Hoard!
Activity zone - The dwarfs haul valuable items to this zone. Attracts dragons! Maybe an option menu, what and how much gets hoarded!
(This is cuz I often dont know what to do with all that gold goblets/coins and silver stuff)
Once the economy works properly i'm fully expecting there to be a treasury room and some kind of secretary noble who manages finance.
Arsonist!
Thieve and Kidnapper are fun! Bring some guy who sneaks in and burns stuff!
Forgotten beasts can already be made of fire.
Imagine a living conflagration setting everything on fire it touches.
MultitileBeasts!
Beasts that are 2x2x2 big or giants that are 1x1x3! Nothing special expect they cant go through small corridors and can be hit more easy!(and look epic)
Planned IIRC, so i'm sure we'll see this eventually. I'd love to see a 2x1x3 Bronze Colossus.
Natures Wrath!
Talking about earthquake, erupting volcano, tornado, flood/tsunami, blizzard...
We already have unusual weather in evil biomes, but as above this is planned IIRC.
Toys and instruments...
U dont use ur toy???
Does it say "Histories of fun and playing around"? I thought so.
Greed and labor FTW.
More disease!
Common cold and smallpox stuff!
Syndromes can already do that. The problem i believe is diseases not being transmissible in the right way and dwarves not becoming immune so they keep spreading and receiving the same disease.
Family friendly rooms!
Cant I just assign a family to a room (It gets too confusing with all that furniture and the table/throne behaviour)
I had the same idea quite a while back (
shameless self-promotion), and i was told that Tarn already has plans for making rooms and workshops into proper zones.
Non suicide Hatching!
Kinda like the -> located a dump stone mechanic!
What? I cannot into language.
Honour!
Just a number in the status menu. Grows if you fight melee, shrinks if you use traps. Attracts heros/villians and whatsoever xD
Adventure mode has tracks reputation, so i'm sure this'll get into Dwarf mode eventually.