Gah, testing this immediately :O Been waiting five million years for something remotely close to a single-dwarf embark, and this sounds like it
Don't give up on this!!
EDIT 1: My hermit is hollowing out a nice rounded hill of about 15 z-levels
The only real problems/bugs I've encountered so far are:
*The first migrant wave sprinkled items on the ground as they disappeared (amulet, bone dice, quiver, and one or two other things..)
*Of that migrant wave a woodworker that showed up didn't disappear, or turn into a regret, and everyone is getting embarrassed from being naked :> Right now he's following my original hermit everywhere under the "Attend Meeting" task while my hermit builds coffins and hauls food :> Heres a dfhack output that may or may not be helpful:
...kDF V6.1 Hermit\Dwarf Fortress\hack\scripts/druidism.lua:2321: Cannot read fi
eld vector<unit*>.36: index out of bounds.
stack traceback:
[C]: in function '__index'
...kDF V6.1 Hermit\Dwarf Fortress\hack\scripts/druidism.lua:2321: in fun
ction 'update'
...kDF V6.1 Hermit\Dwarf Fortress\hack\scripts/druidism.lua:2324: in fun
ction <...kDF V6.1 Hermit\Dwarf Fortress\hack\scripts/druidism.lua:2324>
*Migrant wave left its pets behind.. I brought 5 dogs and 2 cats and now have a hawk, two lambs, a cow and an extra puppy :> I'll probably end up storing seeds inside the puppy..
*Third migrant wave just showed up, all migrants turned into regrets, and they left no pets, but this group dropped 3 quivers and 33 iron arrows..
*I made a shovel but couldn't find out how to dig a hole with it, if it can bury those regrets.. Another part of the guide said to just build coffins so they've got the finest coffins trash-wood can afford
Maybe put the command/method for using the shovel for holes in the faq?
EDIT 2: *I've got a cow running around that is "Opposed to life" :> Now that some time has went by the cow is back to normal "Tame" status..