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Author Topic: [D&D 3.5e] Mysteries of Chyron - IC: In the jungle, the mighty jungle...  (Read 35488 times)

PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - IC: Castle Siege
« Reply #360 on: January 26, 2015, 08:20:39 am »

The unconscious ones are killed, and the others obey and sit down by the table... while they don't seem convinced of her "godhood," they certainly are spooked.

The one Anderson threatened, however, began running immediately.

GiglameshDespair

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Re: [D&D 3.5e] Mysteries of Chyron - IC: Castle Siege
« Reply #361 on: January 26, 2015, 09:25:54 am »

Tirriam checked the body of the king, retrieving any signet rings, etc, for the princess in the future.

"We need to move, and quickly. Sir Mage, lead on."
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Nerjin

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Re: [D&D 3.5e] Mysteries of Chyron - IC: Castle Siege
« Reply #362 on: January 26, 2015, 12:05:37 pm »

Once the still living soldiers had run, Tirriam moved to the unconscious soldiers and without fanfare cut their throats.

"Now why did you do that? They surrendered." Gwynovin asked in a disappointed tone.

Start tying dudes to chairs. If no rope is available from their packs improvise ropes. Someone has to have a sharp weapon. Also try to take a dagger from one of them if possible.
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - IC: Castle Siege
« Reply #363 on: January 26, 2015, 12:28:16 pm »

All of them have back-up daggers, and a few of them have rope which they are tied with.

The King has a single sapphire ring.
Achronus begins to make way to the dungeon.

Sirus

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Re: [D&D 3.5e] Mysteries of Chyron - IC: Castle Siege
« Reply #364 on: January 26, 2015, 12:52:25 pm »

Anderson follows Achronus.
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Tawa

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Re: [D&D 3.5e] Mysteries of Chyron - IC: Castle Siege
« Reply #365 on: January 26, 2015, 05:21:22 pm »

Shai'ven follows the others.

"See you in hell, Farlkan."
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - IC: Castle Siege
« Reply #366 on: January 26, 2015, 06:25:38 pm »

Achronus leads them to the teleporter, gesturing everyone to step inside...
but the princess seems to be kneeling next to her father's corpse, sobbing.

Tawa

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Re: [D&D 3.5e] Mysteries of Chyron - IC: Castle Siege
« Reply #367 on: January 26, 2015, 06:29:58 pm »

"Princess--er, Queen, I know you've lost your father, but we need to get a move on... here. I'll help."

Grab the king's body to bring it along and bury it or something once we get wherever we're going.
« Last Edit: January 26, 2015, 06:37:59 pm by Tawarochir »
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GiglameshDespair

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Re: [D&D 3.5e] Mysteries of Chyron - IC: Castle Siege
« Reply #368 on: January 26, 2015, 06:30:36 pm »

Gently, Tirriam lifted the princes to her feet.
"We must go, your highness. I am sorry for your loss, but you must mourn later.

Remember. With the blessings of gods, even death is not necessarily the end, but if you die the chance will pass."

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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - IC: Castle Siege
« Reply #369 on: January 26, 2015, 06:51:50 pm »

The new queen wiped a tear from her eye, and held her father's hand one last time before going with the others.
"Remember, teleportation at this time is risky. You will most likely teleport to Warp City. The castle is not safe for her noble blood; I shall remain and instill order in this sea of chaos. Go, adventurers! Best of luck!"
The Court Mage channeled magic into the teleportation circle, the room glowing in purple light before the group finds their very being whisked away momentarily through the fabric of reality itself and into corpeal space again...
[25] They find themselves without a teleportation circle below them; the air smells peculiar and the ground beneath them is a dark tan mudstone pattern. The area appears to be covered in a dense fog, and upon letting their eyes adjust to the darkness, they would notice that they are now in a place of conflicted existence.
       The buildings around them are in stark contrast to each other; different building styles from different ages, wood, hay, and stone, are all jumbled together as if splashed on a blank canvas of land. Many houses are tilted to the side, and one is even upside down as it hangs from a massive stone archway to their right. Their destination here was not intended, for the teleporation went faulty as Achronus predicted. They are in the place of unmatched variety, the crossroads of dimensional teleporation.
They have arrived at Warp City.

Tawa

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Re: [D&D 3.5e] Mysteries of Chyron - IC: Warp City
« Reply #370 on: January 26, 2015, 06:54:23 pm »

((Ahem.))

Grab the king's body to bring it along and bury it or something once we get wherever we're going.
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - IC: Warp City
« Reply #371 on: January 26, 2015, 07:06:13 pm »

((Right.))
The King's body is properly buried.

GiglameshDespair

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Re: [D&D 3.5e] Mysteries of Chyron - IC: Warp City
« Reply #372 on: January 26, 2015, 07:07:48 pm »

((Wait, what? Just like that? ))
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PrivateNomad

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Re: [D&D 3.5e] Mysteries of Chyron - IC: Warp City
« Reply #373 on: January 26, 2015, 07:16:00 pm »

((you want to bury a king in the warp city cemetery?))

Tawa

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Re: [D&D 3.5e] Mysteries of Chyron - IC: Warp City
« Reply #374 on: January 26, 2015, 07:17:24 pm »

((I posted that before I remembered that we could use revive spells. :V Just drag it around for now, I guess? I can spare the weight.))
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