12 pm »

That's good, but I was hoping for a more reply going to a cloud of shards that will mortally wound or toxic material. That would be great, perhaps maybe in the future.
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Sylterix

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Re: After a few sieges, and fortresses..
« Reply #3 on: August 14, 2014, 08:39:58 pm »

Use serrated disks coated with a forgotten beast syndrome. That'd take a lot of work though. Otherwise, I don't think there are any bombs or anything.
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Moon Label

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Re: After a few sieges, and fortresses..
« Reply #4 on: August 14, 2014, 09:21:09 pm »

What about something like this?

Spoiler (click to show/hide)

Once the enemy triggers the pressure plate, the magma flows and ignites the alcohol, forming a type of triggerable flame.  It won't "explode", but flash into flames.

I'm not too experienced with minecarts (never got the hang of them, yet).  I know that people have rigged them to launch their contents at a target somehow.
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GavJ

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Re: After a few sieges, and fortresses..
« Reply #5 on: August 14, 2014, 09:25:18 pm »

1) minecart shotgun, just google it
2) modify a rock type in game to melt and boil at 10,016 urists. it will stay solid underground, but if youre in a region that gets hotter than that outdoors (warm or hot or scorching regions should almost always be hotter), then you can launch the rocks via catapult, and they will boil near any targets outdoors, releasing boiling gas clouds. Add a deadly syndrome to the rock type, and you have yourself splash damage artillery.
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Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

xXDzepniXx

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Re: After a few sieges, and fortresses..
« Reply #6 on: August 14, 2014, 11:44:22 pm »

All of these are great, but I am wondering about the one with the disks coated with forgotten beast syndrome, what will this do?
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Chevaleresse

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Re: After a few sieges, and fortresses..
« Reply #7 on: August 15, 2014, 12:01:35 am »

Slice everything not fully armored into tiny tiny bits then inflict them with some sort of horrific disease if they survive.
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Slackratchet

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Re: After a few sieges, and fortresses..
« Reply #8 on: August 15, 2014, 01:23:12 am »

GavJ is right. The Minecart Shotgun is horrifying.
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Agent_Irons

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Re: After a few sieges, and fortresses..
« Reply #9 on: August 15, 2014, 11:25:52 am »

All of these are great, but I am wondering about the one with the disks coated with forgotten beast syndrome, what will this do?
Step one: get a forgotten beast that oozes poison (deadly blood might work(marksdwarves to 'tap' the source), but noxious secretions works better).
Step two: Cage it. (they're TRAPAVOID, so you'll have to web it or hit it with cave-in dust. Tricky, but doable.)
Step three: build the beast's cage in the 'poisoning room', fill room with serrated disks, free beast,get the beast to drool/bleed on them.
Step four: recapture beast and/or recover disks.
Step five: put disks in weapon traps. Marvel as the poison is liberally distributed over all over/through your invaders. Even heavily armored invaders can get stabbed in the eye!

Warnings: gloves and boots are important for your disk handlers. Doublewarning: rain will clean off the disks. So they can't be carried through the rain, rained on in the trap, etc. Triplewarning: animals can't wear shoes, so don't let them near the poisoning room.

Tip: menacing spikes might work better, you can hook those up to a lever for precision timing of your poisonstabs.
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Button

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Re: After a few sieges, and fortresses..
« Reply #10 on: August 15, 2014, 12:21:11 pm »

Another potential distribution mechanism for a modded-in syndrome would be to add it to the blood of a modded-in creature. Dropping the creature from a high place should cause it to blow apart, coating the ground nearby with its blood. Think of it like a dwarven water balloon.
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Teldin

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Re: After a few sieges, and fortresses..
« Reply #11 on: August 15, 2014, 12:44:04 pm »

Boozesplosions are definitely a real thing in DF, I've had it happen once when a cat dropped a flaming vermin corpse right in the middle of a 1500-unit booze warehouse I was building up. The 8 or so dwarves who were collecting drinks immediately died from the initial blast, but the real danger was the constant fires afterwards. The whole place just erupts in an inferno which spreads everywhere, making it pretty difficult to use as a weapon without putting your dwarves at serious risk.
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Deboche

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Re: After a few sieges, and fortresses..
« Reply #12 on: August 15, 2014, 09:11:01 pm »

I tried making my first catapult with a raising bridge, thinking that the objects would be shot in the direction the bridge is lifted but no, they go up in a cloud and fall to the ground. I used corpses.

It gave me an idea for your bomb though. You can make a tiny raising bridge somewhere and dump many items on it. One flick of a switch will send them flying and I'm sure walls surrounding the area will direct the objects in the direction you wish. That gives you the option of lathering them all up in some nasty poison or igniting them.

I'm definitely trying that and the booze explosion thing in the next fortress. This one is in the last gasps of a slow slow slow FPS death
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GavJ

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Re: After a few sieges, and fortresses..
« Reply #13 on: August 16, 2014, 01:48:11 am »

Boozesplosions are definitely a real thing in DF, I've had it happen once when a cat dropped a flaming vermin corpse right in the middle of a 1500-unit booze warehouse I was building up. The 8 or so dwarves who were collecting drinks immediately died from the initial blast, but the real danger was the constant fires afterwards. The whole place just erupts in an inferno which spreads everywhere, making it pretty difficult to use as a weapon without putting your dwarves at serious risk.
What made you think this was anything other than rapidly burning booze? Explosion implies flames and destruction flying out beyond the range of the stockpiled barrels, or up the shaft and into another room, etc. Did you experience anything like that?
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Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

Urist Da Vinci

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Re: After a few sieges, and fortresses..
« Reply #14 on: August 16, 2014, 03:06:40 am »

Boozesplosions are definitely a real thing in DF, I've had it happen once when a cat dropped a flaming vermin corpse right in the middle of a 1500-unit booze warehouse I was building up. The 8 or so dwarves who were collecting drinks immediately died from the initial blast, but the real danger was the constant fires afterwards. The whole place just erupts in an inferno which spreads everywhere, making it pretty difficult to use as a weapon without putting your dwarves at serious risk.
What made you think this was anything other than rapidly burning booze? Explosion implies flames and destruction flying out beyond the range of the stockpiled barrels, or up the shaft and into another room, etc. Did you experience anything like that?

DF Alcohol doesn't burn (though the wood barrel might). It gently and harmlessly evaporates into a pleasant booze-scented mist.