Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Cannibalism?

Yes
- 40 (78.4%)
No
- 11 (21.6%)

Total Members Voted: 51


Pages: 1 2 [3] 4 5 ... 8

Author Topic: Hive  (Read 14858 times)

danmanthedog

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #30 on: August 11, 2014, 08:34:36 am »

Haa plans for the future and I also forgot about those japanese hornets. scary guys they are.
Logged

heydude6

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #31 on: August 11, 2014, 09:59:17 am »

Quote
mephs custom sculk tag
They what?

I meant the skulk tag that banshees, werewolves and kobolds have. The gui calls it skulk. Also you can ignore that part completly since when i began writing my post i didn't think of making it so that the seige triggers if the theif leaves the map and so i thought about using the skulk tag to trigger the seige instead. It should  be perfectly possible to make it so that a seige triggers when a japanese hornet escapes the map meaning that we don't need the skulk tag.

Also it is very difficult to understand your comment.
« Last Edit: August 11, 2014, 10:03:55 am by heydude6 »
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Hive
« Reply #32 on: August 11, 2014, 10:52:36 am »

SKULKING is a normal vanilla tag that kobolds have. Thats why I was surprised to see someone mention a custom Meph Tag, which is something that doesnt exist. I cant make up stuff. ^^ I have to work with the same things any other mod works. ;)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

heydude6

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #33 on: August 11, 2014, 11:17:04 am »

OK that makes sense

Also this isn't the best place to post this question but is it possible to make Armour clad animals a seperate caste of the regular animals instead and simply give them a population ratio of zero so they are never naturally born
« Last Edit: August 11, 2014, 11:22:11 am by heydude6 »
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Hive
« Reply #34 on: August 11, 2014, 11:29:28 am »

Almost. Pop-ratio 0 is ignore, the game thinks it doesnt exist and give its the default 50. Pop-ratio1 is the best you can do, and raise the other castes pop-ratio to 999999
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

heydude6

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #35 on: August 11, 2014, 11:37:12 am »

ah well too bad. Maybe toady might add something like that if we ask him. Shouldn't be too hard
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

Samarkand

  • Bay Watcher
  • Aspiring GM
    • View Profile
Re: Hive
« Reply #36 on: August 11, 2014, 11:54:22 am »

Almost. Pop-ratio 0 is ignore, the game thinks it doesnt exist and give its the default 50. Pop-ratio1 is the best you can do, and raise the other castes pop-ratio to 999999
Could you duplicate normal castes several times to swamp them out even more?
Logged
My Area

It's it's its, not it's, not its its, not it's.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Hive
« Reply #37 on: August 11, 2014, 12:17:19 pm »

Makes no sense. Just raise pop-ratio more.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Samarkand

  • Bay Watcher
  • Aspiring GM
    • View Profile
Re: Hive
« Reply #38 on: August 11, 2014, 03:45:04 pm »

Makes no sense. Just raise pop-ratio more.
I wasn't sure if 6 nines was a limit or something. Not aware of how to mod even a little. But I may try learning soon!
Logged
My Area

It's it's its, not it's, not its its, not it's.

Zeni

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #39 on: August 11, 2014, 08:47:02 pm »

I'm loving the idea of a eusocial insect race! I have some suggestions that I think would make them feel more the part.

I think the insects themselves should be the weapons instead of wielding them. Hardened claws, mandibles, venomous stings ect.

It should be a numbers game. Instead of making them tough, make them expendable. Maybe large clutches of young at a time?

Could the caste system involve eggs (babies) and larva (children)?

Workshops revolve around food preservation and storage. Possible gene strengthening (similar to the biology study the dwarfs use) that uses captives to strengthen the queens gene pool.

Cannibalism of the dead!

What do you guys think?
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Hive
« Reply #40 on: August 11, 2014, 08:48:48 pm »

Might I remember everyone that this thread exists? http://www.bay12forums.com/smf/index.php?topic=138577.msg5279089#msg5279089
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Zeni

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #41 on: August 11, 2014, 08:54:06 pm »

Might I remember everyone that this thread exists? http://www.bay12forums.com/smf/index.php?topic=138577.msg5279089#msg5279089

Didn't even see this page! Also didnt know it was this far along.  :P
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Hive
« Reply #42 on: August 11, 2014, 08:56:39 pm »

It was the same time I made the poll for the next big feature and started fundraiser #2. The cleanup, raw merging and humans were the result, but if more people would have voted on insects, it would be insects now that prance around, not humans. ;)

Edit, wow I looked it up. 89 for humans. 87 for insects. ^^ By 211 votes, thats 0.3% difference.
« Last Edit: August 11, 2014, 09:03:32 pm by Meph »
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

heydude6

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #43 on: August 11, 2014, 09:39:32 pm »

Might I remember everyone that this thread exists? http://www.bay12forums.com/smf/index.php?topic=138577.msg5279089#msg5279089

wait i thought this was the insect ideas page? Does that mean that my japanese hornet enemy civ idea was useless? What is this page for then?
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

heydude6

  • Bay Watcher
    • View Profile
Re: Hive
« Reply #44 on: August 11, 2014, 09:43:26 pm »

Ok idea. This is slightly derailing but at the current moment there is no thread that talks about fixing the few bugs masterwork has

So the main problem i want to talk about is the armoured animals giving birth to armoured babies. So the way i think it can be fixed is that we make it so that whenever an Anoucment that says Armoured animal has given birth to baby apears ,DFHack immideatly does a check to see where all the armoured babies are. DFhack then transforms them into unarmoured babies. What do you think? is it possible? Is it possible..... but too difficult for a mere mortal to do?

Also is there a thread were ideas like this actually belong?
« Last Edit: August 11, 2014, 10:05:58 pm by heydude6 »
Logged
Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.
Pages: 1 2 [3] 4 5 ... 8