GO BUY SOME GRISHA WATER THEN POUR THE WATER ON THEM AND FREEZE IT TO FORCE THEM TO CRACK MORE.
Average 10/10 Success
You go and buy a large amount of water from Howard. You go and pour this on the prisoners. Using means unknown to you, you somehow freeze both prisoners. Then they both crack and fall to pieces. Congratualations you killed some more prisoners.
Try again.
Easy 6/7
Hmm... walking around and scanning some more doesn't seem to have changed anything. You're still getting no reads.
Look for the richest guy around and convince him to donate two hundred thousand dollars to the cult.
Above Average 6 +2/13
You try and find the richest guy around, instead you find a hobo. You can't convince him to give you his time let alone money.
Search for a man of medicine to convert to the cause of grisha5.
Easy 6/7
Sounds easy enough right. Find a hospital, go to a doctor. But no for some reason you have ended up in a mortuary. Very reassuring if you can convince him to provide medical care.
Praise the Great Lord Grisha5 (in hopes that he will smile on my cause), then try again.
Easy 1/7 Epic Failure
The praising does not go well, you get a distinct feeling of displeasure from Grisha. He has given you a distinct unpleasant odour that is off putting and particularly disgusting.
Have cultists worship around the shrine to ask for a blessing
Average 13/10 Success
They gather around the shrine and pray for a blessing from almighty grisha. It seems to have gone well. All the cultists seem happier and more relaxed.
Through the power of grisha5, assume direct control of Playergamer should he fail to post again preform a sufficiently cult-y action.
Sure why not.
Tweep Soot feels dizzy and sways. He blinks, a new light seems to have come to his eyes.
Justin Decatrel
HP 50/50
Armour: None
Weapons: None
Inventory: $60, Clothes, scanner
Traits: Tinkerer: +1 To mechanical and electrical tasks
Angry Muscles Moriarty
HP 40/60
Armour: None
Weapons: None
Inventory: $5, clothes, partially used duct tape
Traits: Criminal connections, Wrestler: +2 to close quarters
Tweep Soot
HP 50/50
Armour: None
Weapons: None
Inventory: Clothes, $100
Traits: +2 to computer related tasks, +2 to playing with toys
Howard Gordon
HP 50/50
Armour: None
Weapons: None
Inventory: Clothes $60
Traits: +2 to conversational tasks
Scin
HP 50/50
Armour: None
Weapons: None
Inventory: Clothes, [/color=green]$30[/color]
Traits: +2 to computer related tasks, -3 to conversational (Reek)
Albert Smith
HP 50/50
Armour: None
Weapons: None
Inventory: Clothes $20
Traits: +2 to conversational tasks.
Anthony Valdex
HP 55/55
Armour: None
Weapons: Pipe (x1.1)
Inventory: $195, clothes
Traits: Farmer: +1 farming tasks, Strong: +1 close quarters
Possessions: Old warehouse (cleaned, with carvings), Hideous scrap statue, Cleaning supplies, Radish shrine with potatoes (Allegedly holy Grisha potatoes), 2 potato plots (+$10 per update), youtube channel (+$2d10 per update).
Rituals: Ritual of the protective kittens(cost: $500)
Money: $290 (In cult's pockets)