Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 33 34 [35] 36 37 ... 210

Author Topic: That which sleeps- Kickstarted!  (Read 370605 times)

Cthulhu

  • Bay Watcher
  • A squid
    • View Profile
Re: That which sleeps- Kickstarting!
« Reply #510 on: September 26, 2014, 09:59:34 pm »

I was also wondering about that when it comes to the Shadowmere who you said has an expanding zone of influence.
Logged
Shoes...

Jalak

  • Bay Watcher
    • View Profile
Re: That which sleeps- Kickstarting!
« Reply #511 on: September 27, 2014, 02:21:27 am »

So if the endless simulation thing gets off the ground, how will you handle the technological advancements, if at all? I would love a Shadowrun thing going on at the later "stages". On that note, are races represented in this game as well as separate entities, or are they essentially just different cultures with specific values assigned to them?
Logged

ERICdb

  • Bay Watcher
    • View Profile
Re: That which sleeps- Kickstarting!
« Reply #512 on: September 27, 2014, 04:26:54 am »

Hey, I know you are really busy right now, so this isn't mandatory or anything, but if you manage to have a little bit of spare time please check the reddit forum. I'm saying this because maybe with all this excitement and work you have missed some of the questions posted there.

Thank you again!

Edit: I've just noticed you've been keeping answering questions in the Reddit "Questions?" threat so my bad. In fact I carelessly open a new threat to ask a question.
« Last Edit: September 27, 2014, 08:43:40 am by ERICdb »
Logged

Demiurge

  • Bay Watcher
    • View Profile
Re: That which sleeps- Kickstarting!
« Reply #513 on: September 27, 2014, 10:31:16 am »

haha - I'm getting no development done right now as is - we've got a lot on our plate that is constantly distracting so I'm handling a lot of infrastructure work.  I need to expand our tester program to prepare for Beta backers, have to update our terrible website, working on a solution to our dynamic sentence localization support problems, and I need to get my automated scripts that we use for PC regression testing working on Mac and Linux.

Well I'm sure you'll have no shortage of volunteers willing to debase themselves for a chance at it before the KS ends ;)
Logged

KingDinosaurGames

  • Bay Watcher
    • View Profile
    • That Which Sleeps
Re: That which sleeps- Kickstarting!
« Reply #514 on: September 27, 2014, 12:06:04 pm »

EricDB - thanks for the heads up!  I actually was only receiving email for responses and not new topics, so I missed out on those questions.  I've changed my settings.

Jalak - no tech advances, we handle technology through government types and we wouldn't be adding any beyond the "medieval/renaissance" era.  I also don't think this paradigm would work that well in a Shadowrun type setting, which would really benefit from its own game.

Races that can exist as distinct nations are represented separately, but our art assets are currently all pretty much Human, Orc, Dwarf, Elf - since we've been funded we'll be expanding to support a few more, and as funding increases we'll be slipping in more interesting races as we can.  They generally have distinct government types and cultures, and feature very unique Elite Units and Heroes. 

Ah ok, so I suppose I should clarify on distance.  So it is technically true that there is no sense of distance for the POIs, but we do still render onto a 2D grid, so distance does exist in that sense.  If a hero/agent can "fly" we calculate where they can go by drawing a simple circle with a radius of X, and we use that for Rituals as well - this is visualized for you when you would select the Ritual.   In this regard I misspoke when I said distance is arbitrary, we do calculate distance between POIs on the map for some effects.

Shadowmere on the other hand expands by flagging POIs, and they travel by road connection - he can move anywhere in his domain so it also doesn't calculate based on distance.

Logged
That Which Sleeps
IndieDB| Website | Twitter

dennislp3

  • Bay Watcher
    • View Profile
Re: That which sleeps- Kickstarting!
« Reply #515 on: September 27, 2014, 12:58:19 pm »

So gods and religion are definitely making it in...just a few hundred from hitting that stretch
Logged

ERICdb

  • Bay Watcher
    • View Profile
Re: That which sleeps- Kickstarting!
« Reply #516 on: September 27, 2014, 04:17:27 pm »

So gods and religion are definitely making it in...just a few hundred from hitting that stretch

Isn't it exciting? The game seemed to had lots of potential in its original state, and seeing the KK going so well I can't imagine the new situations that can derive from those expansions.

