Gods and Religions confirmed, ecstatic! We threw together a video with some of the old mechanics into the new engine - going to post it as a tiny teaser in the updates just to show some of the Events and Mechanics you can engage in, clearly not the final look though.
Yeah, I think that if the KS slows down next week it gives us great opportunity to finish up the demo and get it out for Week 3-4, and if it doesn't well... then we're still moving towards stretch goals so its a win-win.
Ah the Gods - so the power of the Gods depends on their need for religion being satisfied. Your normal greek inspired pantheon god gets access to better passive benefits and miracles the more Temples he has - however in order to activate these powers they require "faith" - faith is not only the currency of their powers but also a mark of their vitality. A god filled with faith is a powerful force, a god with little faith may drop off the scene entirely... or something more nefarious may happen to him.
Faith raises based on the God's aspects - a God of war gets it from battles being fought, a God of the Hearth accumulates it over time from his followers, a God of the Harvest grows stronger as food generation increases. The God of the Harvest in your way? A drought will sufficiently weaken him.
The question of whether or not thety actually DO anything is important - a God of War doesn't care for the well being of his worshipers, he just wants them to fight. Expect to face little direct interference from a God of Thieves, but maybe the Lord of Life will directly oppose you if you begin to raise undead hordes. However, even the most apathetic god will lash out if you begin to tread on his immortal terrain - keep the fight firmly rooted on the ground unless you are prepared to take the battle into the heavens.
Religions in the demo = 0, Religions in the NEXT demo = probably 13 or so. They're principally dynamic, but can be set static per scenario - Gods can also arise if no god currently fulfills an active Aspect. For example, if there is no God of Trade but trade is flourishing one may be born (unless you anticipate and begin to capture that energy.)
Oh yes, you can kill the Gods - you can also subvert them and claim their Aspect for your own - a big payoff but it's a huge gamble. In order to "play the religion game" you permanently siphon off some of your own power, and if you aren't careful a God may take it for his own.
The "Big Fish" left that is realistic is Kotaku - we actually got on IGN Spain but they don't really have the following that the main IGN page has, but I would doubt we would get up there. Kotaku is feasible, and is probably the only site left that would get us to Procedural Generation.
DF-9, I was not a backer but if I was I would be furious. Absolutely no excuse for a company to assume ongoing crowdfunding would support development, but I'm also personally disappointed because the game sounded amazing.