Does anyone have anymore information on Cultures/Governments/Races?
Is there a full list of the above that are currently planned to be in the game?
How do Cultures and Governments interact? I'd assume warlike "Norse" cultures will probably be more dangourous with a military style government, then say... a republic.
Is it possible for governments to change via revolution/revolt/coup in game?
How much do the traits of Kings and other leaders affect the nations? Will warlike leaders in a peaceful type government be able to force a war, or will they end up being confined by the style of the government?
I've read that NPC nations will sometimes go to war with each other depending on culturall/government traits, how far will they go? Will they enter total war mode, or simple fight over bits of land or trade rights?
Is trade reciving an overhaul with the kickstarter being so successful? I remember that origionally it was kind of a vauge thing that occured, will there be actual trade routes that can be raided/blockaded now? Also what about pirates?
Will non-human races also have seperate cultures? Such as Wood Elves/High Elves/Dark Elves? Or will they be pretty monolithic compaired to Humans?
Do races like Elves, Dwarves, and Orcs get boost in combat because of racial abilities?
Sorry if these questions have been asked before.
I'll do my best to give you what I got.
1. Races can have certain Governments, Humans have the most with most common governments, Culture is independent of government type and defines who lives in a Point of Interest compared to who controls the point of interest.
2. Races in the main scenario (though they can be modded in easily enough)
-Humans
-Elves
-Dwarves
-Orcs
-Lizardfolk
-Ithilid Esk Folk (can't remember their name right now
-a few more minor races which I can't remember
We really don't have a full list of governments so I won't list it, and Cultures vary by scenario
3. Cultures mostly exclusively react with each other on a xenophobia value, and governments do more of the foreign policy and how armies are built. Unfortunately we haven't been told all the details at the moment
4. Yes, along with peaceful transition in certain cases, like how KDG told us a story on how trade with a republic turned a necromancer government and a lizard folk government into civilized human governments.
5. Government in certain cases will determine how much power the dominant monarch has, and certain traits in a monarch will change how they react to the world around them. Unfortunately not much detail beyond that
6. NPC nations will go to war for a variety of reasons, like control over POIs and threat to the nation. Total War does exist, but as far as I know is only used against threats they are in the Coalition to get rid of
7. Trade as far as I know is still a resource traded between governments for goods, but blockading trade was always kind of a thing. There is a recruitable agent called the Great Captain that is a pirate, but beyond that we don't have much information on piracy. Presumably it is present, and you recruit the Great captain from interactions with them.
8. In what we've been shown thusfar, the other races are fairly monolithic ethnically HOWEVER the support does exist modding wise if you want to make multiple races of the same "type" or add governments to races government lists.
9. All units, hero or otherwise, vary depending on what race they are.
If you want more information on something, just shoot your answer out and I'll go into more detail than what I initially have here.