In that regard, though, I'd be pleased if anyone knows how many other big sites of indie-news such as "Rock, Paper, Shotgun" are out there to kind of know if we can expect another of those temporary boosts on backing.
Logged

Digital Hellhound

  • Bay Watcher
    • View Profile
Re: That which sleeps- Kickstarting!
« Reply #517 on: September 27, 2014, 04:26:29 pm »

As Gods seems to be going through - will it be possible to 'corrupt' gods? Capture them, or at least some mortal avatar of them? Just kill them, and watch a religion crumble (or... carry on as always) when the followers realize they are praying to what amounts to a metaphysical carcass?

Corruption is the option that seems to have the most potential. I imagine even if the followers realize their god is acting strangely, it's not so easy to overthrow him/her/it as it would be a mortal king.

I also like the thought of laying a trap for some brave warrior god; manipulating them to step down to the earth to 'vanquish' you, only for them to fall into your clutches - rather like the 'disguise danger level of PoI for Heroes' thing you discussed. I imagine the gameplay might be a bit too derivative at that point, of course.
« Last Edit: September 27, 2014, 04:28:39 pm by Digital Hellhound »
Logged
Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Demiurge

  • Bay Watcher
    • View Profile
Re: That which sleeps- Kickstarting!
« Reply #518 on: September 27, 2014, 04:28:25 pm »

So gods and religion are definitely making it in...just a few hundred from hitting that stretch

Isn't it exciting? The game seemed to had lots of potential in its original state, and seeing the KK going so well I can't imagine the new situations that can derive from those expansions.

In that regard, though, I'd be pleased if anyone knows how many other big sites of indie-news such as "Rock, Paper, Shotgun" are out there to kind of know if we can expect another of those temporary boosts on backing.

I think once a bunch of Youtube folks get a hold of it and do let's plays with a (hopefully robust) demo we'll see a huge jump. It's interesting because just yesterday I was watching Scott Manley comment on the whole Space Base DF-9 debacle and he specifically said he'll never plug a kickstarter unless it has a working demo. Scott usually focuses on sci-fi games but I'm sure he'd be interested in trying out That Which Sleeps :)
Logged

Jalak

  • Bay Watcher
    • View Profile
Re: That which sleeps- Kickstarting!
« Reply #519 on: September 27, 2014, 05:04:06 pm »

So, now that it's pretty obvious that the religion aspect is going to get back into the game, I'd like to know how powerful these gods actually are. How much interaction are we going to expect from these guys and how our own agents and rituals can interact with them? What sort of religions are we going to get in our demo?

I think once a bunch of Youtube folks get a hold of it and do let's plays with a (hopefully robust) demo we'll see a huge jump. It's interesting because just yesterday I was watching Scott Manley comment on the whole Space Base DF-9 debacle and he specifically said he'll never plug a kickstarter unless it has a working demo. Scott usually focuses on sci-fi games but I'm sure he'd be interested in trying out That Which Sleeps :)

Wait, what?

"reads DF-9 post"

Oh Goddammit, I invested in that!
« Last Edit: September 27, 2014, 05:13:57 pm by Jalak »
Logged

dennislp3

  • Bay Watcher
    • View Profile
Re: That which sleeps- Kickstarting!
« Reply #520 on: September 27, 2014, 05:27:42 pm »

TotalBiscuit...nuff said...I have seen him back and promote much less interesting and unique stuff...plus he has a pretty huge playerbase and he promotes and tests a lot of random things
Logged

Delta Foxtrot

  • Bay Watcher
    • View Profile
Re: That which sleeps- Kickstarting!
« Reply #521 on: September 27, 2014, 05:32:25 pm »

Has he done any KS stuff lately though? I remember seeing a video where he said that he's a bit disillusioned with all the malicious and simply mismanaged kickstarters so he's a bit wary of recommending them. I'm not the most frequent of followers so I don't know how strict he has been with that stuff.
Logged

Jalak

  • Bay Watcher
    • View Profile
Re: That which sleeps- Kickstarting!
« Reply #522 on: September 27, 2014, 05:36:44 pm »

He can be, depending on what's on offer. I know he seemed pretty excited about the whole dungeon keeper kickstarter remake and, while I don't think he was actually recommending it, he did point it out to other fans. I'm relatively certain that a demo would at least get his attention on that, especially since I can't even think of a kickstarter that showcased a demo in the middle of it.

