News update:
Mod Tools will be released this weekend and should contain the ability to mod everything except AI, Events and Challenges. These are the last things the dino's are working on for the actual Beta release which is also getting quite near. The tools should also provide a lot of spoiler information, as we'll be able to see all the Old One abilities etc.
The updates have been rather scarce, as Josh was really "in the zone" with fixing the tools and preparing the last few things for the Beta. But we've got lots of info on races and other stuff during the last week. It's quite a wall of text, so if anybody wants extra info on the elves, dwarves or lizardmen let me know and I'll post it.
Funny Beta testing anecdode:
Beta - Had some interesting issues when implementing the advanced Fealty and Loyalty events, since we broke apart the race-specific governments we hadn't restored these AI actions and apparently in opening up the system we removed an implicit restriction on considering who to serve.
Within 30-40 turns one particularly charismatic Elf had acquired a retinue of orcs, humans, dwarves, lizardmen, ogres, gnomes, and even a Demon Prince. His reputation plummeted with the elves, but with the sheer force of his loyal followers he managed to maintain in power for 4 turns after he was "ousted" before finally being killed. The entire coterie immediately went over and joined some human Baron, and history repeated.
Fortunately we managed to mostly patch this up this week - making sure that those seeking lords are almost always looking for reasonable lieges and also making sure lieges can "push back" and deny unwanted servitors. I'm going to spend a couple of days fleshing this out a bit as it does have some merit, adding in a "prove your worth" series of events as well as a "I won't give up" if the claimant truly wishes to serve that individual, both leading perhaps to quests that instead inherit from the worth of the liege as opposed to the quest-or. On the other hand I want to work with some of the traits to see at what point a person should be pushed outside their comfort zone to look for more exotic lieges, and also what traits will conversely allow some odd servants (probably handling this through increasing a max allowed negative to relation due to vassals/servants).