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Author Topic: Dogs randomly taking lethal falling damage?  (Read 1878 times)

samward999

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Dogs randomly taking lethal falling damage?
« on: August 10, 2014, 08:29:31 pm »

I am trying to induce a dogsplosion, partly for the minor proection offered by 6 or 7 war dogs following each civilian, partly for meat,
And partly for seeing how well my computer can hold up to thousands of dogs (quite well :o).

But the problem I am having is rather insane.

Imagine a puppy just standing there, wagging its tail and looking around, on a flat floor.
Then it instantly gets crushed into a paste and its head flies off in an arc from the impact...
That is just it, 12 puppies and 1 regular dog so far have suffered lethal falling damage (as evidenced by the combat log) while standing around, usually not on stairs, and with no enemies around. the log just says "the dog kid's head took the full force of the blow, exploding in a pile of gore and sailing off in an arc"

I have made cats give birth on the edge of a cliff, just to feed the kittens directly into butcher shops waiting at the bottom, and rooms full of spikes that immidiately impale any adult dogs in 10-20 places,
But this is F'd up!.

Please help!
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Panando

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Re: Dogs randomly taking lethal falling damage?
« Reply #1 on: August 10, 2014, 10:04:16 pm »

I think this happens from dodging into a wall. I'm a little bit paranoid about having military dwarves spar too close to walls, because injuries seem to happen if they aren't in a nice wide open area.
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celem

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Re: Dogs randomly taking lethal falling damage?
« Reply #2 on: August 11, 2014, 07:58:21 am »

Aye, theres a tendancy for things to dodge/slam into walls.  Apparently if something jumps at a creature which then fails a dodge roll it can also be knocked back as if it had been charged.  Having lots of animals in a small space promoted conflict and combat logs anyway, so shooting for dogsplosion is gonna involve a degree of such stuff.

Your damage log is definately impact damages, but it could easily be horizontal impacts.  An adult dog jumps at a puppy, puppy fails dodge, slammed into a wall and weighs so little it just splats.  Or 2 dogs snap at each other in close confines, one dodges into puppy's tile, might force him to try and move.  Or something took a swing at the puppy itself and it dodged itself to death.
« Last Edit: August 11, 2014, 07:59:52 am by celem »
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greycat

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Re: Dogs randomly taking lethal falling damage?
« Reply #3 on: August 11, 2014, 10:50:35 am »

Creatures should not be able to dodge horizontally with such velocity that they sever their own heads.  Now, if they dodge off a cliff and fall 10 Z-levels onto diorite, that's different.
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Hans Lemurson

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Re: Dogs randomly taking lethal falling damage?
« Reply #4 on: August 11, 2014, 03:53:04 pm »

Creatures should not be able to dodge horizontally with such velocity that they sever their own heads.  Now, if they dodge off a cliff and fall 10 Z-levels onto diorite, that's different.
From what I remember, falling damage is modelled by the floor hitting YOU.  It is possible that if this is also done for wall collisions, that a dog bumping into the wall is modelled as being smacked in the face by a giant boulder.
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Nyxalinth

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Re: Dogs randomly taking lethal falling damage?
« Reply #5 on: August 14, 2014, 01:43:56 pm »

Creatures should not be able to dodge horizontally with such velocity that they sever their own heads.  Now, if they dodge off a cliff and fall 10 Z-levels onto diorite, that's different.

Agreed.  However, this is Dwarf Fortress. Things like 'should' and 'should not' don't matter.
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Nyxalinth likes the color blue, gaming, writing, art, cats for their aloofness,  Transformers for their sentience and ability to transform, and the Constructicons for their hard work and building skills. Whenever possible, she prefers to consume bacon cheeseburgers and pinot noir. She absolutely detests stupid people.