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A few new errors crept in. Hopefully they will creep out now.
Major bug fixes
(*) Stopped ESC from ending the game when setting up fort or adventurer
(*) Made constructions use materials properly again
And the previous notes:
Enjoy another set of bug fixes!
Major bug fixes
(*) Fixed crash that involved promoting certain stops above their route
(*) Removed some stale invasion data preventing further invasions
(*) Stopped dwarves from breeding like animals, technically speaking
(*) Made diplomats search for civ-level land-holders properly
(*) Fixed some path buffering problems that could screw up neighbor list etc.
(*) Fixed a few problems with undead AI
(*) Stopped sleeping/incapacitated dwarves from doing things
(*) Fixed problem with squad leader assignment in military screen
(*) Made sparring people use their weapons properly
(*) Made unretired forts unhide fully, flowing from surface and all units
Other bug fixes/tweaks
(*) Made masterpiece announcements wait for all item info to be decided before trying to print item name
(*) Eliminated an OSX key conflict for text deletion
(*) Made install colony jobs respect each other's targets
(*) Made install colony jobs react to missing hive at gather destination
(*) Added another adjustment to designation jobs to help them vs. paths that became bad
(*) Required animal hauling labor for various jobs
(*) Added new labors for hauling trade goods, pulling levers, removing constructions and hauling water
(*) Attached trap cleaning to clean labor
(*) Made laborless building construct/destroy jobs take furniture hauling
(*) Allowed burrows to restrict workshop item search or not (default off)
(*) Added assigned citizen number to burrow list
(*) Stopped paralyzed injured dwarves from spamming rest cancellation messages
(*) Stopped some CPU-intensive temperature wobble (ag)
(*) Cleaned up the creature pressure plate interface
(*) Made paved roads only need as much material as required by the road tiles (rather than the whole rectangle)
(*) Made translated name appear properly at the top of the screen when viewing creature
(*) Stopped dwarves from liking special items
(*) Fixed a problem with unnamed historical figure statue/figurine item names and descriptions
(*) Fixed color display problem in civ list
(*) Gave not-you civs range of 30 path-wise for neighbor status on embark (towers still 10)
(*) Allowed use of number in burrow names without moving cursor
(*) SDL string question mark should no longer enter as a pipe, and pipe should be enterable
(*) Respected question mark entry in several places