Something to note about agents is that they seem to be organized by difficulty of recruiting. The seeker, baron, shadowmere, etc. are all at the bottom and we know (unless it's changed) that those are all semi-old one type agents that require major map activity to recruit. So if it scrolls, I don't think we'd be seeing the little guys below.
I actually... thought it looked kind of real? I doubt it will be good when/if he releases whatever he's made, just because it's a single coder who's buried himself in a tomb and piss-jugged it for three years, there's been no opportunity for anyone other than the insane guy to look at it.
But it looks like there's something there. The only thing I saw that was alarming, Sanger pointed out, is that one of the regions is missing from the region list. Unless they're manually added to it (which is spaghetti enough I can see it being true for a project like this) it's a pretty glaring problem.
I don't think instantaneous turns are that crazy. The sheer mind-numbing quantities of numbers and stats on the screen makes me think he's gone for spreadsheets to deal with the AI problem, just making nations act based on a shitload of stats rather than giving them actual options. Which ironically is probably more predictable and deterministic than his AI card whatever shit. That kind of thing I don't think would require long turns, especially when most actions are timed. If AI characters behave anything like the player, 90% of them will be idling on any given turn resolution.