Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Cannibalism?

Yes
- 40 (78.4%)
No
- 11 (21.6%)

Total Members Voted: 51


Pages: 1 2 3 [4] 5 6 ... 8

Author Topic: Hive  (Read 14854 times)

Insanegame27

  • Bay Watcher
  • Now versio- I mean, age 18. Honestly not an AI.
    • View Profile
    • Steam ID
Re: Hive
« Reply #45 on: August 12, 2014, 03:31:18 am »

OK. Clarifying things

In no way did I just edit Mephs insect race ideas to create my own creature. I had no idea about that page. I was interested in stuff about insects and i had exhausted the school library. Whats a man to do for a 2 hour bus ride? I decided that i would have a go at modding one of my favourite things into one of my favourite games. Giant-kick-ass insects. So i sketched ideas up for an entire week. Then i made this thread. Over time my interests turned from insects to wasps in particular.

This is the thread for the Hive civ. Meph gave the insect link in here.


Question: has anyone modded my raws yet?
Logged
Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

heydude6

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #46 on: August 12, 2014, 08:15:00 am »

don't worry it's fine
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

danmanthedog

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #47 on: August 12, 2014, 03:27:09 pm »

How fast of a poison do you want for the stinger. Also I got some raws of a maggot that could be used for farming/milking of acid from it for weapons.

The very last tag in the code should go somewhere in your body_default.txt file, or what
BlackFlyme said since he mostly made it since the one I modded my self just didn't work.

Code: [Select]
[CREATURE:MAGGOT_ACID]
[DESCRIPTION:A massive larva that is caustic to most living creatures.]
[NAME:acidic maggot:acidic maggots:acidic maggot]
[CASTE_NAME:acidic maggot:acidic maggots:acidic maggot]
[CREATURE_TILE:'{'][COLOR:7:0:1][ALTTILE:'}']
[PETVALUE:10]
[PET_EXOTIC]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:2:3]
[CLUSTER_NUMBER:1:3]
[POPULATION_NUMBER:25:50]
[PREFSTRING:discomforting whirs]
[NOBONES]
[BODY:BODY_WITH_HEAD_FLAG:BASIC_FRONTLEGS:BASIC_REARLEGS:HEART:GUTS:BRAIN:MOUTH]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[REMOVE_MATERIAL:BONE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]
[REMOVE_TISSUE:BONE]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
        [BODYGLOSS:TENT]
[HAS_NERVES]
[SPEED:2900]
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
[USE_MATERIAL_TEMPLATE:ACID:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen maggot acid]
[STATE_ADJ:ALL_SOLID:frozen maggot acid]
[STATE_NAME:LIQUID:maggot acid]
[STATE_ADJ:LIQUID:maggot acid]
[STATE_NAME:GAS:boiling maggot acid]
[STATE_ADJ:GAS:boiling maggot acid]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:maggot poisoning]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:MAGGOT_ACID:ALL]
[SYN_INJECTED][SYN_INGESTED][SYN_CONTACT][SYN_INHALED]
[CE_NECROSIS:SEV:100:PROB:100:RESISTABLE:BP:BY_CATEGORY:ALL:ALL:START:0]
[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breath acid]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:ACID:TRAILING_VAPOR_FLOW]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:50]
[BODY_SIZE:0:0:45000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[ALL_ACTIVE]
[NO_DRINK][NO_EAT][NO_SLEEP]
[HOMEOTHERM:10067]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:GRAY:1]
[TLCM_NOUN:skin:SINGULAR]

[BODYGLOSS:TENT:foot:tentacle:feet:tentacles]
Logged

heydude6

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #48 on: August 12, 2014, 04:52:04 pm »

Anyway how big do you want the insects to be. I mean do you want it larger than a dwarf smaller than a dwarf, larger than a wolf. that sort of stuff.

 Also how good should no combat skills worker castes be compared to other animals. So far in the object testing arena they seem to be absolute garbage at fighting. can't even hit an asp let alone damage it. Who should win in 1v1 situations such as unarmed unskilled dwarf vs unarmed unskilled hive worker. 

I also added an outer brain
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Hive
« Reply #49 on: August 12, 2014, 05:00:55 pm »

Personal opinion on insect size: Make it slowly larger over the years.

BODY_SIZE:1:0:10000
BODY_SIZE:2:0:30000
BODY_SIZE:3:0:60000
BODY_SIZE:4:0:120000

and so on. First year its 1/6 of a dwarf, after 2 years its 1/2 dwarf, 3 years its same size, 4 years double size...
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile
Re: Hive
« Reply #50 on: August 12, 2014, 05:08:35 pm »

Personal opinion on insect size: Make it slowly larger over the years.

BODY_SIZE:1:0:10000
BODY_SIZE:2:0:30000
BODY_SIZE:3:0:60000
BODY_SIZE:4:0:120000

and so on. First year its 1/6 of a dwarf, after 2 years its 1/2 dwarf, 3 years its same size, 4 years double size...

Third year, go into a chrysalis and emerge as a hydralisk and/or Japanese terror hornet...

heydude6

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #51 on: August 12, 2014, 05:12:11 pm »

Also just asking? how do you make a creatures natural attacks more accurate/stronger. As i already mentioned
Quote
So far in the object testing arena they seem to be absolute garbage at fighting. can't even hit an asp let alone damage it.