Another question for the game; is that Aventuran Free State and Golden Republic actually at war or were we seeing some sort of raiding force in the showcase videos? How complex can the diplomacy between nations get, anyway?
Logged

ERICdb

  • Bay Watcher
    • View Profile
Re: That which sleeps- Kickstarting!
« Reply #523 on: September 27, 2014, 06:20:51 pm »

I'm relatively certain that a demo would at least get his attention on that, especially since I can't even think of a kickstarter that showcased a demo in the middle of it.

From my little knowledge I can say that usually KK projects tend to stabilize quickly from the first money volleys and that there isn't much funding in the middle of the project. A good demo could mean an excuse for media or those Youtubers to show the KK again, thus eliminating that middle-desert. It could be interesting to see if that actually happens :P
« Last Edit: September 27, 2014, 06:28:07 pm by ERICdb »
Logged

KingDinosaurGames

  • Bay Watcher
    • View Profile
    • That Which Sleeps
Re: That which sleeps- Kickstarting!
« Reply #524 on: September 27, 2014, 08:13:38 pm »

Gods and Religions confirmed, ecstatic!   We threw together a video with some of the old mechanics into the new engine - going to post it as a tiny teaser in the updates just to show some of the Events and Mechanics you can engage in, clearly not the final look though.

Yeah, I think that if the KS slows down next week it gives us great opportunity to finish up the demo and get it out for Week 3-4, and if it doesn't well... then we're still moving towards stretch goals so its a win-win.

Ah the Gods - so the power of the Gods depends on their need for religion being satisfied.  Your normal greek inspired pantheon god gets access to better passive benefits and miracles the more Temples he has - however in order to activate these powers they require "faith" - faith is not only the currency of their powers but also a mark of their vitality.  A god filled with faith is a powerful force, a god with little faith may drop off the scene entirely... or something more nefarious may happen to him. 

Faith raises based on the God's aspects - a God of war gets it from battles being fought, a God of the Hearth accumulates it over time from his followers, a God of the Harvest grows stronger as food generation increases.  The God of the Harvest in your way?  A drought will sufficiently weaken him.

The question of whether or not thety actually DO anything is important - a God of War doesn't care for the well being of his worshipers, he just wants them to fight.  Expect to face little direct interference from a God of Thieves, but maybe the Lord of Life will directly oppose you if you begin to raise undead hordes.  However, even the most apathetic god will lash out if you begin to tread on his immortal terrain - keep the fight firmly rooted on the ground unless you are prepared to take the battle into the heavens.

Religions in the demo = 0,  Religions in the NEXT demo = probably 13 or so.  They're principally dynamic, but can be set static per scenario - Gods can also arise if no god currently fulfills an active Aspect.  For example, if there is no God of Trade but trade is flourishing one may be born (unless you anticipate and begin to capture that energy.)

Oh yes, you can kill the Gods - you can also subvert them and claim their Aspect for your own - a big payoff but it's a huge gamble.  In order to "play the religion game" you permanently siphon off some of your own power, and if you aren't careful a God may take it for his own. 

The "Big Fish" left that is realistic is Kotaku - we actually got on IGN Spain but they don't really have the following that the main IGN page has, but I would doubt we would get up there.  Kotaku is feasible, and is probably the only site left that would get us to Procedural Generation.

DF-9, I was not a backer but if I was I would be furious.  Absolutely no excuse for a company to assume ongoing crowdfunding would support development, but I'm also personally disappointed because the game sounded amazing.
Logged
That Which Sleeps
IndieDB| Website | Twitter
Pages: 1 ... 33 34 [35] 36 37 ... 210