The thing that I just can't understand is how he managed to mess this up. The only reason that he's late is because he's the one who gave us a timeline.
He could've said that he'd be putting out a video every month. Hell, he could've just put this one out and not said anything at all about future videos.
Given the first video, I also don't understand why he didn't have (at least) several videos worth of content, just playing the game that he was currently running.
That's exactly my impression as well, and the developer's tendency to constantly provide deadlines which were constantly missed (regarding update video etc.) was the only reason why I did not back the Kickstarter; it indicates poor management skills which is very oft cause of delays.
I
never understood why some indie devs give out unnecessary deadlines in such a way. There's a case of Rain World, which promoted its new massive update way too soon, suggesting fall release. In reality, public beta was finally released on November 30 due to long Q&A process. Plenty of the game's community members expressed discontent for this delay, which would not have happened if the dev's earlier promotion of the update did not set expectations.
Another case is Darkest Dungeon. Developer promised multiple times that Korean translation would be available through their communications with unofficial translators and on twitch chat. They have failed to meet this statement, and after years of no official news and multiple DLC updates (which pushes translation effort further), some Korean gamers are viewing the game pretty negatively at the moment.
Compare these cases to Routine. This rogue-like horror game hasn't been released several years after the promised release date, but nobody really gives significant attention to it because the dev team is keeping absolute radio silence, rarely giving (almost yearly) updates just to state that the project haven't been completely abandoned.