What's the word on post-release support, if any? DLC? I'm tempted to back this game, but I've been burned on Kickstarter a few times already and would hate to throw money at something that's going to die on the vine, so to speak.
We don't really have a solid commitment to expansion plans - what we have is a commitment that the game on release will be feature complete, fully moddable, and have enough hand-crafted scenarios to provide a ton of content. That being said, I can't imagine a scenario where we aren't at the very least adding in new agents, abilities, and classes - though I expect modders to be racing us down that road.
With the endless simulation, will it be a case where being defeated and sealed up simply makes the game "skip" ahead for a time and you rise or and start again. If so, can you have it that your surviving agents (if any) can look for a way to reverse the seal and get you back in early, whether via event or controlling them directly?
We just posted an update going over the Endless Simulation plans, your defeat, just like your victory, will be a "critical event" if you enable Endless Simulation - you can continue to play past these moments within certain constraints. If you are FULLY SEALED and your agents defeated it still spells game over (we imagine a window whereby a ritual or grand sacrifice or similar can bring you back.) Being fully sealed will most likely involve the Heroes or Nations fulfilling one of the dynamic prophecies, so even if you are on the verge of defeat you can avert true death by blocking the completion of the prophecy. The details on this are subject to change based on our proof of concept.
Now... what I CAN'T commit to because we haven't POC'd this, is the ability for a lesser evil under your control to assume your power and for you to then continue playing as that Evil. I CANNOT say this will be in the game for sure, but we plan to put it on the dev wish list and see if it's feasible.
Also we posted the Endless Simulation description update today instead of Dev Log #4 Part I (we ran to 48 minutes so we had to split the video, just too much to go over) so we could get it out before we actually hit the goal. Let me know if you have any concerns or questions based on the description and we'll address what is feasible within the planned scope. We left it slightly open-ended, because the more we raise the further we can push the Endless Simulation features, but everything we have written is promised as part of hitting the stretch goal.