do understand what you are saying Devstorm - but the whole "Non-MDF-players" means people like me - who just don't play it; have no interest in playing it. So why care what I think about it?
It includes people like you and people that don't play because of other reasons, that Meph may be able to alleviate by changing things (thus getting them more interested).
There are 4 types of people; those that like you for the right reasons, like you for the wrong reasons, dislike you for the wrong reasons, and dislike you for the right reasons. Only the last group really matters. -Mangled quote by somebody whom I don't know the name of.
More on topic: I do play Masterwork, but only dwarves and I do think there is simply too much in it (which is the main reason I haven't tried the other races). The main thing I like about it is how it gives ways to deal with the variances of the map. You don't need flux on the map to get steel, you can get bloodsteel or obtain flux from other ores and iron from praying. You can even make a decent military without any metal at all. A good embark is still a good embark but there are far fewer boringly bad embarks (oh look, the shallow metals were zinc and galena, with tin deep!). Meanwhile, FUN embarks can get even more FUN. But I don't actually feel like I have a complete handle on dwarves since I run into the "ooh, maybe this would work better; time to restart!" even more strongly than I do in standard DF. I've never made a volcanic item, made one golem (and ended up using the wrong dwarf since I didn't realize that it ate him)... I think MDF has a problem with option paralysis (at least for me).
I do think that having one mod dominate the landscape is not good for the community, but I'm not sure what can really be done about it. I think the creating a launcher that lets you combine mods seamlessly and easily is the best bet for making it a more competitive marketplace.