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Author Topic: That which sleeps- Kickstarted!  (Read 370641 times)

ThtblovesDF

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Re: That which sleeps- Kickstarted!
« Reply #2025 on: March 20, 2016, 10:08:18 am »

So sooner then 2018?
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Culise

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Re: That which sleeps- Kickstarted!
« Reply #2026 on: March 20, 2016, 01:18:59 pm »

Well, now, aren't we an optimist? :P

((Joke aside, my uneducated guess is this year for early access, so before 2018 for me as well.))
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ThtblovesDF

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Re: That which sleeps- Kickstarted!
« Reply #2027 on: March 21, 2016, 01:27:38 pm »

I've had more hype for this game then most others and god have I and most onm the KDG forum been burn'd. I really want it, in any form, but that only makes it hurt more. The screenshots are really nice, but once again we see levels of polish and complexity not needed for a alpha release, so I'm fairly certain we won't see it before it is basically release ready.
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Jopax

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Re: That which sleeps- Kickstarted!
« Reply #2028 on: March 21, 2016, 01:45:01 pm »

Gosh they have some pretty artwork. Anyone know who's their illustration guy/gal/whatever?
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sjm9876

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Re: That which sleeps- Kickstarted!
« Reply #2029 on: March 21, 2016, 02:12:49 pm »

They don't have one on the team. It's all contract stuff. I know one of the guys doing it is on deviantart and has been linked to somewhere, but can't remember if I found is through KS, here, or their forums.

Easy enough to find through Deviantart though
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TempAcc

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Re: That which sleeps- Kickstarted!
« Reply #2030 on: March 21, 2016, 04:43:29 pm »

Its like a more ~artsy~ version of paradox style grand strategy games. Looks real pretty, hopefuly the game matches up to the looks, since apparently the main dev was very worried about ~polishing the UI~ for a long ass time.
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nenjin

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Re: That which sleeps- Kickstarted!
« Reply #2031 on: March 21, 2016, 06:31:41 pm »

Somehow I think *polishing* involved *making additional screens and sub-menus to contain the metric shit ton of information the game offers.*

I think it was an interesting if odd choice to go with tiled backgrounds, rather than icons, to display half of that information. It makes the city UI look pretty busy because there are all these fine detail images to describe things, and I'm guessing mouse over titles and tool tips to say what they actually are. It doesn't look bad. Just a little strange.
« Last Edit: March 21, 2016, 06:35:04 pm by nenjin »
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Cruxador

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Re: That which sleeps- Kickstarted!
« Reply #2032 on: March 22, 2016, 08:28:44 pm »

Its like a more ~artsy~ version of paradox style grand strategy games.
Looks more like a Stardock game to me, if we're talking aesthetic. I can't think of a Paradox game that has anything much in common with this.
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Culise

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Re: That which sleeps- Kickstarted!
« Reply #2033 on: March 23, 2016, 08:16:59 am »

Its like a more ~artsy~ version of paradox style grand strategy games.
Looks more like a Stardock game to me, if we're talking aesthetic. I can't think of a Paradox game that has anything much in common with this.
Diplomacy, maybe?  At least, aesthetically-speaking.  Then again, there's a reason most people choose not to remember that game. ^_^

I think, however, that TempAcc meant that it appeared to combine Paradox-style grand strategy gameplay with a more artistic aesthetic.  I think it feels a bit more like Stardock in terms of gameplay as well as aesthetics (either Elemental or GalCiv), but that's something we won't be able to confirm ourselves for a while.
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nenjin

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Re: That which sleeps- Kickstarted!
« Reply #2034 on: March 23, 2016, 08:22:37 am »

On paper it seems far and away from Stardock-style gameplay. Stardock to me equates to a game looking like it has depth, and turning out to be dirt simple in practice.

GalCiv in particular.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Urist McScoopbeard

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Re: That which sleeps- Kickstarted!
« Reply #2035 on: March 23, 2016, 08:57:51 am »

From what i have since this game does not resemble either Paradox or Stardock style games. Why are we even trying to categorize it thusly?
« Last Edit: March 23, 2016, 10:16:33 am by Urist McScoopbeard »
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ThtblovesDF

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Re: That which sleeps- Kickstarted!
« Reply #2036 on: March 23, 2016, 10:14:44 am »

Somehow I think *polishing* involved *making additional screens and sub-menus to contain the metric shit ton of information the game offers.*

Watched the videos? There are more animations (without gameplay effect) and pretty pictures in the start menu then in most games, even those with more then 1 dev. It was discussed in the forums, but apperently "prettying" it up is what josh does to relax his brain.
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nenjin

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Re: That which sleeps- Kickstarted!
« Reply #2037 on: March 23, 2016, 11:10:38 am »

Pretty typical for devs I work with. UI work is how they relax :P
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

gimli

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Re: That which sleeps- Kickstarted!
« Reply #2038 on: March 23, 2016, 11:35:42 am »

^ Tell that to Toady. ;)
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Culise

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Re: That which sleeps- Kickstarted!
« Reply #2039 on: March 23, 2016, 01:09:39 pm »

On paper it seems far and away from Stardock-style gameplay. Stardock to me equates to a game looking like it has depth, and turning out to be dirt simple in practice.

GalCiv in particular.
Well, I am a bit of a pessimist about these things.  I do look forward to being proven wrong. :P
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