I know this is derailing the conversation from the kickstarter, but I have a bunch of questions about how the armies are represented:
So how large are the military armies supposed to be? Are they represented by an abstract "health bar" for each unit or do we see an actual number of how many men are in each regiment? Are armies made from the population of where they are spawned, and how do these cities react to a mass amount of people being taken from their cities this way and possibly killed, if they can react to it at all? How much information does each army give (assuming max-infiltration or control) on its individual regiments (like which culture they belong, which city they spawned from, etc)?
Armies can get pretty large, multiple tens of thousand, but generally are smaller then that. The way armies work is that the "base unit" which is unique for the government type acts as hit points, with each hit point being a soldier. So you may recruit 5,000 Levies from the feudal kingdom which are your base, but the actual tactics of combat come down to the smaller elite units which you choose to deploy or hold back as strategy dictates. So all of those levies are merely meant to hold the line while you properly utilize your Elite Cavalry or Heavy Infantry units.
Oh yes, POIs do not enjoy their people being drafted - it has an immediate effect on morale and security, and may also lower the yield of the farmlands - which is even more compounded by the fact that a mustered army consumes food. We don't show the POI Spawned from but you will see the culture on infiltration, as well as the other militarily relevant statistics.
I just thought of something that I think would add to the stories generated by the game quite a bit, if it isn't in there already.
Is there a log kept during the game of what the various entities are doing? Hero X went to POI Y on turn Z or something like that? Because if that were the case (or gets added on or whatever) then that could really assist people in doing interesting writeups of their game, or writing a run through of their game from the Chosen One's perspective or something.
Yep, you can see action histories on agents, heroes, armies, etc.
Cities originally had a lot more detail then they have now, we were going to have a very simple district system that let you slowly corrupt areas of the city, wage guild and thief wars, and be able to secure a district as your stronghold. Heroes would have to retake districts from you, slowly fighting for control. It was actually a very fun system and pretty lightweight for the depth that was offered, but the supporting elements to really actualize it would have cost far too much - and the asset requirement was fairly high.
Any chance of this making its way back in ? this sounds amazing!
haha, no chance at this point - it was pretty interesting but it was practically a game unto itself.
Will this game be USB portable? I use different computers frequently due to circumstances so it'll be useful to know if I can carry entire folder around without leaving artefacts on the host computer.
Also, how is PayPal donations doing?
We are compiling on Unity which is itself USB portable so you shouldn't have an issue, but I haven't tested this.
EDIT: I can get a full list of dependencies for you, as long as the computer satisfies these you can simply move the folder structure
Still <$500 on Paypal front