Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3

Author Topic: Dwarf Fortress 0.40.08 Released  (Read 26950 times)

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Dwarf Fortress 0.40.08 Released
« on: August 11, 2014, 01:26:15 pm »

Download (Click refresh on your browser if it doesn't show up)

A few new errors crept in.  Hopefully they will creep out now.

Major bug fixes
   (*) Stopped ESC from ending the game when setting up fort or adventurer
   (*) Made constructions use materials properly again

And the previous notes:

Enjoy another set of bug fixes!

Major bug fixes
   (*) Fixed crash that involved promoting certain stops above their route
   (*) Removed some stale invasion data preventing further invasions
   (*) Stopped dwarves from breeding like animals, technically speaking
   (*) Made diplomats search for civ-level land-holders properly
   (*) Fixed some path buffering problems that could screw up neighbor list etc.
   (*) Fixed a few problems with undead AI
   (*) Stopped sleeping/incapacitated dwarves from doing things
   (*) Fixed problem with squad leader assignment in military screen
   (*) Made sparring people use their weapons properly
   (*) Made unretired forts unhide fully, flowing from surface and all units

Other bug fixes/tweaks
   (*) Made masterpiece announcements wait for all item info to be decided before trying to print item name
   (*) Eliminated an OSX key conflict for text deletion
   (*) Made install colony jobs respect each other's targets
   (*) Made install colony jobs react to missing hive at gather destination
   (*) Added another adjustment to designation jobs to help them vs. paths that became bad
   (*) Required animal hauling labor for various jobs
   (*) Added new labors for hauling trade goods, pulling levers, removing constructions and hauling water
   (*) Attached trap cleaning to clean labor
   (*) Made laborless building construct/destroy jobs take furniture hauling
   (*) Allowed burrows to restrict workshop item search or not (default off)
   (*) Added assigned citizen number to burrow list
   (*) Stopped paralyzed injured dwarves from spamming rest cancellation messages
   (*) Stopped some CPU-intensive temperature wobble (ag)
   (*) Cleaned up the creature pressure plate interface
   (*) Made paved roads only need as much material as required by the road tiles (rather than the whole rectangle)
   (*) Made translated name appear properly at the top of the screen when viewing creature
   (*) Stopped dwarves from liking special items
   (*) Fixed a problem with unnamed historical figure statue/figurine item names and descriptions
   (*) Fixed color display problem in civ list
   (*) Gave not-you civs range of 30 path-wise for neighbor status on embark (towers still 10)
   (*) Allowed use of number in burrow names without moving cursor
   (*) SDL string question mark should no longer enter as a pipe, and pipe should be enterable
   (*) Respected question mark entry in several places
Logged
The Toad, a Natural Resource:  Preserve yours today!

Mictlantecuhtli

  • Bay Watcher
  • Grinning God of Death
    • View Profile
Re: Dwarf Fortress 0.40.08 Released
« Reply #1 on: August 11, 2014, 01:27:35 pm »

Thank you Toady!
Logged
I am surrounded by flesh and bone, I am a temple of living. Maybe I'll maybe my life away.

Santorum leaves a bad taste in my mouth,
Card-carrying Liberaltarian

smjjames

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.08 Released
« Reply #2 on: August 11, 2014, 01:31:55 pm »

Thank you Toady One! :D
Logged

Alev

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.08 Released
« Reply #3 on: August 11, 2014, 01:45:54 pm »

Thanks, Toady.
Logged

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: Dwarf Fortress 0.40.08 Released
« Reply #4 on: August 11, 2014, 01:49:20 pm »

Thank you very much, so many bugs squashed so fast, again impressive.
Logged

Philii

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.08 Released
« Reply #5 on: August 11, 2014, 02:01:07 pm »

Wow..0.40.08
I am just downloaded 0.40.07.. :'(
But Thank
Logged

TD1

  • Bay Watcher
  • Childe Roland to the Dark Tower Came
    • View Profile
Re: Dwarf Fortress 0.40.08 Released
« Reply #6 on: August 11, 2014, 02:13:56 pm »

Wow, fast.

Thanks!
Logged
Life before death, strength before weakness, journey before destination
  TD1 has claimed the title of Penblessed the Endless Fountain of Epics!
Sigtext!
Poetry Thread

BuGGaTon

  • Bay Watcher
  • Fake Dorfly Mentor
    • View Profile
    • BoredGamer
Re: Dwarf Fortress 0.40.08 Released
« Reply #7 on: August 11, 2014, 02:16:07 pm »

Thought that was a bit quick for a usual amount of fixes!  Nice stuff from the great leader!  :)
Logged
Have any gameplay questions?  Try asking me during a live stream for a quick and helpful, yet derogatory reply!  Bloody elves.

http://www.twitch.tv/boredgameruk

mnjiman

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.08 Released
« Reply #8 on: August 11, 2014, 02:31:53 pm »

Thought that was a bit quick for a usual amount of fixes!  Nice stuff from the great leader!  :)

This new release only contains two major bug fixes (which are listed on the top.) I believe ToadyOne included the 0.40.07 bug fixes to give people an opportunity to see the fixes done yesterday since this release was done very quickly.

The two major issues that were fixed today were:

Quote
Major bug fixes
   (*) Stopped ESC from ending the game when setting up fort or adventurer
   (*) Made constructions use materials properly again

Either way, thank you ToadyOne for going and fixing these major issues right away.
« Last Edit: August 11, 2014, 02:36:09 pm by mnjiman »
Logged
I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

Robsoie

  • Bay Watcher
  • Urist McAngry
    • View Profile
Re: Dwarf Fortress 0.40.08 Released
« Reply #9 on: August 11, 2014, 02:34:23 pm »

Ah yes, i thought the whole list was the 40.08 , my bad.
Still good to see the ESC bug got fixed fast
Logged

Snergler

  • Bay Watcher
  • The world is the same as ever.
    • View Profile
Re: Dwarf Fortress 0.40.08 Released
« Reply #10 on: August 11, 2014, 02:44:51 pm »

Thanks again Toady!
Logged

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: Dwarf Fortress 0.40.08 Released
« Reply #11 on: August 11, 2014, 03:28:17 pm »

Woohoo! Invasion fix!

This is the best.
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Comrade Shamrock

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.08 Released
« Reply #13 on: August 11, 2014, 04:00:10 pm »

Wow..0.40.08
I am just downloaded 0.40.07.. :'(
But Thank
In the same boat. Your not alone.

Mishrak

  • Bay Watcher
    • View Profile
Re: Dwarf Fortress 0.40.08 Released
« Reply #14 on: August 11, 2014, 04:09:34 pm »

Quote
(*) Added new labors for hauling trade goods, pulling levers, removing constructions and hauling water


So you can toggle these on and off now?  Whoa cool.
Logged
Pages: [1] 2 3