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Author Topic: That which sleeps- Kickstarted!  (Read 368325 times)

Cthulhu

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Re: That which sleeps- Kickstarted!
« Reply #1155 on: February 22, 2015, 11:15:31 am »

Ahh yes I love the part about map interactions...makes me wonder if there is a way to terraform in game? I suppose there is because one of the gods exerts cold over the land...still curious to see if that just gives POIs negative modifiers or if it actually changes the terrain.

Yes, terraforming will be possible, I remember that it was mentioned in one of the old devlogs.

Well... Not to mention at least one of the playable gods (I need to memorise what the game calls them) is based around terraforming.

Inatha.  He creates a blizzard that slowly spreads across the world, giving him an extremely defensible home base to fall back to as enemy armies suffer attrition from the cold and the monsters hiding in it (not to mention the effects of the weather on the economies supporting them).  He also has some kind of voice thing where the fragments of his wendigo-style voice are scattered around the world.  Your agents can hunt them down and retrieve them to power up your avatar or you can leave them where they call monsters and increase the danger of hte surrounding area.
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Neonivek

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Re: That which sleeps- Kickstarted!
« Reply #1156 on: February 22, 2015, 11:22:29 am »

Ohh I was speaking of Seraph who slowly covers the world with her crystals the more of her fragments you obtain.
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lijacote

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Re: That which sleeps- Kickstarted!
« Reply #1157 on: February 26, 2015, 08:52:30 pm »

The map editor is out for beta backers.
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Rose

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Re: That which sleeps- Kickstarted!
« Reply #1158 on: February 26, 2015, 10:35:18 pm »

suck it, witchhunter.
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Cthulhu

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Re: That which sleeps- Kickstarted!
« Reply #1159 on: February 26, 2015, 10:36:31 pm »

Ohh I was speaking of Seraph who slowly covers the world with her crystals the more of her fragments you obtain.

I don't think that counts as terraforming though.  Also does she?  I know she creates a crystal palace that attracts people but I don't thinks he spreads crystals everywhere.
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bulborbish

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Re: That which sleeps- Kickstarted!
« Reply #1160 on: February 26, 2015, 11:21:26 pm »

I seem to recall that Seraph was a Crystal Palace with a growing field of influence which was essentially just as defensive due to her ability to summon mirrored versions of herself within it's domain at will. Unlike Inatha's nobody wants to be here terraforming.

KingDinosaurGames

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Re: That which sleeps- Kickstarted!
« Reply #1161 on: February 26, 2015, 11:48:11 pm »

Seraph raises towers which serve to funnel light to her palace, they don't terraform but "drain light" from adjacent areas creating a variety of interest effects.  We WILL be revisiting the core six Old Ones to see if terraforming abilities will benefit their strategies and theme but Inatha and Moloch are the only two who pivot around terraforming abilities as they were two that were specifically stripped from consideration early because the static map wouldn't support them. 

Inatha is straightforward - a combination of slow but permanent conversion to tundra as well as the ability to push out sudden storms and other environmental effects from the mountain peaks that still contain his voice.  Moloch is more insidious and open to various approaches from forcing the hexes adjacent to his pools to regress to a primal state (jungles, high temperature, more danger) to corrupting rivers with his bile forcing downstream POIs to suffer to wielding his tendrils like weapons to form massive wounds in the earth permanently damaging the hex (and any POI atop it).  However, each usage provides openings for the Heroes to descend into the Underworld and seek out his Heart, or at the very least sever some of his tendrils.

I'm hoping we get to another Old One vote (though Race is next) while in Beta as one of our next contenders is a Sentient War Machine from the Age of Wonders that has a very unique relationship with terraforming focused around ancient ruins, though I do expect Tzadar to rally and take it. 
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StupidElves

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Re: That which sleeps- Kickstarted!
« Reply #1162 on: February 27, 2015, 12:45:02 am »

Seraph raises towers which serve to funnel light to her palace, they don't terraform but "drain light" from adjacent areas creating a variety of interest effects.  We WILL be revisiting the core six Old Ones to see if terraforming abilities will benefit their strategies and theme but Inatha and Moloch are the only two who pivot around terraforming abilities as they were two that were specifically stripped from consideration early because the static map wouldn't support them. 

