So, Shadows Behind the Throne released on Kickstarter.
https://www.kickstarter.com/projects/1677505065/shadows-behind-the-throne
...My only real thought is that, as much as we might gripe about seeing the map and UI only, those are very real, very important things. As evidenced by Shadows Behind the Throne, where the map is crowded and unwieldy, and the UI is so bad I don't want to touch it with a 10ft pole.
Sir are you familiar with dwarf fortress?
To say "it works in Dwarf Fortress so it'll work elsewhere" isn't really a valid statement. DF is exceptional in a lot of ways. And DF's UI isn't even that bad. It's densely packed, true, but the core elements all are arranged in a straightforward and broadly homogeneous way.
DF interface is awful (lots of things that SHOULD work similarly do not work similarly) and clunky, but the game itself is so great that it makes up for it. It also has tons to display, so it's difficult to find a much better way of displaying it.
It really depends on the game on how important the interface is. DF works because you don't often need to do things quickly, RTS games require quickly accessible UIs and TBS/tactical games require you to be able to quickly access lots of different information.
That said, I can't really back anything just based on a bit of a graphical overhaul - that doesn't really do anything for me.