When i first went into this i knew nothing about modding but now I'm starting to teach myself.
« Last Edit: August 12, 2014, 05:17:14 pm by heydude6 »
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Hive
« Reply #52 on: August 12, 2014, 05:51:42 pm »

increase their combat skills NATURAL_SKILL:stance_strike, grasp_strike, melee_combat, etc., increase their physical attributes (strength, toughness, agility), increase their size (can be done with interactions, HEIGHT and BROADNESS adds more size), make them faster (speed), or change the material of their bodyparts that are used (for example iron or steel-grade claws, like I use on my armored animals)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

burrito25man

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #53 on: August 13, 2014, 12:32:08 am »

Third year, go into a chrysalis and emerge as a hydralisk and/or Japanese terror hornet...

That actually sounds like a great idea lol
In relation to the original insect thread's idea of grazing pet larvae. At a certain interval, the it changes into a chrysalis and then the real fun begins!  :D
Logged
It's a slippery slope.  You start out modding, then move on to hard DFHacking, and next thing you know you're making your own games...

LUA Script: Workaround for butchering Sentients
 - http://www.bay12forums.com/smf/index.php?topic=165414.0

heydude6

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #54 on: August 13, 2014, 07:42:35 am »

Well at the current moment, Insanegame27 is the lead designer of this race so we are asking him questions and waiting for his approval to know which features he wants. Examples include size and how long it takes for the venom in the sting to take effect

But so far he hasn't given us any answers yet so we are sort of waiting for him.Because of this we can only do certain things that are nobrainers such as adding an outer brain or adding a stinger but not the venom until we get his approval for the more balance effecting things.

For example an idea i had was for your starting 7 to start off very weak. your goal would be to capture other animals and use them as incubation chambers for your next generation of young. The next generation would be slightly stronger allowing you to capture stronger animals meaning better incubation chambers meaning even stronger young. And you have to advance quickly because if you are not strong enough by the time the first siege or titan comes you will be slaughtered.
   
Of course i have to wait for Insanegame27's approval first though
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

heydude6

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #55 on: August 13, 2014, 09:48:06 am »

Hi I'm having a little trouble modding in an abdomen that i can attach a stinger to.The thing is the game recognizes it but whenever i attack it in the object testing arena the attack just passes through. I assume it's because there is no material assigned to it.

 Here is the body plan (not body detail plan)

Spoiler (click to show/hide)
Also ignore the typos of LEFT being LFT and RIGHT being RGHT. I had to do that to prevent the text from being moved to the other side of the post

Also here is the creature file if you need that as well
Spoiler (click to show/hide)

EDIT: nevermind solved the problem myself. Had to go in BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS and add
  [BP_LAYERS:BY_CATEGORY:BODY_TAIL:ARG3:6:ARG2:3:ARG1:2]
« Last Edit: August 13, 2014, 10:10:20 am by heydude6 »
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

heydude6

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #56 on: August 13, 2014, 10:47:48 am »

Ok new problem. I can't seem to severe the abdomen or lower body in the object testing arena. The raws are above so no need to post them again

Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Insanegame27

  • Bay Watcher
  • Now versio- I mean, age 18. Honestly not an AI.
    • View Profile
    • Steam ID
Re: Hive
« Reply #57 on: August 14, 2014, 05:02:36 am »

Ok a few things need to be cleared up.

Stinger and its venom: i want its stinger to be its main weapon and it's mouth a secondary weapon. This is the only(?) race which has no custom melee weapons. Thats why they are so weak atm. The venom should paralyze the target after a few hours game time.

Meph: i like the idea of the sizes.

Heydude: i like the system of catching animals as incubators. Maybe a similar reaction to the slaves would work. Like take a caged animal to a station and that gives it a syndrone that transforms it into a wasp after 1 year.


I actually think maggots as a pet or civ member would be bad. Think of the FPS! OH ARMOK THE FPS!
I do like the idea of maggots run through reactions.
« Last Edit: August 14, 2014, 06:24:38 am by Insanegame27 »
Logged
Power/metagaming RL since Birth/Born to do it.
Quote from: Second Amendment
A militia cannot function properly without arms, therefore the right of the people to keep and bear Arms, shall not be infringed.
The military cannot function without tanks and warplanes, therefore the right of the people to keep and bear tanks and warplanes, shall not be infringed.
The military cannot function without ICBMs, therefore the right of the people to keep and bear ICBMs, shall not be infringed.

SharpKris

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #58 on: August 14, 2014, 07:34:31 am »

Ok a few things need to be cleared up.

Stinger and its venom: i want its stinger to be its main weapon and it's mouth a secondary weapon. This is the only(?) race which has no custom melee weapons. Thats why they are so weak atm. The venom should paralyze the target after a few hours game time.

Meph: i like the idea of the sizes.

Heydude: i like the system of catching animals as incubators. Maybe a similar reaction to the slaves would work. Like take a caged animal to a station and that gives it a syndrone that transforms it into a wasp after 1 year.


I actually think maggots as a pet or civ member would be bad. Think of the FPS! OH ARMOK THE FPS!
I do like the idea of maggots run through reactions.

+1 for FPS efficency
Logged

heydude6

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #59 on: August 14, 2014, 08:01:41 am »

Insanegame can you answer dammthedog's question about how long it should take before the poison takes effect. You can just tell us if you want us to decide for ourselves .
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.
Pages: 1 2 3 [4] 5 6 ... 8