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Author Topic: Dungeons and Dragons 3.5: The Order of the Silver Wolf OOC--Great Revival  (Read 29228 times)

flame99

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Re: Dungeons and Dragons 3.5: The Order of the Silver Wolf
« Reply #60 on: August 09, 2014, 01:33:09 pm »

In that case, I'll take Oversized Two-Weapon Fighting (I take penalties as if my offhand weapon is light) instead of Improved Initiative. Also, I'm exchanging my handaxe for a battleaxe.
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My Name is Immaterial

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Re: Dungeons and Dragons 3.5: The Order of the Silver Wolf
« Reply #61 on: August 09, 2014, 02:15:46 pm »

Taw, if we take a Weapon Profienceny feat, and then do the training mentioned in the house rules, can we retrain that feat?

Tawa

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Re: Dungeons and Dragons 3.5: The Order of the Silver Wolf
« Reply #62 on: August 09, 2014, 09:38:34 pm »

Sure.
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The Froggy Ninja

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Re: Dungeons and Dragons 3.5: The Order of the Silver Wolf
« Reply #63 on: August 10, 2014, 12:10:56 pm »

ptw
Are alchemists allowed? They're not on the SRD but it's my preferred class.

Tawa

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Re: Dungeons and Dragons 3.5: The Order of the Silver Wolf
« Reply #64 on: August 10, 2014, 12:27:02 pm »

1. Waitlist?
2. What book?
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Flying Dice

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Re: Dungeons and Dragons 3.5: The Order of the Silver Wolf
« Reply #65 on: August 10, 2014, 12:29:01 pm »

Alright, then I should be good to go.

Sheet in final form. I'm glad I took the time to go over it again, all of the flaws, ability scores, skills, &c. form a much more coherent picture of a person now.
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The Froggy Ninja

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Re: Dungeons and Dragons 3.5: The Order of the Silver Wolf
« Reply #66 on: August 10, 2014, 12:31:02 pm »

Pathfinder

Tawa

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Re: Dungeons and Dragons 3.5: The Order of the Silver Wolf
« Reply #67 on: August 10, 2014, 12:41:12 pm »

FD: Alright, looks like you're good to go.
TFN: This is DnD. Not Pathfinder. So no.
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PrivateNomad

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Re: Dungeons and Dragons 3.5: The Order of the Silver Wolf
« Reply #68 on: August 10, 2014, 12:42:10 pm »

There's a homebrew alchemist class.

Tawa

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Re: Dungeons and Dragons 3.5: The Order of the Silver Wolf
« Reply #69 on: August 10, 2014, 12:59:10 pm »

But what would the purpose be? You could just take Sorcerer and put a bunch of skill points into Craft (Alchemy).
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PrivateNomad

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Re: Dungeons and Dragons 3.5: The Order of the Silver Wolf
« Reply #70 on: August 10, 2014, 01:04:06 pm »

Because it's not completely aligned to throwing acid and poisoning shit
http://www.dandwiki.com/wiki/Alchemist_(3.5e_Class)

But if we need a poisoner, Quim has that handled. Minor creation, baby. Why did you think I put some ranks into Craft (Poisonmaking)?

Flying Dice

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Re: Dungeons and Dragons 3.5: The Order of the Silver Wolf
« Reply #71 on: August 10, 2014, 02:04:18 pm »

If you want, you could try to talk our DM into allowing some/all of the houserules for poisons and alchemicals from the abortive kobold campaign. They make it pretty attractive for rogues to specialize in thrown/splash weapons. Not least because with a few ranks in Craft (Poisonmaking) you remove the chance to accidentally poison yourself, so you don't need to waste a feat on what should really not have been a thing to begin with. Not my concern for once, though, but I'll throw them up if you're interested.
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Tawa

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Re: Dungeons and Dragons 3.5: The Order of the Silver Wolf
« Reply #72 on: August 10, 2014, 05:16:49 pm »

Where's this abortive kobold campaign?

Also, I'm rewriting the geography and stuff of the world because the old one was kind of lame, what with the huge dorf kingdom and the isolated southwestern continent and stuff.
« Last Edit: August 10, 2014, 07:10:25 pm by Tawarochir »
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Flying Dice

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Re: Dungeons and Dragons 3.5: The Order of the Silver Wolf
« Reply #73 on: August 10, 2014, 09:26:03 pm »

I've since collected the various elements of the relevant material, because it was a bit spread out. Keep in mind that there's almost nothing anywhere in published materials regarding poisonmaking, and what there is is mostly shit.

Spoiler (click to show/hide)

That said, as there are so few rules, there's probably room for other streamlining bits. Two things you'd probably want to consider would be vastly increasing the craft speed for poisons and possibly alchemicals, as well as increasing the amount of doses a character with skill points in Survival could potentially harvest from a wild source (I recall one memorable quote about RAW would require a character with a +30 Survival check to kill 14 purple worms for enough to make a single dose of poison, which sells for ~700gp). The typical solution I've heard is to create a feat called Brew Poison or some such equivalent to Scribe Scroll, allowing a character to make poisons at the rate of 1 day of crafting per 1,000gp base price, costing 1/2 cost of materials and 1/25th cost in XP.

Ofc. that's just in terms of the crafting side, and making it not insanely stupid. The sneak attack and crit applications are already pretty suited to it; a 1st level rogue would get to add +2 to the DC of their thrown items (or an additional 1d6 typed damage for something like a firestone) while sneak-attacking, while a 20th level rogue would add +20 to the DC/ +10d6 typed damage. The primary balancing factor here is that your main source of sneak attacks, flanking, doesn't work with ranged weapons, which means that you essentially either have to have excellent initiative and a backup for after you get your initial flatfooted attack, or take the Shadowdancer PrC for Hide in Plain Sight, or get a source of (preferably Greater) invisibility.
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Tawa

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Re: Dungeons and Dragons 3.5: The Order of the Silver Wolf
« Reply #74 on: August 10, 2014, 09:35:12 pm »

Oh, that. I remembered seeing that in the houserule block in the Brackenreach campaign.

Sure.
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