Eh, like Jalek said, that theme/ability seems too redundant to warrant distinct Agent. You can use the Hero's weaknesses with any Duelist Agents and achieve a similar thing.
To second this, the mechanic of infuriating a hero and trying to lure him out to make foolish mistakes is part of the game and any Agent can try to rile them up to that extent. Some Agents are definitely better at it than others, but it is a core (and fun) mechanic.
Endless Simulation achieved!
Someone backed 300$ more.
i really hope this reaches 53k.
I do as well! We're going to release a video showing off the Procedural Generation solution we have been working on, I think it's pretty clever. I also hope we get another 1k backer, the 1k tier really benefits everyone since that person is personally funding an agent.
Congrats on yet another stretch goal, though it didn't seem that surprising at this point. I think that, unless potential investors get some sort of additional incentive (demo), we're going to be really hard pressed for the next stretch goal.
How's the next video going to come along?
We're releasing the prior demo in 3 parts starting today (uploaded last night), we need to somewhat draw it out while we get the Procedural Demo Video up and running. We also have about 40 minutes of military gameplay we need to distil down, but that's going to be a lower priority then the Procedural Demo.
I'm agenting all over the place. If I had a million bucks...
You mentioned duelist agents so this might already exist in some form. The Champion (or something) is a mysterious warrior who specializes in luring people into single combat and fucking them up. Abilities are combat stuff based around forcing heroes to fight one on one to the death and killing them in said manfights.
Scheme is Vendetta, sends a hero a challenge he can't refuse. He gets a compulsion to seek out the Champion and duel him, slowly losing will (and falling prey to some kind of insanity/corruption if it gets too low, permanent berserk rage maybe?) the longer he goes without fighting him. Probably would need some kind of lesser but equivalent effect on the Champion so you don't just keep running away until the guy goes crazy.
Set him up in some high-danger dungeon or something and send the call to some hero, watch him abandon his mission to go on some suicidal cross-country journey to duel a guy who will almost certainly kill him.
The problem is that the Hound somewhat has a similar ability, as long as his target remains wounded he can continue to Bay at him - driving him slowly insane unless he comes out to confront the Hound. We only have one Agent that has the duelist trait by default, but his skill is devastatingly political.
With the minions that your agents can have, do some of them have some sort of passive bonus they bring if there is another army in the area doing its own thing? Like, say, your agent has some giants with him and an army of yours clashes with another in the same POI, can you use those giants to provide "shock" damage or whatever at the risk of getting them killed? I'd imagine they would be hard to miss in a middle of a war-zone.
If you have an army there you can join the army and fight, or you can engage in guerilla warfare. Some minions do have unique challenges that affect military battles outside of actually fighting.