So, i've got that huge 25tiles wide river in the middle of my map, and I suspect the water flow to be killing my fps.
[TL;DR: early savage wasteland embark]
I'm on a 5x5 terrifying, rocky wasteland embark. Although the most terrifying thing I've seen so far is a giant Cockaticiel.
The rain is causing bleeding, maybe infections (i will need a doc to know, but after 3 months none of my kitten is dead, so probably not.)
I'm in the beginning of my first summer, but digging is going well and migrants should be able to make it inside.
The conditions of the embark means close to no wood, and the least I'm exposed to the outside the better.
[/TL;DR]
This being said, I'm looking for ways to stop this FPS problem.
The water flowing on the border of the map is leaving a 15 tiles long zone where it's below 7/7, and 15x25 tiles of flowing water calculations may be the most terrifying thing on this map.
Usually my solution to any river-related problem is to
pump out the whole thing, but given the width and the lack of wood, that may not be possible.
I could do it in multiple times, but the lack of wood and width means it will take a while, I have a nightwing roaming and may got more.
Also evil rain, didn't killed anyone yet, but it seems to cause bleeding, wich I don't like much.
Maybe I could make the pumps out of glass? I have sand, lots of it. But it would require me to dig down to the magma sea for fuel, wich I don't like to do this early.
I was thinking cave-ins, but need to think more about how I could make this work without making it worse.
So... Anyone got an idea?
EDITED: I have two big spots of putrid sludge (the evil rain) contaminant sources that flow all the way down the river. Could that be a source of fps loss?