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Author Topic: That which sleeps- Kickstarted!  (Read 370597 times)

KingDinosaurGames

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Re: That which sleeps- Kickstarting!
« Reply #450 on: September 25, 2014, 12:12:41 pm »

Funded!  I'm glad we're going to be able to give this game the quality of art it deserves - and I can't wait to see what stretch goals we can achieve.

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ERICdb

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Re: That which sleeps- Kickstarting!
« Reply #451 on: September 25, 2014, 12:16:31 pm »

Congratulations!!!  :D

I hope this shows the media the interest we have in your game so that even more people can help us reach the stretch goals.

I'm happy to be part of this, more if we consider this is my first bake ever.
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nenjin

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Re: That which sleeps- Kickstarting!
« Reply #452 on: September 25, 2014, 12:52:08 pm »

Well, the angsty part is over, congrats. Now to watch the additional monies flow in.
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sjm9876

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Re: That which sleeps- Kickstarting!
« Reply #453 on: September 25, 2014, 12:58:07 pm »

Congrats, and preordered :)

Guess I'm finally getting the chance to figure out how much Kickstarter charges fro currency conversion :P
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jhxmt

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Re: That which sleeps- Kickstarting!
« Reply #454 on: September 25, 2014, 01:05:08 pm »

I had one really bizarre game where through a random event the Order developed a port, which gave them trade - the Golden Republic pounced on creating a trade route with them because trade with "uncivilized" and "Exotic" nations is worth a bonus, so then they also established a Merchant Guild branch there, which then led to a second overland trade route which the Order established with the emerging Lizard Kingdom in the swamps to the south.  Fast forward multiple turns (I was busy testing something in the wild lands) and the Order progresses to a republic, the Lizardmen become a Monarchy, and they all join in an alliance with Aventura and the Golden Republic.  Very odd, but this happened because trade routes can cause cultures to become closer together, and a society can shift it's government type if it becomes close enough with a more advanced government.  It was worth it just to see the Lizardmen have a Grand Ball in the swamp.

If I hadn't already funded (congrats on the Kickstarter goal being met, by the way!), this story would have made me.  :D
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Astfgl66

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Re: That which sleeps- Kickstarting!
« Reply #455 on: September 25, 2014, 02:30:33 pm »

And it looks like that, in the same day, the first of the stretch goals is also achieved!
Now to Religion!
« Last Edit: September 25, 2014, 02:35:31 pm by Astfgl66 »
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Xantalos

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Re: That which sleeps- Kickstarting!
« Reply #456 on: September 25, 2014, 03:05:35 pm »

Ooh - Narnia, if we can get a rival old one (Emperor Across the Sea) to play against us. We can be whatever the Satan expy was. Thaklabilbus or something.
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Puzzlemaker

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Re: That which sleeps- Kickstarting!
« Reply #457 on: September 25, 2014, 03:38:32 pm »

Well uhh first stretch goal hit, and I do believe its going to keep going!
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Scoops Novel

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Re: That which sleeps- Kickstarting!
« Reply #458 on: September 25, 2014, 03:45:56 pm »

Have you guys looked at AI War? Similar "don't wakestir unsettle the giant" thing.
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KingDinosaurGames

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Re: That which sleeps- Kickstarting!
« Reply #459 on: September 25, 2014, 03:55:15 pm »

Have you guys looked at AI War? Similar "don't wakestir unsettle the giant" thing.

We've gotten a lot of "Have you played AI War" questions and honestly I'm stumped as to why I never have - it clearly sounds like something both of us would love but it somehow just never happened.  I may try to squeeze in some time to try it this weekend (along with another recommendation I got was Armaggedon Empire).
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rylen

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Re: That which sleeps- Kickstarting!
« Reply #460 on: September 25, 2014, 04:15:54 pm »

Ooh - Narnia, if we can get a rival old one (Emperor Across the Sea) to play against us. We can be whatever the Satan expy was. Thaklabilbus or something.

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RebelZhouYuWu

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Re: That which sleeps- Kickstarting!
« Reply #461 on: September 25, 2014, 05:46:06 pm »

I wonder if you have any crazy stories from play testing that you can share.  One of the few things that got me into dwarf fortress was reading the type of stories that basically say only in dwarf fortress.
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Xantalos

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Re: That which sleeps- Kickstarting!
« Reply #462 on: September 25, 2014, 05:55:58 pm »

I fully expect this thread to turn into a repository of those stories why the game comes out.
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KingDinosaurGames

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Re: That which sleeps- Kickstarting!
« Reply #463 on: September 25, 2014, 06:23:57 pm »

If you play the Standard Scenario you generally have a basic level of understanding how the game is going to play out, which was our goal - to make it a challenging experience that relies on your learning the patterns of the world.  Manipulating the nations that hate eachother, targeting wise kings, timing a crippling famine at the right moment - but even inside that structure there's so many explosive elements.  The moment you take a "radical" choice like killing the King and his immediate family, you get the unexpected - like one time I had cursed the King's Family, the Barons declared him unfit, split into two nations, and began to fight a civil war.  Meanwhile the Tribes had united behind a Hero, who they proclaimed their chosen king, but he was Cylarian, the barons have a diplomatic summit after a bloody battle, declare the Cylarian hero their king (I didn't see this result but I'm assuming its because he is friends with all the barons and the heroes that were acting as diplomats), making him the king of both powers, he then went on to marry the daughter of the elves (at this point he's simply a diplomatic monster)... overthrows the Elvish Council and declares himself King.... now his ego and diplomatic skill are both max, he manages to Annex Elerion into Cylaria (still only three crowns) - I'm just watching this happen, because I'm spellbound, I don't want to interfere because I need to know what can possibly happen.   The united three kingdoms attack Arden, recapturing the farmlands, he makes peace and turns Arden into an ally. 

Long story short, he discovers I'm rising and crushes me.  Despite the fact that he was simply taking over the world he was friendly with every hero, so no one was stopping him.  I ended up adjusting how heroes see other friends if they're growing too powerful, but the completely random events that lead up to this were otherwise "expected" to function that way.   In addition, later builds implemented the Balance of Power desire which makes nations take a more critical eye at people who are growing stronger.

Now that's an outlier but still somewhat understandable based on the scenario setup, if you add in the Game Modes you get some real crazy stuff.  I have a lot of favorite Modes, but on the North Burns playing with "Liberty" is a really fun way to switch it - it makes revolutions and slave revolts much more common and you get to see the world rip itself apart and remake itself.

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Jalak

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Re: That which sleeps- Kickstarting!
« Reply #464 on: September 25, 2014, 06:37:47 pm »

Are there any communist-like governments in the game? I don't mean the sort of equality-for-all fantasy ones that, say, the elves might have, I mean full blown socialist revolutions (or fascist extremism). If so, how do you get them?

On that note, is "ideology" a thing in this game? Are there certain leaders/heroes that want to spread a particular government type to other nations, or really hate/love slavery (or maybe colonial-imperialism) and want to implant those views on other people and make puppet groups, rather then conquer them directly? Is there a Napoleon-esque guy running around?

For that matter, what other controversial policies are there represented in this game besides slavery and possible colonial-imperialism?
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