This scroll appears to be little more than a hastily-scribbled note. The date on the first section is illegible due to poor handwriting. It appears whoever wrote this had plenty of other things to attend to...The situation is the fortress has stabilized greatly.
The orgy of violence and murder seems to have come to an end- the majority of the dwarves involved now being dead. Several new waves of migrants helped to replace them, however, and a few dwarves without friends in the rest of the fortress managed to survive the chaos through isolating themselves in the semi-secure area to the south of the main fortress walls... (That plan worked for them until a tantruming dwarf stormed outside the walls and killed two of their number- setting off a tantrum spiral in miniature. But by that point several groups of new migrants had arrived at the main fortress, and the situation there had stabilized...)
We are still finding dead bodies around the fortress here-and-there. But the main danger has passed, and the last goblin siege repulsed...
4th LimestoneWe're through the heart of the storm, but all is not clear yet. Another goblin siege has arrived, just as the interim overseer is preparing to retire for the time being. Luckily, there are no gaps in the defenses for idiotic dwarves to jump through this time (the gatehouse upgrades having been completed since the last siege).
The only
REAL danger to the fortress at this point is a second wave of the kind of violence that occurred before- if future overseers manage to upset the dwarves, who are still rather quite on edge (we still have a relatively harmless isolated tantrum or two now and then). Barring that possibility, it's a simple matter of lining up the marksdwarves on the lowermost level of the fortifications (where the new outbuilding was recently constructed) and pelting the invaders with =Pig Bone Bolts= until they decide to leave.
The gate was also sealed in a rather hurry. It's been sealed with walls rather than with a bridge, to keep the invaders out.
The overseer says that the job to connect the bridge up to the lever had to be "suspended" halfway through, as the second mechanism selected for the purpose is currently located outside the walls.He recommends that the next overseer simply drive off the goblins with crossbow bolts (by stationing the dwarves near the wall on the *lowermost* level with fortifications, where they are protected from the snow and any possibility of return-fire by a roof overhead), and then "un-suspend" the task after deconstructing the wall segments blocking the gate to the fortress. He says this will save on time and mechanisms rather than cancelling the job, having to de-construct the bridge (to recover the mechanism already inserted into it- it wouldn't make sense to leave a perfectly good mechanism sitting there useless now, would it?), and then re-build the bridge and start the linking job over from scratch...
The scroll ends here. No further scrolls can be found in this section of the archives, as the sections are organized by overseer term rather than years of the fortress...OOC: I hope you guys enjoyed the updates. Like I said, MAKE SURE to attack the goblins from the LOWERMOST level of the fortifications. There are still some gaps in the defenses where they can receive return-fire on the upper levels, and the Marksdwarves will be less accurate from higher up anyways...
Also, here's an image of the bedrooms- which I've been renovating.
I moved the gold statues from the hallways to the bedrooms, because they'll do a lot more to promote dwarven happiness there. Not only do owned objects count for 2x as many points when generating happy thoughts, happy thoughts are based mainly on quality-level than on material (unless the dwarf has a preference for that material). So golden statues of low quality like this are more useful in the rooms, where they lead to higher room-value and the accompanying happy thoughts from that, whereas masterpiece Earthenware Statues are much more useful in the hallways than low-quality golden ones... (although they're still highly useful in improving room value).
I've also moved all the memorial slabs into the dwarven bedrooms- once again because they're more useful in improving room value there (a high-value bedroom automatically generates happy thoughts every time a dwarf sleeps there) than in generating happy thoughts (most of them are of low quality, and so won't generate any at all).
Through this, I've managed to improve room quality to the "Grand Bedroom" level for a number of rooms- the only higher level is "Royal Bedroom" (which it might be wise to reserve for the Duke/Monarch, if we ever get one...)
http://dwarffortresswiki.org/index.php/DF2014:Room#QualityNote that having a "Grand Bedroom" generates the "Slept in a Fantastic Bedroom" thought:
http://dwarffortresswiki.org/index.php/DF2014:Thought#AccommodationsInfiniteCastor, your turn. Don't worry, it's not as bad as it looks/sounds- the fortress should be perfectly stable by this point as long as you don't do anything stupid, minus an occasional tantrum or two (which you can easily control by locking up the offending dwarf in his/her room or a jail cell). I'd also like to give you (and everyone to follow in similar fashion) 5 days from *this post* to complete your turn, if DoctorMcTaalik and everyone else is alright with that.
Regards.
Northstar