The feature lock is in. To quote Josh:
A long and tiring week comes to an end - we pushed ourselves to the deadline (and to be honest a few hours past) to get as much as possible in before closing the door on new features (until after the Beta). We are now officially polishing up for Beta - this involves mostly altering the GUI for all of the new features we've put in or expanded upon for stretch goals as well as bringing all of the out of date content up to the new standards. The AI as well has to be modernized with all of the new possibilities of the game, a process we've been trying to stay atop of as we rolled out new features with moderate success. Yes we had hoped to be here at the End of January but I'm quite happy with our progress and excited to hit this milestone with the list of features and enhancements that we have.
Summary from the other points in the update:
- Devlogs are slightly delayed due to cramming as much as possible before the deadline. Sunday should see the release of the first mod tutorial. And we can also look forward to gameplay videos.
- A lot of time has been put in integrating the map editor and scenario editor and it looks rather pretty.
- Buzzwords: Orc Tribes with special traits, Zealot Nobles, Noble Families,
- Bloodlines which can pass magical traits, allowing for cursed human civilizations or magical families
- More and better advisers for governments, the Military Councillor has a more important vote on military matter, you can convince the king that he really needs an occult adviser and your agent is just the man for the job.
- Some new institutions and interactions with them, the spymaster could be the boss of an inquisition, while a Master of Coin could practice State Capitalism by owning his very own merchant guild.
- Assets are looking lovely and are ahead of schedule mostly.
- Beta is still planned for April.
- We're almost up for a new race vote, so if you're not a backer yet, this is the time.