Thank you
Thank you good sir!
+1 for FPS efficency
unlike some people, some
OTHER people don't have ultra super mega computers that run a million frames a second.
This amount of other people includes me in the numbers.
I think the insects themselves should be the weapons instead of wielding them. Hardened claws, mandibles, venomous stings ect.
It should be a numbers game. Instead of making them tough, make them expendable. Maybe large clutches of young at a time?
Cannibalism of the dead!
I fully agree with the insects being the weapons. although they do need SOME range weapons
Numbers game? no and yes. sort of. maybe. ARMOK DAMNIT. i would say yes but kobolds... I would say no because of framerate laaaaag
Ima make a poll for cannablism
so far I have suggestions for;
Pets:
slave wasps. wartrainable. hunttrainable. vastly inferior to the hive civ. lays eggs. stings inflict pain. butcher produces venom, meat and honey. (if you watch
http://youtu.be/EZ1eAM8CChc then you will see that wasps raid beehives for honey and bee larvae)
Slaves. as previously mentioned. non breeding. llifespan max of 5 years. These are the expendable creatures. (Are pet deaths announced?)
Suggestions
Weapons
Stinger: main weapon, venomous (paralysis after 1 day). Stingers penetration can be upgraded [reaction: coat stinger in (insert metal here)].
Mouth: secondary weapon
Compound bow: fires arrows. twice as powerful as an orcish recurve bow (on-par with composite bows)
Slingshot: fires "shot" which are blunt and "jagged shot" which are edged.
Armour:
I have finally made my mind up for armour. there is to be no normal armour (bar looting) but there will instead be-
ScaleMail: halfway between chain and normal armour.
Industry:
Slavery podium
Infactory (Infectory? geddit? Yes I know its a REALLY bad pun but still)
suggestions?