I still blame stretch goals. When that first pitch came around the map was static - we bitched and whined for randomly-generated ones, he said it was a bad idea, we threw enough money at it to hit the randomly-generated-map stretch goal and he relented to the pressure, and then this happened.
I don't think they're malicious or anything, just that they didn't realize how shitty that one change was going to make things. That plus the nature of indie development and projects in general PLUS the pressure from the community being mad about it not going according to schedule - which is rare enough even for projects that go well - and I think it's understandable for the delay.
I also think it's kind of shitty to defame the developer over an investment like, what, 15-30 bucks to back him? It's not exactly a massive chunk of cash, and Kickstarter projects are always things that are in development, not a discount pre-order store.
And like, if I seem mad about this, I am. I can understand being disappointed, but what the fuck is the point of shitting on the guy? I actively hate people dumping on him because it makes That Which Sleeps even less likely to ever happen. Could he have conducted his PR better? Probably. Could the community have conducted themselves better? I think so. You're not sticking it to some Big Evil Corporation, he's just some rando that couldn't deliver. If you're right, then you gain nothing except the smugness of posthumously identifying a scam that won't ever actually be confirmed by anyone, and if you're wrong, then all you're doing is making this guy's life shittier and development harder.
Ugh. Whenever the subject of this game's development comes up I feel like I'm yelling into the wind.
The reason I, and I assume others, keep railing about this isn't because of this one guy. This is a pattern, and there's a lot of bizarre anti-consumer sentiment that keeps going with it because it's 'indies' and not 'a big evil company'. Indies are exactly the type you need the most protection from. Are you more worried about a national company taking your money and running, or a random contractor?
If people want to get into the business of taking people's money in exchange for future promises, then yeah, they need to be held accountable. People need to look back at this and say "Oh wow, how do we avoid this happening again" not "Oh no, how do we stop people from complaining about this happening again?".
This isn't hard. It's civilization 101, you say "Do this and I'll do that", then they do this, and you are responsible to do that. And if you say you will do something based on a condition, it's a contract. Even with nothing written down and nothing signed it's a contract, the paperwork just makes it formal. So this "technically according to kickstarter policy..." is nothing. That might decide who wins a court case, but it doesn't change the simple promise made up front.
Whether you didn't do the thing you said you'd do because you never were going to, or because you didn't actually know how to do that thing, it doesn't matter. Don't make contracts you can't keep.
If, as some people seem to want, these promises don't have to be kept, then why the hell should anyone give anything to any crowdfunded project? It's not as if the people who funded the project get some percentage of the returns. Basically, that position amounts to the idea that an entrepreneur should be able to have no risk, but the potential for great reward. On the other hand, the backers have all the risk, and the best reward possible is the thing they were promised in the first place. If the game makes 2 billion dollars, the backers get nothing extra.
If you want kickstarter to be that, just a place for virtual handouts for programmer bums, don't expect much in the way of quality or interest in large projects, since people keep getting burned by broken promises. You already see this, people keep swearing off crowdfunding after their latest interesting project just ran off with the money (or spent it all trying).
If you want kickstarter to actually be a platform for novel ideas that mainstream publishers aren't willing to take a risk on, then hold the developers accountable! They're still getting an awesome deal! A publisher takes on the risk, yes, but they take most of the reward as well. Crowdfunded projects have the risk taken on by the community, and the dev gets all the reward! The only reward the funders get is the game itself! So naturally it would make sense for their funding to be protected, and an MVP must be shipped, or the dev gets to get sued.
So keep defending devs who deliver nothing if you don't mind crowdfunding to be nothing but a feel good novelty. If you'd like to continue to see actual good things come out of kickstarter and other crowdfunding platforms, keep demanding accountability.
And this should go without saying, but I'll say it anyway, none of this means that any form of harassment is OK. The accountability I talk about is financial, nobody should be getting attacked for failing to deliver on their promises, only sued.