Inatha is straightforward - a combination of slow but permanent conversion to tundra as well as the ability to push out sudden storms and other environmental effects from the mountain peaks that still contain his voice.  Moloch is more insidious and open to various approaches from forcing the hexes adjacent to his pools to regress to a primal state (jungles, high temperature, more danger) to corrupting rivers with his bile forcing downstream POIs to suffer to wielding his tendrils like weapons to form massive wounds in the earth permanently damaging the hex (and any POI atop it).  However, each usage provides openings for the Heroes to descend into the Underworld and seek out his Heart, or at the very least sever some of his tendrils.

I'm hoping we get to another Old One vote (though Race is next) while in Beta as one of our next contenders is a Sentient War Machine from the Age of Wonders that has a very unique relationship with terraforming focused around ancient ruins, though I do expect Tzadar to rally and take it.

Will there be old ones that feature an object as their source of power? Like Sauron and the One Ring? Because that leads to a lot of possibilities for moders.
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Urist McScoopbeard

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Re: That which sleeps- Kickstarted!
« Reply #1163 on: February 27, 2015, 12:50:30 am »

I am excite.
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gimli

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Re: That which sleeps- Kickstarted!
« Reply #1164 on: February 27, 2015, 08:21:11 am »

Seraph raises towers which serve to funnel light to her palace, they don't terraform but "drain light" from adjacent areas creating a variety of interest effects.  We WILL be revisiting the core six Old Ones to see if terraforming abilities will benefit their strategies and theme but Inatha and Moloch are the only two who pivot around terraforming abilities as they were two that were specifically stripped from consideration early because the static map wouldn't support them. 

Inatha is straightforward - a combination of slow but permanent conversion to tundra as well as the ability to push out sudden storms and other environmental effects from the mountain peaks that still contain his voice.  Moloch is more insidious and open to various approaches from forcing the hexes adjacent to his pools to regress to a primal state (jungles, high temperature, more danger) to corrupting rivers with his bile forcing downstream POIs to suffer to wielding his tendrils like weapons to form massive wounds in the earth permanently damaging the hex (and any POI atop it).  However, each usage provides openings for the Heroes to descend into the Underworld and seek out his Heart, or at the very least sever some of his tendrils.

I'm hoping we get to another Old One vote (though Race is next) while in Beta as one of our next contenders is a Sentient War Machine from the Age of Wonders that has a very unique relationship with terraforming focused around ancient ruins, though I do expect Tzadar to rally and take it.

Will there be old ones that feature an object as their source of power? Like Sauron and the One Ring? Because that leads to a lot of possibilities for moders.

I don't think that there are any Old Ones like that.
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Xantalos

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Re: That which sleeps- Kickstarted!
« Reply #1165 on: February 27, 2015, 08:22:38 am »

Well, you'd know :P
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Zangi

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Re: That which sleeps- Kickstarted!
« Reply #1166 on: February 27, 2015, 09:06:38 am »


Will there be old ones that feature an object as their source of power? Like Sauron and the One Ring? Because that leads to a lot of possibilities for moders.

I don't think that there are any Old Ones like that.
More importantly, can one like that be created by modders?
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Majestic7

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Re: That which sleeps- Kickstarted!
« Reply #1167 on: February 27, 2015, 09:19:51 am »

Would Sauron really start with the One Ring, though? It sounds to me more like something he'd do during the game. A mechanic for creating artifacts that empower you while making you more vulnerable would certainly be interesting option.
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Delta Foxtrot

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Re: That which sleeps- Kickstarted!
« Reply #1168 on: February 27, 2015, 09:22:28 am »

Wasn't there something like that in one of the earlier devlogs? Or am I misremembering and you can instead empower your minions with your awesome powah? I'm pretty sure some empowering will be in the game.
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gimli

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Re: That which sleeps- Kickstarted!
« Reply #1169 on: February 27, 2015, 09:26:12 am »

A mechanic for creating artifacts that empower you while making you more vulnerable would certainly be interesting option.

Agreed. Hm....perhaps a "Suggestions & Ideas" topic should be created on the official forums. [Even tho I don't see the BETA board, since I am not a backer..] That being said....perhaps it's kinda early for that, since most of the KS goals will be added later on as well.  :D
« Last Edit: February 27, 2015, 09:29:04 am by gimli »
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