Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Mini Suggestion - Fences  (Read 1299 times)

BlueAnchorite

  • Bay Watcher
  • Cacame! Cacame! Cacame!
    • View Profile
Mini Suggestion - Fences
« on: August 12, 2014, 11:10:35 am »

Hi all, just a mini suggestion after playing the new release and seeing animals running around scared above ground, I thought an interesting idea could be to implement fences, a type of construction made of your chosen material that impedes animals from crossing it, but won't impede (much) other entities.

Just as a way of being able to control them easily to stop them from escaping your haulers and penning zones. I would also like to see a way of designating a pen zone as a specific animal type, and then these animals are automatically grouped together.
Logged
it's better than the avatar I made for you   
Very true. This one does not make Jesus cry.

Adrian

  • Bay Watcher
    • View Profile
Re: Mini Suggestion - Fences
« Reply #1 on: August 12, 2014, 12:03:18 pm »

You mean like a log wall with a door in it?

EDIT: Or a wall made of log doors?
Logged

Cerapter

  • Bay Watcher
    • View Profile
Re: Mini Suggestion - Fences
« Reply #2 on: August 12, 2014, 12:53:34 pm »

Fences could be 'restricted zones' in building form.
Basically, climbing over them would be given the cost of 25, as in restricted zones.
There could be fences for both intelligent and non-intelligent creatures, and one that excludes both of them.

Or something like that.
Logged
My anaconda man don't want none unless you got 5,000 cm3 of [SELECT_BP:LOWER_BODY:REAR][SELECT_ADDITIONAL_BP:UPPER_LEGS:REAR] hun.

Civilian squads: a suggestion regarding Dwarf Therapist, maintaining stock levels, independent workshop-usage and the military screen.

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: Mini Suggestion - Fences
« Reply #3 on: August 12, 2014, 02:36:58 pm »

http://www.bay12games.com/dwarves/dev.html
Quote
Raising livestock
...
    Ability to build fences (more than one fence tile per tree used, as opposed to wall)
...

Also:
http://www.bay12forums.com/smf/index.php?topic=137856
http://www.bay12forums.com/smf/index.php?topic=86276
http://www.bay12forums.com/smf/index.php?topic=3008 (Toady One commented on this one.)
« Last Edit: August 13, 2014, 03:34:23 pm by Bumber »
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

dudlol

  • Bay Watcher
    • View Profile
Re: Mini Suggestion - Fences
« Reply #4 on: August 12, 2014, 07:07:35 pm »

Be a cool alternative to walls, though a couple things I'd want to add.

They'd have to be cheaper (like roads, 1 material per 3ish tiles) than walls (because they're thinner and less powerful).
They'd have to be destructible/otherwise passable by anything hostile to you. Possibly passable by anything which can grasp (climb over it), jump especially well (if that's something that is tracked), or with a weapon heavy enough to just crush it.
Logged

King Mir

  • Bay Watcher
    • View Profile
Re: Mini Suggestion - Fences
« Reply #5 on: August 13, 2014, 01:10:32 am »

It would be tricky to make invaders crush fences, or to make only some invaders able to climb them. But you could treat them as rough terrain, sorta of like how underbrush is planned.

The real usefulness of fences and low walls would be in water control, however.

vache

  • Bay Watcher
    • View Profile
Re: Mini Suggestion - Fences
« Reply #6 on: August 13, 2014, 01:52:18 pm »

They should be able to work as railing and make it a lot harder for dwarves to dodge or otherwise fall off when there are railings near.
Logged

Deboche

  • Bay Watcher
    • View Profile
Re: Mini Suggestion - Fences
« Reply #7 on: August 13, 2014, 02:11:34 pm »

The real usefulness of fences and low walls would be in water control, however.
Fountains, throughs, swimming pools! Dwarves throwing their coins into the fountain hoping to have their wishes granted by the deity represented by the statue in the middle. Duck pens, kindergartens, counters for shops, I need to calm down
Logged

BlueAnchorite

  • Bay Watcher
  • Cacame! Cacame! Cacame!
    • View Profile
Re: Mini Suggestion - Fences
« Reply #8 on: August 14, 2014, 01:02:28 am »

http://www.bay12games.com/dwarves/dev.html
Quote
Raising livestock
...
    Ability to build fences (more than one fence tile per tree used, as opposed to wall)
...

Also:
http://www.bay12forums.com/smf/index.php?topic=137856
http://www.bay12forums.com/smf/index.php?topic=86276
http://www.bay12forums.com/smf/index.php?topic=3008 (Toady One commented on this one.)

Huh, been a while since I had looked at the dev goals, thanks for bringing that to attention.

It would be tricky to make invaders crush fences, or to make only some invaders able to climb them. But you could treat them as rough terrain, sorta of like how underbrush is planned.

The real usefulness of fences and low walls would be in water control, however.


Couldn't you make the fences have some of the code that things like doors and and other built things have so they can be building destroyed, but built in the Constructs menu?
They wouldn't be used to stop invaders (and in most cases probably won't even slow them down), but only to pen animals in (or out) of an area.

Low walls for water control would be good, irrigation and what not.

They should be able to work as railing and make it a lot harder for dwarves to dodge or otherwise fall off when there are railings near.

I very much like this idea to be added in.

You mean like a log wall with a door in it?

EDIT: Or a wall made of log doors?

More or less.

An interesting option could be that there is a toggle for pasture zones to automatically generate the building of these fences around the zone, and the fences you build from the construction menu could be built out of wood and metal (maybe stone too depending) to be used as suggested above as railings to stop stupid brave dwarves from falling off the edge.
Logged
it's better than the avatar I made for you   
Very true. This one does not make Jesus cry.