Let us know if the unban deal goes okay or if things go to shit again. Even if the details are personal, a "things are good" or "things are not good" is still useful information.
Here's a question...
As a backer of over 10 KS games now, having watched the sausage get made on various games at various states of development....
Let's say the game does eventually come out. Do the missed deadlines, compromises, rushed things, taint the entire game experience? If it released would you even be able to enjoy it the same way as you might have if it hit all its deadlines (or at least most)? Would you, generalized you, be able to step back from the months of disappointment and judge the game strictly on its merits? Or is all this pre-release stuff part and parcel of the game experience and judgments about it?
I think people generally care most about the concept that got them involved. If the game is true to that, the troubles in development melt away like butter in the California sun. If the game is adulterated, well, Spore.
You know, after having watched the internet develop since early 1990s, I've come to the conclusion that the social side of the internet is very toxic. Negativity, trolling and vomiting your traumas/mental problems/whatever on others is just... the norm. People are expected to live with it instead of treating others positively like in real life. Maybe it is partially because people unable to interact in real life pour all their social needs out here. Maybe it is because of the nerd fallacies regarding acceptance, where nerds accept behavior unacceptable elsewhere since they know themselves what exclusion is like.
Or maybe it's just a difference in culture. People indigenous to communities, even those renowned for negativity (4chan, as an example) aren't really harmed by it. The harm comes from clashes between this mileau and that of modern western public culture, which is greatly concerned with maintaining a faįade of positivity.
So yeah, if I was a indie dev, I'd actually avoid interacting with fans too much. (Or alternatively, hire someone to do that interaction for me and try to avoid reading shit too much.) Support is great, but fanbois can make you blind to your faults while toxic community can poison your motivation.
Yeah, being a large-scale public figure and maintaining a personal presence online isn't a helpful option to everyone, and a lot of naïve devs fall into a trap here. There's a lot of good to be gleaned from it, but doing so effectively takes skill and experience.
I'd be damn upset If I found out that Toady One hadn't been working on DF for 6 months.
Honestly, I would be super concerned to the point that there's no room for anger. But that's a totally different situation, Toady has shown us that does put in work consistently, he's been doing it for a decade, and it's the focal point of his life.
Kickstarter is whatever suits your current argument the best. They took 80,000 dollars of other people's money and have nothing to show for it. There is nowhere else in the universe but video game kickstarters that people would try to defend that.
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protection money
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I don't know how things work in your community, but where I'm from, if you pay protection you get protection. Of course no protection is perfect, especially if you're doing something illegal and want protection from the police, but you get a legitimate effort made.