Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Cannibalism?

Yes
- 40 (78.4%)
No
- 11 (21.6%)

Total Members Voted: 51


Pages: 1 ... 3 4 [5] 6 7 8

Author Topic: Hive  (Read 14864 times)

danmanthedog

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #60 on: August 14, 2014, 09:50:18 am »

Thank you
Logged

Insanegame27

  • Bay Watcher
  • Now versio- I mean, age 18. Honestly not an AI.
    • View Profile
    • Steam ID
Re: Hive
« Reply #61 on: August 15, 2014, 04:57:22 am »

Thank you
Thank you good sir!
+1 for FPS efficency
unlike some people, some OTHER people don't have ultra super mega computers that run a million frames a second.
This amount of other people includes me in the numbers.

I think the insects themselves should be the weapons instead of wielding them. Hardened claws, mandibles, venomous stings ect.
It should be a numbers game. Instead of making them tough, make them expendable. Maybe large clutches of young at a time?
Cannibalism of the dead!
I fully agree with the insects being the weapons. although they do need SOME range weapons
Numbers game? no and yes. sort of. maybe. ARMOK DAMNIT. i would say yes but kobolds... I would say no because of framerate laaaaag
Ima make a poll for cannablism





so far I have suggestions for;

Pets:
slave wasps. wartrainable. hunttrainable. vastly inferior to the hive civ. lays eggs. stings inflict pain. butcher produces venom, meat and honey. (if you watch http://youtu.be/EZ1eAM8CChc then you will see that wasps raid beehives for honey and bee larvae)
Slaves. as previously mentioned. non breeding. llifespan max of 5 years. These are the expendable creatures. (Are pet deaths announced?)
Suggestions

Weapons
Stinger: main weapon, venomous (paralysis after 1 day). Stingers penetration can be upgraded [reaction: coat stinger in (insert metal here)].
Mouth: secondary weapon
Compound bow: fires arrows. twice as powerful as an orcish recurve bow (on-par with composite bows)
Slingshot: fires "shot" which are blunt and "jagged shot" which are edged.

Armour:
I have finally made my mind up for armour. there is to be no normal armour (bar looting) but there will instead be-
ScaleMail: halfway between chain and normal armour.

Industry:
Slavery podium
Infactory (Infectory? geddit? Yes I know its a REALLY bad pun but still)
suggestions?
Logged
Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

Insanegame27

  • Bay Watcher
  • Now versio- I mean, age 18. Honestly not an AI.
    • View Profile
    • Steam ID
Re: Hive
« Reply #62 on: August 15, 2014, 04:59:05 am »

OK everyone. We're going with a mix between parasitic and social.

new poll is up
Logged
Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

heydude6

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #63 on: August 15, 2014, 11:10:48 am »

The only problem i see with cannabalism is how do we deal with ghosts?
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

heydude6

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #64 on: August 15, 2014, 11:12:41 am »

Quote
Infactory (Infectory? geddit? Yes I know its a REALLY bad pun but still)

I think it should be called a hatchery, although we will have to sacrifice the pun
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

SharpKris

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #65 on: August 15, 2014, 12:44:21 pm »

well we could use something similar to slabs i guess
Logged

Insanegame27

  • Bay Watcher
  • Now versio- I mean, age 18. Honestly not an AI.
    • View Profile
    • Steam ID
Re: Hive
« Reply #66 on: August 16, 2014, 04:11:15 am »

Idea: a way to transform civ-members into butcherable livestock, mimicking the callous efficiency in which insects will cast off their weak and incapacitated. (Such as the treatment worker bees get upon returning to the hive too drunk to fly straight, or the way excess drones in ant colonies are most often killed by the colony's own workers.) To get around any ghost issues, I'm thinking it could be a free reaction that kills the worker and spawns a non-sentient copy that can be treated like any other livestock.
This is the ONLY thing I have taken from the insect thread.
I like this idea
Logged
Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

Zuzu Reish

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #67 on: August 17, 2014, 08:35:54 am »

Idea: a way to transform civ-members into butcherable livestock, mimicking the callous efficiency in which insects will cast off their weak and incapacitated. (Such as the treatment worker bees get upon returning to the hive too drunk to fly straight, or the way excess drones in ant colonies are most often killed by the colony's own workers.) To get around any ghost issues, I'm thinking it could be a free reaction that kills the worker and spawns a non-sentient copy that can be treated like any other livestock.
This is the ONLY thing I have taken from the insect thread.
I like this idea

I don't know if that would get around the ghost issue, in and of itself; the worker would still 'die,' and so the game would consider the ghost spawn to be eligible even with the butcherable livestock as a replacement. That's my understanding, at least.
Logged

heydude6

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #68 on: August 17, 2014, 01:13:31 pm »

Are you sure? When meph did the caste transformation for guild dwarves they don't create ghosts.
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

-Nihil-

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #69 on: August 17, 2014, 02:11:12 pm »

Creature1:Caste -> Creature1:Caste is different than Creature1:Caste -> Creature2:Cast
Logged

slay_mithos

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #70 on: August 17, 2014, 03:36:34 pm »

Well, Meph transforms the workers to pets for a while before returning them to workers, so it might be worth lookking into.
Logged
For the 55 people who did download V1.5 till now:  You human race is not working.
It is ok, I'm used to that in RL so why should my game be different :p
DFHack tips and tricks for your everyday tasks

Zuzu Reish

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #71 on: August 17, 2014, 04:55:13 pm »

Yeah it's definitely worth looking into. I should clarify that I very much like the idea; I feel like insectoids would be pretty efficient with the use of their biomass.
Logged

-Nihil-

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #72 on: August 17, 2014, 05:51:51 pm »

Well, Meph transforms the workers to pets for a while before returning them to workers, so it might be worth lookking into.

I just feel like if it was that easy Meph would have done that for hermit mode.
Logged

zach123b

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #73 on: August 17, 2014, 05:52:13 pm »

doesn't ghosts require the creature to have the [INTELLIGENT] tag? or something close
Logged
"IT'S WORLDGEN TIME!"
"No, Meph, No!"

heydude6

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #74 on: August 17, 2014, 07:16:26 pm »

But don't civs need and intelligent tag in order to survive world gen? I'm just asking i don't know anything about the Intelligent tag other than the fact that it labels the animal as sapient and that it creates ghosts.
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.
Pages: 1 ... 3 4 [5] 6 7 8